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Status Updates posted by R2-X2
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"@R2:
Thanks, only with Items I do not have translation problems because my translation programs anyhow some words, however, knows I do already anyhow. I hope I can appeal to you, nevertheless, by PN if I questions has."
Tut mir Leid, aber das versteh ich nicht. Sag's mir mal auf Deutsch.
-RX
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1)Ich könnte mit dem TSLPatcher helfen, worum genau geht es denn?
2)Das soll jetzt keine Kritik sein, aber du solltest dein Englisch mal etwas verbessern. Dem angegebenen Alter zufolge könnte man ruhig besseres erwarten. Ich bin gerade mal in der 7. Klasse, und mein Englisch ist irgendwie besser. Tu mal etwas daran, denn manche deiner Posts sind schwer verständlich und z.T. "Denglisch".
3)Bitte antworte bei den "visitor messages" immer auf dem Profil dessen, den du ansprechen willst. Machst du es auf deinem eigenen, sieht derjenige nicht, das du geantwortest hast.
PS: Das war jetzt irgendwie doch zu 75% Kritik, sorry.
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As everyone said... was nice to know you, to bad you leave.
Have a nice life now! If you once get more spare time, you might return.. it's up to you... Goodbye.
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Could you please send me a few of the Desert Eagle screenshots? I'd like to use them to upload the mod to Kotorfiles.
PS: Did you try it out?
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I hope that helps with your door problem. If not, just tell me.
Open a door file (name of your door) + .utd ending, and select the sripts tab. There you'll find a OnOpen script line, which is normally empty. Then compile your script (/or extract the stunt12_close.ncs from Kotor Tool/Kotor/Rims/Modules/STUNT_12.s_rim/Scripts, compiled) save the script you choosed at the same direction as your door is saved, and then test it.
R2
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Just noticed that you're still around and giving people now-unavailable mods.
Great work!
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Maybe you could still do something.
Can you make two skins of T3-M4? A black one, with a light green eye, and a pentagram (like the Irido officers) at his head, and a yellow/brown/golden one. Could you do it?
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OK, first thing is to use different doors with different tags. I don't mean the doors must have different apperances, they have just to be different .utd files. For example, every area transition door, for example an elevator, who brings you to somewhere else, mustn't have the same tag as another elevator. If two doors have the same tag, they'll be the same in your module. Example: Door #1 fires script #1 when open, while door #2 takes fires script #2 when open. But if they have the same tag, both will fire script #1, or both will fire script #2. And if you want to have a door locked, but only one special door, it must have a unique tag too.
At opposite, if you just want many doors to look and do the same, you can use one tag for these.
:(To kiosks, merchants and stores: I've got exactly the same problem what you have. If you figured it out, please let me know;)
If I've forgotten something or I'm wrong with something or you've need more help, go on asking me.
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Thanks for the armor!!!
Will I get permission to use it in a mod, as I said in the request?
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You're back :)
I hope you will suceed at flying, good luck! (I wanted to do that some time ago, but then I decided to become sth. else )