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logan23

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Status Updates posted by logan23

  1. I have some ideas that might help you.

  2. Hey, hows your planet mods going?

  3. i will be home in hr, we can go over somethings for your TC, at hiss

  4. Thats good he is fast. I still want to test his kotor 1 mod. As for story you can pm me what you have and what you are aiming for, i can help you flush somethings out so you can start working on quests for the plants for your TC.

  5. hey,

    I might use the new module. I know it will be a snow module so i would either use it on Rhen Var or reskin it to not be snow.

    Hows the work with Nick Vader going? Saw info on the TC.

  6. hows the progress with the VOs for TJM 2.0

  7. hey whats up!

    I just started doing final phase before beta. It feels nice to play through and see how it feels. Im also teaking sidequests and small mini quests so there is a plus and minus to what ever you decide.

    Hows married life going,

  8. Hey, whats up

    I see that you released the trailer, nice!

  9. Hey, I got the e-mail. Thanks for the link with the meshes. They look awesome!

     

    I might reach out to the guy and see if i could use those 3d models for RoR game space battle.

     

    With the Voice of Revan- This is something I will reach out to him in the winter since i will have some lines on paper for the dialogue.

     

    How you been?

  10. Hey,

    Im having trouble with my wave fine being heard ingame.

    What is the settings? mono?stereo? Hz? etc.

    thanks

  11. Hey,

    When you place human VO file, what file type and recording setup?

    Ex. I know it has to be a wave file but what is the Hz, stereo?

     

    I'm having issues getting my VO heard in game

     

    thanks

  12. Team Hssiss 's website- the green one with the list of all the mods with the pics.

    http://teamhssiss.webs.com/

  13. Hey I checked out your website.

    It looks great! Lots of pics and info on your upcoming Mods =)

  14. hey do you still have my e-mail?

  15. Yeah i head that Filefront has a few bugs but those should be worked out in a few days. That's cool that you added new skins!

    Thanks for the praise, it took a few days to get Coruscant the way I wanted. I'm still playing around with the sky box.

    I just about done with the hex editing and re-skinning of all the planets.

    I got 3D max so I'm playing around with that as well as getting ideas for some cool bink movies. I have also realized my cell phone can record audio and working on converting the sound files to mp3 and then to what ever file is needed for kotor2's VOs and....I just downloaded some voice altering software!! Which means I can make my male voice to a females,lol. This can allow me to do many of the people in the street VO's and depend on others for more major characters.

    A lot of this is finally falling into place:thmbup1:

    I think the next video update will show lips and VO's for minor characters.

    This will be in mid July. Hows the new Place?

  16. Hey,

    Yeah, I have not been on MSN much. I will jump on later to see if we can catch each other and catch up on thing.

  17. Hey,

    I just saw some software which can alter your voice. I have not tried it out yet but the samples look promising.

    Blaze audio cloak voice trial version and VCS diamond Voice changer.

    Thought i would pass this on since you are working on VO's.

    Also i saw a thread about allowing HK units to use metelee weapons.

    This will allow you to have your HK droid with those light sabers which you originally wanted to use.

  18. Hey, i saw that you released a kotor1 alien PC pack. Looks cool

  19. Hey, whats up

  20. Congratulations on the Revan's cape mod!!!!

  21. It works in compile.

     

    This is from a twilikf onspawn script in utc onspawn slot.

    You just have to replace the last line (GN_WalkWayPoints(); and replace it with AssignCommand(OBJECT_SELF,ActionRandomWalk());

     

    It looks like this at the bottom of the onspawn script:

    Compile it and rename the new scripts name ex kotwlk.nss and place in the slot of onspawn in the utc scripting slot.

     

     

    // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ************************************************** ***************************************

     

    GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRE SENT);

     

    GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the

    //creature it should never be removed.

    AssignCommand(OBJECT_SELF,ActionRandomWalk());

    }

  22. It works in compile.

     

    This is from a twilikf onspawn script in utc onspawn slot.

    You just have to replace the last line (GN_WalkWayPoints(); and replace it with AssignCommand(OBJECT_SELF,ActionRandomWalk());

     

    It looks like this at the bottom of the onspawn script:

    Compile it and rename the new scripts name ex kotwlk.nss and place in the slot of onspawn in the utc scripting slot.

     

     

    // DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) *****************************************************************************************

     

    GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRESENT);

     

    GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the

    //creature it should never be removed.

    AssignCommand(OBJECT_SELF,ActionRandomWalk());

    }

  23. Yes it was for kotor2.

    Did place the last line into the kotor1's onspawn script? Same spot as for the kotor2 script.

  24. I'm using Narshada. I have to make this place disgusting, with a small Droid shop and lots of homeless people. There are 2 bars, one for pilots to stop in and get some food as they refill their ships and the other is the bar where you will find the crime bosses. The trick is to give it more run down feel. I will have to place wreckage on fire to help setup the mood

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