The Cheat Posted August 21, 2003 Share Posted August 21, 2003 i heard that the new jedi academy game will be using basically the same modified quake 3 team arena engine elite force 2 used and i was playing the demo for that game and it had many different guns for each class, like 3 compression rifles and stuff like that i was wondering, would it be possible for people wo make new weapons that would not replace other weapons but just be in the same "class" or whatever as another weapon? i think it would be pretty cool Link to comment Share on other sites More sharing options...
Troopr-Undr-Fir Posted August 21, 2003 Share Posted August 21, 2003 ...The Hell ???? could ya dumb it down for us less smart folks, thank ya much . Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted August 21, 2003 Share Posted August 21, 2003 ie. adding the DH-17 blaster to the game, but still having the Bryar/DL-44 (no weapon replacement). Link to comment Share on other sites More sharing options...
StormHammer Posted August 21, 2003 Share Posted August 21, 2003 I see what you're getting at. SOF2 allows you to pick from a couple of different weapons under each of the 'weapon classes'. So you press 4 on the keyboard, for example, and you get to pick from a couple of different types of machine gun. It would certainly be a welcome addition to have a wider range of weapons for JA. I was expecting a few more swap-outs, to be honest...so any mod that can add a bit more spice and variety in the weapon line-up would be appreciated, I'm sure. Link to comment Share on other sites More sharing options...
Emon Posted August 21, 2003 Share Posted August 21, 2003 JO already has something like that. There's one hotkey for several explosives. Link to comment Share on other sites More sharing options...
boinga1 Posted August 21, 2003 Share Posted August 21, 2003 MOtS featured the Bryar pistol and the DL-44 pistol...exact same function, exact same hotkey. BTW, I hope they don't add the "charged" alt fire for the DL-44 gun- that would just be...wrong. Link to comment Share on other sites More sharing options...
Obi-Wan X Posted August 21, 2003 Share Posted August 21, 2003 I don't really have a problem with the name. It's better to have my name spoken than to be considered "Padawan" by everyone. And me speaking my name in a mic and recordered as a "Name" sound file or something would suck to. Luke: Hello students, i'll need one of you to come up to the stage. Hmmm...who to pick. Kyle: How about *audible voice recording that sounds like you* ? Luke : Well *audible voice recording that sounds like you* come right up! Link to comment Share on other sites More sharing options...
Kurgan Posted August 21, 2003 Share Posted August 21, 2003 Think you posted in the wrong thread. ; p Anyway, I am going to go out on a limb here and assume that the DL-44 in JA is basically just a model swap of the Bryar pistol (that fires red shots instead of yellow). The secondary charging feature was a part of MotS so I don't see the big deal there, although MotS's charging was different than JK2's. In MotS you actually fire four bolts that were overlapping on each other.. evidenced by when they were blocked they would go off in four different directions... whereas in JK2 it was just a "big bolt" that was more powerful. The charging function of the Bryar of course was something that JK2 added, and wasn't in any previous game. Only two new guns.... sigh. I want to see the return of the Rail Detonator in CTF. ; ) PS: Yes, MotS had Bryar/BlasTech, it also had Saber/Fists and Rails/Seeking Rails, ST Rifle/ST Rifle Scope, as well as Thermal Detonators/Flash Bombs and Sequencer Charges/Remote Sequencer Charges. But MotS used a different engine than JO/JA of course (it used the Sith engine, also used in JK1). Link to comment Share on other sites More sharing options...
Uber_Saber Posted August 21, 2003 Share Posted August 21, 2003 Originally posted by Obi-Wan X I don't really have a problem with the name. It's better to have my name spoken than to be considered "Padawan" by everyone. And me speaking my name in a mic and recordered as a "Name" sound file or something would suck to. *Blink* Anyway, I'd like to at least before each mission have a selection of weapons to choose to take along. Sort of like this system: You have say, 3 different carbines/rifles. At a menu before the mission starts, you can choose one of these to be your Rifle weapon. Same for the pistols, and for the explosives. Or am I just going off on a tangent? Link to comment Share on other sites More sharing options...
The Cheat Posted August 21, 2003 Author Share Posted August 21, 2003 i dont know, i like carrying around like a lot of guns to have a lot of variety to choose from but i guess that selecting them would add more strategy to the game but you would have to know what to expect in the level so in the tatooine level when you have to find the droid you have to know you will run into a rancor Link to comment Share on other sites More sharing options...
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