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Everything posted by Working Class Hero
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Hey, could you test something for me, mr. malachor man? If you remove the script a_end_game from the malachor kreia dialog, would it simply exit the convo after the movie plays, or is the game always going to end there?
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Thanks for making the lightmap tutorial. I never would have figured it out otherwise.
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This is disturbing........apparently I can flawlessly imitate you on team hsiss chat.
I changed my name to you and har couldn't tell the difference. o.0
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I'm adding stuff to the dropbox in the WCH folder. The dlg in there needs the conditionals to work properly.
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I'm back.
I was following your excellent tutorial, until I ran into a problem. I cannot select verts and get their coordinates! I'm using 3dsmax 2011 on default settings, I attached a screenie for reference. Any ideas? Did you hold down a key or something?
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Apocalyptica/Sony have been deleting the uploads of the real video, I assume because there's going to be one with the hoobastank guy.
I'm surprised this one is still up.
They deleted the video on their own channel.
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Nevermind Quanon, I got Nwmax to work. I promise I will stop spamming your page.
Edit: I got kaurora to run through a virtual xp machine....not the most efficient way, but it works. Also, you did indeed give me the correct version of kaurora, there's an emitter option.
You're my hero!
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Actually: it says that nwmax has loaded because at the top is says "NWmax v0.8 b61". It's also reading the macro script becuase when I start it it says this:
Show spoiler(hidden content - requires Javascript to show)--------------------------------------------------------------NWmax v0.8 b61
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NWmax ini load
Correct ini vars
Set globals for 3dsmax v's gmax
Load in all paths from gmax.ini or max file
Maps search dirs:
Setup exporting stream
Set Sanity check default settings
Load Function Prototypes
Define structs and utility fns
load: aurora_mod_trimesh.ms
load: aurora_mod_flex.ms
load: aurora_mod_walkmesh.ms
load: aurora_mod_placeable.ms
load: aurora_mod_animesh.ms
load: aurora_helper_reference.ms
load: aurora_helper_base.ms
load: aurora_helper_light.ms
load: aurora_helper_emitter.mso
The only thing I'm missing is the little interface window. Any ideas?
(Btw, If I'm pestering you, just let me know. I'll stop )
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More questions
How did you get nwmax to work with 3dsmax 2010? I copied it into my scripts and startup folder, but it doesn't load.
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You too! Enjoy your lights! (the christmas ones)
Show spoiler(hidden content - requires Javascript to show)Well, enjoy the other kind too.