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fellow weaponsmiths


Altus_Thrawn

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Hello all. This thread is aimed at the weaponsmiths in our great pa.

 

I was wondering which branch of weaponsmith you will specialize in. I will be specializing in melee. I was planning on doing munitions, until I found out that only commandos can use them. I still might develope it a bit though, to help our BH's and commando's. (Any thoughts?)

 

So my skill order will most likely be:

Novice

Melee 1

Experimintation 1

Melee 2

Munitions 1

Experimintation 2

Melee 3

Munitions 2

Experimintation 3

Melee 4

Experinimtation 4

Munitions 3

Munitions 4

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Ok I have a question for weaponsmiths

I know that weaponsmiths can add scopes but can they add anything else to your guns when they make them (not temporary upgrades) permanent items. I have an FWG5 with a scope and I have not seen anyone else with one. What are the advantages and disadvantages of getting things like scopes added on?

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I don't know about all guns, as I haven't looked at the schematics.

Take the bowcaster for example-if I have a scope, it is an optional component.

 

I can also make things like blaster pistol barrels, projectile feed mechanisms, etc.

 

Well, I will be albe to when I reach novice. I have about 7k gcxp left.

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Giles, yes they can.

 

I have an E-11 carbine, which has been fitted with a longer barrel on it. Not sure what it does, but the maximum damage on it has been increased to 108, and the firing speed has been increased (or decreased, not sure which way the value is better) to 3.3.

 

Even the penalty on the HAM has been decreased.

 

The avatar is of a standard E-11, with an added nozzle one it. It looks kinda like the same type of nozzle that is fitted on Han Solo's pistol.

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I was talking with Kane (weaponsmith outside of Mos Entha) andhe said that scopes can be added to pistols but all they do is increase the HAm points used and increase the wound chance slightly. As far as speed lower the number the better because that is the time it takes between firing shots. My new FWG5 is at 1.8

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My new FWG5 is at 1.8

 

I looked at FWG5's and most of them had about 3.8. You've seen my scoped DL44, it has 3.9! Wow, I was gimped.

 

Anyway, yes, Kane is correct, I compared my DL44 to others without a scope and noticed the differences as you said, Giles.

 

Query to Weaponsmiths

 

Can anyone make Power5's? They actually have the highest, unmodified, damage per minute, according to Prima.

 

I would like to see scoped, enlarged-barrelled, Power5's the standard issure of the =A= Military!

 

Everyone together now... Go Asses! ;)

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The current stats on my FWG5 gun are

 

41-154 damage

14.22 wound

20 idea range

64 max range

0/20/-70 mid/zer/max range modifier

1.8 speed was 2.1 but then sliced

11 health

35 action

17 mind

 

This was made by Kane give him a tell if you need a waypoint he is in Tatooine. Once our weponsmiths start making weapons just give me a tell in game and I will buy from you

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I should have Weaponsmith by the end of the weekend...

(got delayed with vaca :D )

 

The plan is to focus on ranged weapons...

Rifles are the goal...

(cause I dig 'em - no other reason)

 

Grask/ Jackrabbit has a bunch of my stuff for slicing... If anybody needs base stuff, hit him up...

 

I'm also lingering around Theed because I have harvestors on my good deposits...

If you need anything from me, you can usually find me around there...

 

/tell Ellam

 

My best to you gang...

 

 

Wombat

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Weaponsmiths: Can you add the permanent components to weapons AFTER they are crafted, or do they have to be upgraded DURING crafting?

 

Grask/Jackrabbit: I found an AWESOME rifle I need sliced pronto. As soon as Starsider goes back up, and you are in-game, I will be paying you a visit.:D :D :D

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