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Showing content with the highest reputation on 04/02/23 in all areas

  1. It is difficult to predict when or if you will get into an internet argument with a bot, as it largely depends on your online behavior and the prevalence of bots in the platforms you use. However, I can assure you that there are already many bots and automated systems that are designed to interact with people online and can sometimes engage in arguments. It's important to stay vigilant and skeptical of online interactions, and to be aware that not all online users may be human.
    3 points
  2. I invoked Ron's name today already when my gaming website of choice tried to tell me that Elon Musk would be buying Steam. ☠️ In that vein, we ... could probably make the thread title a little lighter on the clickbait. My excitement is pretty well documented in the respective Mix'n'Mojo thread. I tried to discuss the game elsewhere, but was appalled at the level of negativity. That feeling persisted for much of the nearly eight months that passed until I could play the game. I drew a lot of fan art, vowed to never touch any spoilers and then of course consumed all of them two dozen times, minutes after they were tweeted. The community interaction was really great, just as I remember it from the Telltale forums back before (and while!) Tales released. It was wholesome to see that this kind of collective community hyping still works in these dark times of the net. When I finally played Return, almost three months had passed and the Mix'n'Mojo forum had become a barren landscape again. But my best friend, who had played it with the original PC release, has jotted down all the things she wanted to talk to me about while playing the game. And then, back in December, we started re-playing it via Discord. Thank god for technology. We're having great fun, but we seldom find the time for those sessions (which, in retrospect, makes those recap things pretty swell). We'll probably finish the game next time. Monkey Island is an old franchise right now, it's in its sixth instalment, and it still felt fresh and exciting for me to sail the seas again. Of course I have some quarrels with how the story was going, and the ending, but Dave and Ron have definitely woven an intriguing story. The first sharp shock was of course the tree scene. That one froze me for a minute or two as I was slowly understanding what it means when a protagonist never changes. Guybrush was back, and it was the old Guybrush without a care or consideration in the world. A certain Dominic told us that this game would have 'a depth to it'. And it does, I think it contains some fundamental truths about life that can hurt sometimes. But in that moment, I had to get over the fact that the protagonist of this series might not be as likeable as I made him to be in my mind. And that was difficult. Of course when Elaine found out about Guybrush's shenannigans, I thought that she would leave him. Which tore me in two. On the one hand, Guybrush would definitely have deserved that. On the other, we knew from the framing story that any break up would not last forever. And how odd would it be if Monkey Island 'ended' on that note. Eventually, the game ended in a bizarre way. Bizarre, maybe in a good sense, because while some layers of the game world's reality have been torn down while others, like setting and era are very much intact. The graphics shine and the details - hearing the criticism, you'd think no detail exists - are amusing my friend and me to no end. The twitching kid caught in the climbing frame back on the playground had us rolling on the floor laughing. Dee's ridiculous anchor lesson became a favorite of ours. The music was everything that I hoped for and even more. It didn't at all feel like a re-hash to me, especially since many new musical motifs have been added to my personal MI canon. The engine is, hands down, the best 2D adventure game engine I have yet seen, and I would love to see it used not just for one game. Bottom line, I'm desperately waiting for another true point & click adventure game of this magnitude. Not necessarily from Dave and Ron (I would of course be on board with that!), not necessarily a LucasArts franchise (I'd be over the moon and halfway on my way to Mars about a Fate of Atlantis Reboot/episodic five parter), but very similar in the approach to user interface, interactive story elements, dialog heavy, musical collossus, smooth movements of the protagonist, closeups of faces and important actions in the story.
    2 points
  3. πŸ‘• I beat #Mojole #376 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  4. πŸ‘• I beat #Mojole #376 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ–€πŸ–€πŸ’šπŸ’š πŸ’›πŸ’›πŸ’šπŸ’šπŸ’š πŸ–€πŸ’šπŸ–€πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  5. Sorry, I couldn't resist, it being April 1st and the game having this connection to this special day and the tradition 😁 Now that everyone had a good laugh (maybe someone at least :p) I'll change it 😁
    1 point
  6. Now onto Lechuck, as seen in Lechuck's Revenge. This what I used as reference: And here is the LEGO model: And the 3D revolving GIF:
    1 point
  7. I had just finished a playthrough of all 5 monkey island games in March of last year and I remember saying to myself β€œit would never happen, but one more game would make this feel complete”. When the announcement dropped I was completely floored, it was the first good news in what felt like forever. The game was everything I hoped it would be. This makes me want to replay it right now.
    1 point
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