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Everything posted by logan23
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Hey, I got the e-mail. Thanks for the link with the meshes. They look awesome!
I might reach out to the guy and see if i could use those 3d models for RoR game space battle.
With the Voice of Revan- This is something I will reach out to him in the winter since i will have some lines on paper for the dialogue.
How you been?
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Hey,
When you place human VO file, what file type and recording setup?
Ex. I know it has to be a wave file but what is the Hz, stereo?
I'm having issues getting my VO heard in game
thanks
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Team Hssiss 's website- the green one with the list of all the mods with the pics.
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Yeah i head that Filefront has a few bugs but those should be worked out in a few days. That's cool that you added new skins!
Thanks for the praise, it took a few days to get Coruscant the way I wanted. I'm still playing around with the sky box.
I just about done with the hex editing and re-skinning of all the planets.
I got 3D max so I'm playing around with that as well as getting ideas for some cool bink movies. I have also realized my cell phone can record audio and working on converting the sound files to mp3 and then to what ever file is needed for kotor2's VOs and....I just downloaded some voice altering software!! Which means I can make my male voice to a females,lol. This can allow me to do many of the people in the street VO's and depend on others for more major characters.
A lot of this is finally falling into place:thmbup1:
I think the next video update will show lips and VO's for minor characters.
This will be in mid July. Hows the new Place?
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Hey,
I just saw some software which can alter your voice. I have not tried it out yet but the samples look promising.
Blaze audio cloak voice trial version and VCS diamond Voice changer.
Thought i would pass this on since you are working on VO's.
Also i saw a thread about allowing HK units to use metelee weapons.
This will allow you to have your HK droid with those light sabers which you originally wanted to use.
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It works in compile.
This is from a twilikf onspawn script in utc onspawn slot.
You just have to replace the last line (GN_WalkWayPoints(); and replace it with AssignCommand(OBJECT_SELF,ActionRandomWalk());
It looks like this at the bottom of the onspawn script:
Compile it and rename the new scripts name ex kotwlk.nss and place in the slot of onspawn in the utc scripting slot.
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ************************************************** ***************************************
GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRE SENT);
GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the
//creature it should never be removed.
AssignCommand(OBJECT_SELF,ActionRandomWalk());
}
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It works in compile.
This is from a twilikf onspawn script in utc onspawn slot.
You just have to replace the last line (GN_WalkWayPoints(); and replace it with AssignCommand(OBJECT_SELF,ActionRandomWalk());
It looks like this at the bottom of the onspawn script:
Compile it and rename the new scripts name ex kotwlk.nss and place in the slot of onspawn in the utc scripting slot.
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************
GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRESENT);
GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the
//creature it should never be removed.
AssignCommand(OBJECT_SELF,ActionRandomWalk());
}
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I'm using Narshada. I have to make this place disgusting, with a small Droid shop and lots of homeless people. There are 2 bars, one for pilots to stop in and get some food as they refill their ships and the other is the bar where you will find the crime bosses. The trick is to give it more run down feel. I will have to place wreckage on fire to help setup the mood