Jump to content

Home

what powers would you like to have in JA?


Rockstar

Recommended Posts

Originally posted by toms

However, if necessary they could have one or two forced upgrades of basic powers like jump and push and pull, just like they did in JK/MotS.

 

I agree ... perfect balance, IMO - force things on you a bit more than JK so they can make a couple of basic assumptions, but not say 'you now must get jump3 as you'll be needing to make 80 foot jumps' ...

 

I wouldn't think it would be a good idea to have force destructible walkways that actuall PREVENT YOU FINISHING THE LEVEL. However making you take a long way round would be a good idea. JB:AUF had areas where you could take out barrels which would bring down the walkways that the baddies were standing on... this then meant you had to take the long way around.

 

I have no idea what JB:AUF is, but I agree. Check this out -

 

From GameSpy HL2 interview:

"Number one is that we have really strong feelings to make sure that the game isn't too hard for any skill level of player. We always want to make sure that there is a pathway for the absolute beginner and a way for that person to succeed. If we block the way for someone of that skill set we've failed as game designers. "

 

HEALING: if force heal is in the SP game then i would also make you have to be stationary to use it. wish i had known about that cheat.

 

On the other hand, IF they do make force heal a stationary power then im fine with bacta, as it would be more useful than Force heal as you could use it anyway... but more limited in availability. If force heal is like it was in JO then there is no point to bacta at all... :(

 

I don't want to cheat for it, perhaps it would be a part of higher difficaulties? At Jedi Master you can only heal while stationary, and bacta must be taken with weapons away. Lower level, more flexibility, until at 'Ewok' (or Jar Jar ;) ) level you can use everything during mid-battle.

 

Mike

Link to comment
Share on other sites

i didn't cheat to lower my heal. i just used personal limitations to try and make the game some sort of challenge. the 2nd time thru i did on JM and limited myself too only push and heal, and never the other powers, and only ever used push when fighting enemies in multiple directions (not just shoving guys and cutting em while they're down). as for heal i just never healed in the middle of a battle (except the final battle), therefore i didn't need to level it down as i was using it the same way except it was faster on level 3 :)

Link to comment
Share on other sites

sounds like they have finalised the powers... and there aren't really any exciting new ones... they have just implemented a lot of the MP ones in SP.

 

It would be cool if they changed things a bit based on the difficulty levels (heal and bacta being a good example). I alsways loved the way that in goldeneye you had many more sub objectives at higher difficulty levels.

 

JB:AUF - james bond, agent under fire. mentioned earlier. :D

Link to comment
Share on other sites

Originally posted by toms

sounds like they have finalised the powers... and there aren't really any exciting new ones... they have just implemented a lot of the MP ones in SP.

 

It would be cool if they changed things a bit based on the difficulty levels (heal and bacta being a good example). I alsways loved the way that in goldeneye you had many more sub objectives at higher difficulty levels.

 

JB:AUF - james bond, agent under fire. mentioned earlier. :D

 

To me, getting the MP powers in SP is pretty exciting! Personally I like the Speed in SP about [quick calc] let's see ... [/quick calc] a billion times more than Speed in MP or from JK1. So if they do something similar with the other powers ... it will be pretty cool ...

 

(Thanks for the JB explanation :) )

 

Mike

Link to comment
Share on other sites

Originally posted by StormHammer

Finalised powers or not, I would still like to do this...

 

...in Jedi Academy.

 

That pic is from Advent Rising, BTW, where you get psychic abilities, including levitation. It's due out next year.

 

Absolutely! Who wouldn't?!?!?!?!?! :confused:

 

I don't think we will ... but I hope we get something like it. I would love to see Dark Throw and Light Levitate - dark throws smaller objects for damage, blockable by timed push like missles in JO. Light moves big things, maybe holds up collapsing towers ... no damage.

 

Mike

Link to comment
Share on other sites

I was thinking about Speed and I thought that a counter for it could be "Slow" (or "Hinder"). Since self-awareness and defense are a Light side thing, Speed should be Light, and Slow should be Dark, since it's quite a Dark thing to try to cripple your enemy.

 

Slow could work by using the Force to make the air around a subject more dense, and/or with a Mind Trick to slow them down inside their brain. Obviously to protect this from spammers, the duration should be very short (at most 1 second) and use all your Force pool. Maybe there's no real way to implement this fairly, so that's probably why it's not in the games.

 

We never see a Dark Jedi use Speed in the movies, suggesting to me that Dark Jedi consider it weak or cowardly. Just a thought.

 

Also, Mind Trick should be a Dark power since that's deception and mistruth. To counter, Sense/Sight should be a Light power.

 

I was playing Neverwinter Nights and there's a spell that makes an area pitch black for a duration. That might be cool if the effect last a minute in a certain radius and you could have dark duels. The sabers would make it look cool. And if you were walking down a hallway and it suddenly got quite dark, you would know you were in for it.

 

To counter "Darkness/Shroud", and I'll borrow an idea from these forums if I haven't already above, is "Blind" which works be turning the Light Jedi into a really bright light. If they are inside a shroud of Darkness, then the effect cancels out, and if not, the light increases such that anyone who sees it is blinded for a few seconds.

 

I strongly agree with anyone who would like more telekinetic interaction with objects in the game. That would be so sweet.

Link to comment
Share on other sites

Originally posted by praenuntius

I was thinking about Speed and I thought that a counter for it could be "Slow" (or "Hinder"). Since self-awareness and defense are a Light side thing, Speed should be Light, and Slow should be Dark, since it's quite a Dark thing to try to cripple your enemy.

 

Also, Mind Trick should be a Dark power since that's deception and mistruth. To counter, Sense/Sight should be a Light power.

 

I strongly agree with anyone who would like more telekinetic interaction with objects in the game. That would be so sweet.

 

I think that the idea for 'Slow' is a cool idea, since a Dark Jedi would want to slow you so they can better position to torture and kill you.

 

I think Mind Trick is a neutral power - however I think that the 'persuasion' (to make yourself invisible) is light side, whereas 'control' (like level 3 from JO) is dark, since you are sending people to die for you.

 

Mike

Link to comment
Share on other sites

Originally posted by txa1265

I think Mind Trick is a neutral power - however I think that the 'persuasion' (to make yourself invisible) is light side, whereas 'control' (like level 3 from JO) is dark, since you are sending people to die for you.

 

Mike

 

sorry man i have to disagree... mindtrick should be light as it manipulates your enemies so that you don't have to hurt them.

why would a dark jedi use it when instead he could lightning strike em down

Link to comment
Share on other sites

Originally posted by Rockstar

sorry man i have to disagree... mindtrick should be light as it manipulates your enemies so that you don't have to hurt them.

why would a dark jedi use it when instead he could lightning strike em down

 

That's why I called it initially neutral, but later light or dark.

 

Neutral is simple distraction. Light you avoid hurting them, Dark you make them your pawn to fight to the death for you, and if they survive they come to you so you can kill them painfully.

 

Mike

Link to comment
Share on other sites

Sorry to bump....but this seemed a good thread for a Force Power idea.

 

How about if Mind Trick, in Team games, would (as opposed to making you invisible) let you appear to be on the other team? It'd be a coolre effect, at least, but probably no more effective. (what I mean, if you don't get it, is that a guy using the luke model runs p to you as a red player, uses mind trick, and suddenly he has on the blue skin).

Link to comment
Share on other sites

Originally posted by boinga1

How about if Mind Trick, in Team games, would (as opposed to making you invisible) let you appear to be on the other team? It'd be a coolre effect, at least, but probably no more effective. (what I mean, if you don't get it, is that a guy using the luke model runs p to you as a red player, uses mind trick, and suddenly he has on the blue skin).

 

i like that idea too. good thinking man. :cool:

 

Umm... am i the only person here who is a tad peeved at the fact that they have only added in a couple of new powers? they say that there are heaps of new powers, but seriously, how silly too just call the mp powers in the new game new?

 

i think they could have fixed up the balancing so much better with new powers, and also avoided much of the (too much like JO criticism). i personally find it hard to counter the arguement of the lack of new force powers... seriously, its almost kinda like a 'cut corner'.... and we're still gonna probably have a light side of the force that is utterly useless for duels i bet... :(

Link to comment
Share on other sites

But aside from Dark Throw/Light Telekinesis, I don't really have anything else I was looking for in terms of new powers.

 

Seriously - my main gripe was lack of any 'Sense', which should be a given force power ... Kyle said I have a bad feeling about this, but should have been able to do that without physical seeing.

 

What I had wished for was an overhaul of the system - manipulating the level of power and force cost and making it more of a choice - especially things like mind trick ... I just want Persuade so I could be more stealthy. And things like that - using light side grip level 1 for SP when you are a level 3 Jedi, the cost of force energy would be like nil.

 

Mike

Link to comment
Share on other sites

Oooh! Ooooh! I got it-

Force Sense: Shows an effect like "Spider-sense"!

Level 1: Sense comes 2 seconds before ambush.

Level 2: Sense comes 5 seconds before ambush.

Level 3: Jedi will say "I have a bad feeling about this" 8 seconds before ambush.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...