Mauler Mithel Posted August 2, 2003 Share Posted August 2, 2003 Is the game supposed to include rag doll technology or was that cancelled? Link to comment Share on other sites More sharing options...
Thazac Posted August 2, 2003 Share Posted August 2, 2003 I certainly hope so. Compare: Someone dies in Jedi Outcast and Someone dies in UT2k3 What looks coolest? Of course I don't want to see the unnecessary bloodiness of UT2k3, but I think you get the picture. Link to comment Share on other sites More sharing options...
Neverhoodian Posted August 2, 2003 Share Posted August 2, 2003 From the screenies I've seen, it looks like they use a rag doll skeleton, but not the physics. We might have to put up with dead stormtrooper's heads inside a wall again. Link to comment Share on other sites More sharing options...
Emon Posted August 2, 2003 Share Posted August 2, 2003 Bodies won't roll down the stairs but they won't clip through walls. Link to comment Share on other sites More sharing options...
taekwondo joe Posted August 2, 2003 Share Posted August 2, 2003 OH NO!!! i want ut 2003 rag doll, roll offf stairs, and act like a real rag doll, man, this sux, we still have death animations Link to comment Share on other sites More sharing options...
Emon Posted August 2, 2003 Share Posted August 2, 2003 Woopdee freakin' doo. Link to comment Share on other sites More sharing options...
lonepadawan Posted August 2, 2003 Share Posted August 2, 2003 well said.. "taekwondo joe" when reffering to oneself you use a capital "I" Oh and off has only 2 fs Link to comment Share on other sites More sharing options...
Sam Fisher Posted August 3, 2003 Share Posted August 3, 2003 Yep, we really nee rag doll physics in JA. Link to comment Share on other sites More sharing options...
Tinny Posted August 3, 2003 Share Posted August 3, 2003 what's the difference between rag doll physics and a ragdoll skeleton? Link to comment Share on other sites More sharing options...
HertogJan Posted August 3, 2003 Share Posted August 3, 2003 Ragdoll physics allow an object (body) to roll and move just like it would in real life, for example; rolling down the stairs when you're dead. A ragdoll sceleton allows realistic bending etc of a skeleton and allows it to take different poses, but tha doesn't mean it will automaticly fall of the stairs like it's supposed to! But... I'm not a technician or anything and I don't know if this is true, but I think I'm on the right track here Can someone confirm this?? Link to comment Share on other sites More sharing options...
Proto Posted August 3, 2003 Share Posted August 3, 2003 I don't think developers would bother with such a wordplay. I guess "ragdoll effect" is a term that means physically driven character's behavior in place of death animation. If it's not the physics that animates the limp body then what does make it fall. Hmm, pre-designed animation ? I don't think that "ragdoll skeletal system" means that the death animations are just limited by level geometry, 'cause even if it'd work (in SoF2 it dind't to well ) it doesn't seem like ragdoll anyway. And I don't imagine ragdoll system being non-skeletal, as it's job is to animate the character skeleton . It's just my point of view, maybe I'm getting all wrong, but still, in my opinion anything different than physically-driven ragdoll effect isn't ragdollish at all . In early builds of the game we've seen in movies/screenshots there is no trace of ragdoll (at least I did't spot one), but i hope it'll make it to the final game. Excuse my English . Link to comment Share on other sites More sharing options...
Emon Posted August 3, 2003 Share Posted August 3, 2003 HertogJan is correct. However a ragdoll skeleton system would probably be the basis for the physics. Link to comment Share on other sites More sharing options...
taekwondo joe Posted August 4, 2003 Share Posted August 4, 2003 i guess we will just have to wait, but i wont real rag doll Link to comment Share on other sites More sharing options...
txa1265 Posted August 4, 2003 Share Posted August 4, 2003 Implementing a ragdoll physics engine into the Q3 engine is surely possible but not trivial, and I'm willing to bet it didn't happen for JA. However I can easily deal with the death animations (thought they were pretty cool in JKII), especialy if they did implement a ragdoll skeletal system so that damage is appropriately partitioned ... Mike Link to comment Share on other sites More sharing options...
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