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Quanon

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Status Updates posted by Quanon

  1. I'dd say, something like 50.000 to 70.000, thing is you need to know if you're dealing with a more open area or a very closed one.

     

    Take, Nar Shaddaa, that's more open, though it still has a bit of those more narrow halls and rooms, who cut off your sight.

     

    Stuff like the Harbinger, the Hidden Military Base on Telos; those are large areas, but you can never see a lot of it at the same time. Doors and corners cut off your view.

     

    So via the .vis file you can say; if I'm in the first room A, show me hallway B and room C.

    Mostly when you are in a certain part ( A, B, C, etc) of your area, you mostly only see like 4 to 5 other parts.

     

    The game needs to render a lot less. So you can afford to do more polys.

    Quiete the opposite for flat outdoor areas, hence all the silly cliff in Dantooine, the silly little poles on Tantooine who block of your path.

     

    Such stuff requires you to keep it a bit more low, as you can see almost everything!

    Far more stressing on the engine :)

  2. That's still a nice to-do list :p

  3. Hahhaha, hey there GM!!! It's all well here in Belgium :-)

    Hows college? Having lots of drunk'n parties? Drunk'n hot smoking girlzzzzZZzzZZzz :lol:

     

    Just bug me on Fb or MSN or whatevar you feel is needed!

  4. Well, your only on the "select-tool", hitting W on the keyboard will activate the MOVE-tool. And then you'll be able to read the X, Y and Z coords of a vertex.

    It's also on the top bar, a button with 4 arrow/ cross.

     

    Hitting E will acitvate the rotate tool and R the scale tool. Move, rotate and scale are all next to each other on the top tool bar ;)

  5. Just the floor. I've had bad experiences with walled walkmeshes.

    It caused a ton of problems for me, then again, it didn't seem such a hassle for SS.

     

    Go figure :p

  6. Missed you to. Hope all goes well for you!

  7. Taaah ! I got so cought up in my modelling, I didn't notice this counter attack !

     

    I'll throw in some baecon aswell, take that ! o_Q

  8. Yeah I've seen the post, but was so baffeled I ddin'tnow what to post :lol:

  9. Héhéhéhé, now thats a wild idea :lol:

    Lets note that down somewhere.

     

    Oh, got a question! Would you be interested in doing a little test for me?

    Marius said he got some frame rate troubles with the Korriban Canyon model I made for K1.

     

    Send me PM, if you would be willingly to test my canyon on your game, then report back if you get frame drops. That would mean I'dd need to clean up the model better.

  10. Ohooo

     

    I'll have to get in gear then to finish it up then. These last few weeks I just haven't done anything on 3D what-so-ever... :-S

     

    What sort file does friend need? Just my 3Ds max file? Or one of the other possible 3D file formats?

  11. I've looked at the pics today, can't say much... :-s

    If you want, you can send your file to me, via PM.

     

    I could take a look at close range, though, I doubt I'll find anything...

  12. Oh, boy... I'm so sorry HarIII. I haven't had much time to do any modding last months. I'm moving to my girlfriends house and a whole other ton of stuff needs to be done... I sort of forgot I had a model of yours to check out. Hope you don't take this to badly :-S

  13. I had a few ideas, just need to get them scanned :p

    But I got sidetracked by my Korriban affair...

     

    I'll scan asap and send it to your way.

  14. Okay, I think I might have spot a potential trouble maker. This corner has a ton Verts in it. All packed together. IIRC; Magnus told me that Kaurora doesn't like verts all bunched close to each other.

     

    You can clean this up a bit, as you're really wasting polyies here.

    EvilCorner.jpg

  15. Yeah, item editing can be a real pain. It's not one of my fortées :p

  16. Ack; faul sausages !

    Take that you, islander !

    *Tosses a corned beef block of louzy quality*

  17. On top of my head:

     

    Lightmaps work in both games, though the UVWmapping of the lightmaps might get mangled. Which gives odd shadows etc...

    So far I haven't found a way to get rid of that problem once it happens. This happens mainly because I use auto-mapping functions in 3Ds Max. Benifit of the automapping is it's quick. But it's dirty; so to speak.

     

    The long way around is to map all lightmaps by hand. But most of scene's contain hundreds of objects. So it takes some time to do and it doesn't mean it'll be 100 % OK in the end.

     

    Though I guess dropping questions on a 3Ds Max forum might turn up some neat scripts and user-made plugins. I already use 1 such plugin to create my lightmaps.

     

    Another issue is the non-solid walls. The camera floating behind the player and his party just goes through anything. It's also a problem for enemies; they see through it to. Start reacting to the player miles away, even if they aren't supposed to see him. So it potentially messes up scripts to.

  18. Ahoy, let me search the Holowan.

    Darth Parametic posted some links somewhere, to plugins for Gmax.

     

    Not sure if that was about rendering though. But it could be a good lead to more.

  19. 1 room? Wow, must be a big one :o

  20. Ah, I think Magnus did need to do a finale adjustment. Not to Kaurora, but to the export script of NWmax. He had to change that, to include the extra info needed for the ligthmaps.

     

    But there was a little fault in it. Which made exporting Walkmeshes a bit bugged and such :lol:

    So I believe he's working on that now, once that's out of the way, I think he'll release this version.

  21. Ahoy!

     

    Just to quikly post that I don't have that crash anymore with Atton, must have been a randome glitch/ bug or my PC did something stupid in the background.

     

    Though, since I wanted to see those robes faster, I used KSE :p

    Somehow Robe 28, gives a weird bug in the program, the icon goes BIG.

     

    It blocks out most of my KSE window... though by click on the folding buttons the side, the program redraws itself, so back to normal.

     

    But it happens everytime I click on that spesific.. spepseesese, eugh that a_robe NR 28.

    Now I'm off to bed, can't type decently anymore :lol:

  22. Yeah, Lightmaps worked for me. Did some waaaaaay back for Disbeliever on the Sleheyron thing. Plus some test models.

     

    What's not working for you?

  23. Hope, you stick around now and then SS! Good luck and tons of happyness in your life! :)

  24. Well, I haven't made any sort of interiours yet for Sleheyron. Plus I'm on a sort of modding break :p

    Though this rendering is fun :lol:

    Anyway, I could construct a background. That would fit Sleheyron :)

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