UDM Posted May 3, 2003 Share Posted May 3, 2003 Can't wait, the wait is killing me... And how many % is ASv2 done? Link to comment Share on other sites More sharing options...
razorace Posted May 3, 2003 Share Posted May 3, 2003 I'm say that ASv2 is about 40% done. As for the next release, we're aimming for before the June 1st. Link to comment Share on other sites More sharing options...
UDM Posted May 4, 2003 Author Share Posted May 4, 2003 Oh so during release, how many % should ASv2 be done? Link to comment Share on other sites More sharing options...
razorace Posted May 4, 2003 Share Posted May 4, 2003 100%. The game won't run right otherwise. Link to comment Share on other sites More sharing options...
UDM Posted May 4, 2003 Author Share Posted May 4, 2003 Will the next release mouse sabering and manual blocking then? Link to comment Share on other sites More sharing options...
razorace Posted May 4, 2003 Share Posted May 4, 2003 Yep. Link to comment Share on other sites More sharing options...
Belgirion Posted May 8, 2003 Share Posted May 8, 2003 Mouse Sabering? YES! Ever since Obi-Wan for the PC was cancelled I thought I'd never see something like the glyph system happen...w00t! :D Link to comment Share on other sites More sharing options...
UDM Posted May 9, 2003 Author Share Posted May 9, 2003 Ok razor I've just checked your website and it reported that you have already compiled the first ASv2. Does this mean R3/R4 will be out either tomorrow or the day after? Link to comment Share on other sites More sharing options...
razorace Posted May 10, 2003 Share Posted May 10, 2003 no, no. It's still only like 50% done. Link to comment Share on other sites More sharing options...
UDM Posted May 12, 2003 Author Share Posted May 12, 2003 Well, 12 May. Any progress? How many % complete? Link to comment Share on other sites More sharing options...
Alesh Posted May 18, 2003 Share Posted May 18, 2003 I just read the MotF website and saw the new about the cancellation of MotF... So i wanted to ask: will there be another release or will it stay as it is? Link to comment Share on other sites More sharing options...
razorace Posted May 18, 2003 Share Posted May 18, 2003 Probably as is. The improved animation system I whipped up will simply run like crap without the nessicary client<->server data...which isn't possible with some slight changes in the engine code. Link to comment Share on other sites More sharing options...
Code Posted May 19, 2003 Share Posted May 19, 2003 can u elaborate on the problem? your passing anim data ? y? it must b a sick joke or something motf cancelled ? *hearth attack* <- wants to help u know where to get me Link to comment Share on other sites More sharing options...
reaper1576 Posted May 19, 2003 Share Posted May 19, 2003 sorry to hear that so could the be MOTF for JA when it comes out? Any way thanks for a cool mod Link to comment Share on other sites More sharing options...
razorace Posted May 19, 2003 Share Posted May 19, 2003 yeah, it's possible. I want the project to be completed but it's not possible with the current state of the engine. To make the nessicary animation additions to make the animation system (to make it truely accurate/usable) requires about 4 more data slots in the entityState_t for all the players. I've been told by Rich @ Raven that there will be open slots in the entity/player state stuff so we can mod it in JKA. I might get back into it then or not. Unfortunately, working on MotF does get me anywhere because of all the copyright stuff involved. There's a lot of stuff I want to do with the game that would result in a entirely new game instead of a simple mod. I'm also at the point that I'm wanting to mess with engine code but can't without the actual engine code. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted May 20, 2003 Share Posted May 20, 2003 Sorry to hear dude. Here's hoping JA has the goods for you... (I'm assuming you meant to say 'doesnt' get you anywhere in your post...) Their's only a couple of mods to my knowledge that have actually gone on to be sold outright (CS and DoD - are there any others I don't know about?) So I don't think it's really worth getting into modding with the solid idea of making money out of the mod itself. Yeah - it's the dream - but that's what it will stay for 99% of us! (Obviously it's just hobby territory for me!) But didn't you say you were being looked at for a games programming job? Was that because someone noticed your mod? If so, I would say it's possible your mod could very well help get you somewhere... Tell ya what - I wish I had looked into games programming when I was younger! I could try and move into it now, but I'd have to take a nasty pay-cut to work my way in. So I think I'm gonna have to stick to the boring MFC GUI stuff now! (Well, it's not THAT boring really - but you know what I mean ) Anyway - good luck with your future projects man Link to comment Share on other sites More sharing options...
razorace Posted May 20, 2003 Share Posted May 20, 2003 sorry about that. I don't exactly proofread all my typing due to the fact that proofreading SUXS! Anyway, yeah, I understand that the chances of MotF going retail is null. I meant incorperating the ideas I came up with for MotF into a retail game. Some sort of melee weapon combat game or something. But that's something in the far future I imagine. Gotta go! Link to comment Share on other sites More sharing options...
UDM Posted May 21, 2003 Author Share Posted May 21, 2003 *hums the Ghostbuster's theme song* If there's something strange in the JK2 code Who ya gonna blame? RAVENSOFT! Link to comment Share on other sites More sharing options...
razorace Posted May 21, 2003 Share Posted May 21, 2003 nah, it's more of an id software issue. When they made the engine, they didn't externalize the client<->server code. Link to comment Share on other sites More sharing options...
reaper1576 Posted May 22, 2003 Share Posted May 22, 2003 so its basicly a networking side how the protacols talk hope they add more support Link to comment Share on other sites More sharing options...
ASk Posted May 24, 2003 Share Posted May 24, 2003 Basically, the messages between client and server are semi-hardcoded, and to change them, you need to change the msg.c, which is part of the engine, and therefore not available to us. Since the engine expects the network packets to arrive in certain order and contain data of a certain type/size, modifying the entitystate / playerstate is not feasible. The engine will ignore the extra packets and this will lead to prediction errors, crashes and general instability (since when you ask the server to fill your *state, unfilled places will have some undefined value, which was there in the memory) Link to comment Share on other sites More sharing options...
Dante_CL Posted May 31, 2003 Share Posted May 31, 2003 Ahh ic i hope it work out that would be great Link to comment Share on other sites More sharing options...
recombinant Posted June 3, 2003 Share Posted June 3, 2003 Sorry for more OT discussion, but... Originally posted by RenegadeOfPhunk Tell ya what - I wish I had looked into games programming when I was younger! I could try and move into it now, but I'd have to take a nasty pay-cut to work my way in. So I think I'm gonna have to stick to the boring MFC GUI stuff now! (Well, it's not THAT boring really - but you know what I mean ) Man, I totally I feel your pain, Renegade. I'm basically in the same boat - got a well established position in a software company (doing VB6/COM-based business apps), a family, etc. So trying to break into the game programming world at this point in my life is basically just a pipe dream. However, I have really enjoyed working on the DF mod, and I'm looking forward to see what new projects the future will bring with JA or some of the other game engines that will be coming out in the future. At least here at my place of employment we're moving to Java, which will break the monotony. I'm ready to move on to something different!!! BTW, razorace, I'm sorry your project won't be fully realized with the JO engine. Many of us are getting not a little bit frustrated with its inherent limitations. Hopefully JA will be a much more positive experience.... Keep up the vision and the great work!!! Link to comment Share on other sites More sharing options...
reaper1576 Posted June 3, 2003 Share Posted June 3, 2003 jedistone try going the network enginer route its enougth to drive you insane Link to comment Share on other sites More sharing options...
recombinant Posted June 3, 2003 Share Posted June 3, 2003 Originally posted by reaper1576 jedistone try going the network enginer route its enougth to drive you insane LOL. Thanks, but I think I'll pass on that one... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.