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R2-X2

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Status Updates posted by R2-X2

  1. Just noticed that you're still around and giving people now-unavailable mods.

     

    Great work! :)

  2. NP, have fun blowing up your hd ;).

  3. Forgot to post: That the grey emblems arn't like the pics don't matter. THEY'RE GREAT.

  4. You're back :) :) :)

    I hope you will suceed at flying, good luck! (I wanted to do that some time ago, but then I decided to become sth. else ;) )

  5. :p <-- seems to be your favourite smiley. ;)
  6. SS, when I want to use beam visualeffects as ammuntiontype they dont work. How did you get the life drain beam work???

  7. Oh my god I forgot your old name!

  8. OK, first thing is to use different doors with different tags. I don't mean the doors must have different apperances, they have just to be different .utd files. For example, every area transition door, for example an elevator, who brings you to somewhere else, mustn't have the same tag as another elevator. If two doors have the same tag, they'll be the same in your module. Example: Door #1 fires script #1 when open, while door #2 takes fires script #2 when open. But if they have the same tag, both will fire script #1, or both will fire script #2. And if you want to have a door locked, but only one special door, it must have a unique tag too.

     

    At opposite, if you just want many doors to look and do the same, you can use one tag for these.

     

    :(To kiosks, merchants and stores: I've got exactly the same problem what you have. If you figured it out, please let me know;)

     

    If I've forgotten something or I'm wrong with something or you've need more help, go on asking me.

  9. Wondering about that, too…

  10. Thanks! I'll try tomorrow. (err.... today, later..)

  11. Little question: Is the Taris Middle City project dead or still alive?

  12. Hehe ok, just wondering about your nichts zu danken at Ulmont's page :D

  13. "Take that :xp:" :D

  14. That's too bad. Maybe we've to use only the rangedeffect coloumn from things like acid, cold, ls and ds. Those are only used by melee weapons (which don't use the rangedeffect), acid is completely unused (except for gas guns ;)).

  15. As everyone said... was nice to know you, to bad you leave.

    Have a nice life now! If you once get more spare time, you might return.. it's up to you... Goodbye.

  16. You can also enable "look in ovrride for 2da files" function of KT, then you don't have to use KGFF and can simply select it in the uti's baseitem coloumn.

  17. Good ol' Dis still modding around :p

  18. Another thing that came in my mind: What about things you made? Will modders get permission to use them if they'll credit you? Will you once tell anyone how to create animations? Btw: If it's allowed to ask, what was the big decision?

  19. Just want to say hello once again.

  20. Just wanna say hello ;)

  21. It appears I have forgotten your old name :( Would you tell me?

  22. It seems that I have forgotten your old name, could you remind it to me?

  23. Hey VP, thanks for asking, but I think that there's none at the moment. But thanks.

  24. Just as well as Demongo's and Kyr'am Galaar's, I forgot your old name. Could you tell me what your old was? Otherwise I tend to forget who you are, if I haven't already :p

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