The Cheat Posted August 23, 2003 Share Posted August 23, 2003 wow mars, those look real awesome, i can not wait for this pack to come out, cant wait for the mandalorians and clones to invade jedi outcast i can tell that the pics probably dont really do them justice because they are somewhat blurry but they still look awesome by the way, will there be a shader to have a blinking light on the helmets of the clones? Link to comment Share on other sites More sharing options...
mace_sundancer Posted August 23, 2003 Share Posted August 23, 2003 cool, but your arc trooper is missing his ariel thingie of his helmet... Link to comment Share on other sites More sharing options...
CaladienJedi Posted August 23, 2003 Share Posted August 23, 2003 hey if you guys do release it, i can host it seeing how i have a unlimited bandwith a month site Link to comment Share on other sites More sharing options...
NeoMarz1 Posted August 23, 2003 Author Share Posted August 23, 2003 Answer to Cheat's comment, I liked the blinking light on the other model out there, but I dont think its accurate, I dont recall seeing a comm light in the movie. I dont know about using a shader... They look great, but there is one problem (actually a couple problems). 1) They use up alot of file space, and with all the different varients, this is not a good thing. Were talking about a monster file that know one will want to download (especially if they dont have DSL, or Cable). Keep in mind that I want to add bot support for most of the varients, and sounds. All these things take up space, and thats especially true for shaders. 2) In the community, not very many people know how skin with shaders. I want this model to be skinner friendly. This is especially important if people want to make single player models. Answer to Mace Sundancers comment, Dont worry its just the icon that does not show the "Targeting Range Finder", The model actually features it, I just need to edit the Icon. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted August 23, 2003 Share Posted August 23, 2003 I believe my brother, Caladien offered to host. If he did, hes got a really great site for hosting. Link to comment Share on other sites More sharing options...
The Cheat Posted August 23, 2003 Share Posted August 23, 2003 one other little question i have is will the models with no helmets have facial animations if they are converted into single player? Link to comment Share on other sites More sharing options...
ninja Posted August 24, 2003 Share Posted August 24, 2003 hey now this is neat Link to comment Share on other sites More sharing options...
Higginson Posted August 24, 2003 Share Posted August 24, 2003 Originally posted by The Cheat one other little question i have is will the models with no helmets have facial animations if they are converted into single player? Yeah, thats a good question. but are the models with and without helmets seperate, or is the helmet just a surface u can surf off? coz if so, it will look weird with a facial animation through a helmet. or does it not work like that? ive confused myself now, so i shall shut my trap..................... Link to comment Share on other sites More sharing options...
The Cheat Posted August 24, 2003 Share Posted August 24, 2003 i am pretty sure that the helmets are just surfaces changed in a surf file so i dont think you will see the facial animations if the helmet is on if facial animations are included Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 24, 2003 Share Posted August 24, 2003 Facial animations are not the main concern for now. And yes helmets are removed with .surf files. Obviously, only models without the helmet would show the facial anims. Link to comment Share on other sites More sharing options...
Aaron Smith Posted August 24, 2003 Share Posted August 24, 2003 I get the impression that this is all one model using surf files to create variations. If so what would the vert count be if you left all the surfaces on? Not counting the caps. Link to comment Share on other sites More sharing options...
The Cheat Posted August 24, 2003 Share Posted August 24, 2003 i think some of the surfaces would interfere with each other if they were all left on (different helmets for clones and mandalorians, different styles of jetpacks) so i dont think every surface would ever be turned on all at once but im not positive Link to comment Share on other sites More sharing options...
NeoMarz1 Posted August 24, 2003 Author Share Posted August 24, 2003 Originally posted by The Cheat i think some of the surfaces would interfere with each other if they were all left on (different helmets for clones and mandalorians, different styles of jetpacks) so i dont think every surface would ever be turned on all at once but im not positive You are right cheat, there would be no reason to turn on all the surfaces. It would look like a huge mess, Poly count shouldnt be an issue, because for the most part, we didnt go to crazy on polys. I personally dont like a lot of polys anyhow. Plus, we are using LODs. I dont think this model will cause all that much slowdown. I have been playing with these models without LODS, and the slow down doesnt seem to be existant. I still need to test it with bots of the same type to know for sure, but no worries yet. Mars out! Link to comment Share on other sites More sharing options...
NeoMarz1 Posted August 24, 2003 Author Share Posted August 24, 2003 Look up above, I just edited the Icon Base with new varients. to include Jango with Sniper gear, and if your wondering what the last Icons was, Thats my little secret "Clone Sniper", Mars out! Link to comment Share on other sites More sharing options...
The Cheat Posted August 24, 2003 Share Posted August 24, 2003 omg mars, i can not wait for this pack to come out, those new shots that you added just look so awesome by the way, is there any general release date for the Jedi Outcast Multiplayer Mod of AOTC:TC like a month that has been picked out that you are shooting for having the multiplayer done by? Link to comment Share on other sites More sharing options...
[JKZ]_Yun Posted August 24, 2003 Share Posted August 24, 2003 ...i was thinking.........maybe you can make Boba in young model.....and its space to one more icon....... Yun Link to comment Share on other sites More sharing options...
The Cheat Posted August 24, 2003 Share Posted August 24, 2003 if i understand you correctly, you are asking for a young boba fett, but i think that would require an entirely new model while all of these are just one model with many different surfaces for the different versions Link to comment Share on other sites More sharing options...
NeoMarz1 Posted August 25, 2003 Author Share Posted August 25, 2003 Originally posted by The Cheat omg mars, i can not wait for this pack to come out, those new shots that you added just look so awesome by the way, is there any general release date for the Jedi Outcast Multiplayer Mod of AOTC:TC like a month that has been picked out that you are shooting for having the multiplayer done by? Im not sure, I'll look into it. Mars out! Link to comment Share on other sites More sharing options...
TK-8252 Posted August 26, 2003 Share Posted August 26, 2003 The mod has to have a young boba model anyway. Link to comment Share on other sites More sharing options...
The Cheat Posted August 26, 2003 Share Posted August 26, 2003 Originally posted by TK8252MJL The mod has to have a young boba model anyway. yeah but that model has probably not been made yet or has not been shown so it may not be made until aotc:tc is switched to jedi academy for the single player portion where boba will probably be a npc Link to comment Share on other sites More sharing options...
DarkLord60 Posted August 27, 2003 Share Posted August 27, 2003 Originally posted by The Cheat omg mars, i can not wait for this pack to come out, those new shots that you added just look so awesome by the way, is there any general release date for the Jedi Outcast Multiplayer Mod of AOTC:TC like a month that has been picked out that you are shooting for having the multiplayer done by? The Release date is too soon to tell but anakin or I will post the date on main site when we get a date. Link to comment Share on other sites More sharing options...
The Cheat Posted August 27, 2003 Share Posted August 27, 2003 ok thanks darklord, you just gave me even more of an incentive to check out the aotc:tc website daily, i cant wait for this mod to come out by the way, i just noticed that the new tropper (with light purple paint) has an antenna on his helmet while all the other troopers dont, i was just making sure this was accurate Link to comment Share on other sites More sharing options...
NeoMarz1 Posted August 27, 2003 Author Share Posted August 27, 2003 Got done messin with the bots, grabbed a few screens. My favorite so far is the Arc Clone (Jango's cool too!) The weighting, and Lods are finished (thanks Psyko), and only thing missing is Caps, which I neglected to add (hehehe). Still debating on Shaders. I may do a release for a shader for default Jango, and Clone. We'll see, Mars out! Link to comment Share on other sites More sharing options...
NeoMarz1 Posted August 27, 2003 Author Share Posted August 27, 2003 Originally posted by The Cheat ok thanks darklord, you just gave me even more of an incentive to check out the aotc:tc website daily, i cant wait for this mod to come out by the way, i just noticed that the new tropper (with light purple paint) has an antenna on his helmet while all the other troopers dont, i was just making sure this was accurate Yup, Its accurate! Thats his "targeting range finder"... Link to comment Share on other sites More sharing options...
TK-8252 Posted August 27, 2003 Share Posted August 27, 2003 That looks really good, Mars. I don't think the clone model needs shaders because they are all dirty from the Geonosis battle fields. The Jango (not Boba) could use shaders, he usually kept his armor clean. Link to comment Share on other sites More sharing options...
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