Anakin Posted May 20, 2003 Posted May 20, 2003 You know that flying ship that keeps on running around along the top of the map, how do I put one of those in my map? Anakin
lassev Posted May 20, 2003 Posted May 20, 2003 A func_static with a .md3 model and a nice script? Oh, pardon me. Now I remember you only map MP, because SP is not good enough for you Sorry, but I can't give you a viable answer, because I only use func_statics. And nice scripts...
Anakin Posted May 20, 2003 Author Posted May 20, 2003 Originally posted by lassev A func_static with a .md3 model and a nice script? Oh, pardon me. Now I remember you only map MP, because SP is not good enough for you Sorry, but I can't give you a viable answer, because I only use func_statics. And nice scripts... Ha ha ha - Nice scripts, see Im just not thinking large enough
Wudan Posted May 20, 2003 Posted May 20, 2003 Bah. SP is for people too weak to face real humans. At least, if a human beats you, you know it was an even match. If a computer controlled opponent beats you, congratulations, you were whipped by a series of functions, written by a human!
Leslie Judge Posted May 20, 2003 Posted May 20, 2003 How about a func_train with an md3 model? The easiest way is if you use q3map2, because you can target a misc_model to a func_train and that will follow it. The second solution is an invisible func_train with a set model2 key.
Emon Posted May 21, 2003 Posted May 21, 2003 1. Make a func_train that loops around the level. I'm not sure if the waypoints can go off map, so if they can't, just make a dark tunnel that's cutoff from the player or something like that. 2. Wudan, I agree that facing humans is a much greater challenge, but multiplayer does not offer the story, atmosphere, and feeling that singleplayer does. There is much more to singleplayer than just who you're fighting.
wedge2211 Posted May 21, 2003 Posted May 21, 2003 Originally posted by Emon 1. Make a func_train that loops around the level. I'm not sure if the waypoints can go off map, so if they can't, just make a dark tunnel that's cutoff from the player or something like that. Yeah, you can just make one long caulk block and put the path_corners inside it (yes, inside the brush, it works, I've done it).
Business_Eskimo Posted May 22, 2003 Posted May 22, 2003 I may be wrong, but that ship doesn't appear to be a model at all. I believe that it is just a bunch of brushes, but, since it moves so fast, it is difficult to tell.
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