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supreme kotor

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Status Updates posted by supreme kotor

  1. Just thought I would let you know I'm finishing up a little project that involved that area modeli mentioned last time we messaged should be done with in two(ish) weeks. Then I will be ready to work on SOTE if you still need me. :)

  2. Really not too much a few minor details here and there but Quanon did fantastic work on the models most of them don't even need ran through Kaurora that honesty just need .mod .vis .lyt files and they should work fine.

  3. :lol: have fun with the outdoor module Im currently working on a model that features an outdoor part and it can be difficult. One price of advice I have for you is if you want to make rocks look more natural use the cut function and have some fun with it you can get great looking rocks that way. But anyways let me know if you run into any issues and ill try and help.
  4. Ahh makes sense I've never seen a winter module for kotor so I can't wait for it! Have you looked into adding snow actually coming down from the sky? Most modelers would say it's impossible for kotor but it's actually not too difficult. assuming you use an emitter, the kotor engine can actually handle it without signifigant slowing.

  5. Haha thanks it sound like I will be back sometime tommorow. Just some stiches and a minor* cuncussion.

  6. Ahh makes sense. Good luck with your mods and SotE. But in case you ever are interested in emitters Quanon wrote up a butiful tutorial. CLICKY ME Anyways good luck and happy modding I can't wait to see this snow planet one day.

  7. Out of curiosity how's your modding going? Still working on area models?

  8. How'd you know I played stronghold ;)

     

    It's a very fun game yes you can build your own castles and villages although the type of gameplay isn't for everyone I would defiantly suggest watching some gameplay videos first.

  9. I'm with you I just got back in school and it takes alot of time away. I'm glad to hear your working on SotE and still finding time to work on your own project. I can't wait to see that snow module one day.

  10. Thanks Canderis I don't go through the tutorials every day like I did when I was learning to mod but if I come across any I will let you know. The only one I can think of off the top of my head is one you probobly can't fix but ill ask anyways: the download link for miro 42's adding geometry is broken.

  11. Just want to make sure you know I do like your list of modders. And I wasn't trying to insult you in posting that.:)

  12. I remembered one other, is Quanons second wok mesh tutorial is a dead link.

  13. RL: Has been great! Been busy as ever but now that swim season is over I'll have more time for LF

    LF: Been working on a personal project, that's pretty much done just needs some major big fixes.

    How have you been?

  14. Congrats on the turn around, when I lost my mod I had worked so hard on I was the exact same way. I gotta say I love big K1 projects I've always felt that game deserved more. I would love to help with a huge K1 project, even if all you need me for is a tester I'm happy to just do that as well. Let me know.

     

    -SupremeKotor

  15. I do everything... Kidding of course. I would say what I'm better in is story, area modeling, textures. That's about my specialties although I've defiantly worked in other areas.

  16. Thanks a lot. That's great to hear from someone like you :). RoR still going good?

  17. Hey Logan I know you got NWMax working on 2013 3DSMax, mind to let me know how you did that?

  18. Any way you can PM me? The xat chat box and mobile don't exactly agree :lol:.

  19. Sorry but no,if I ever get them working ill notify you asap. Out of curiosity hows your mod going?

  20. im on chat and gmail now

  21. Sorry on mobile right now. PM me?

  22. Hey Quanon, I'm working on a city module right now and I was hoping to make a sky-view all glass elevator, so that you could see the city on the way up. I have made parts of maps moving before, but could the kotor engine handle a moving elevator? I just don't want to model it, and animate it if its not going to work anyways.

     

    Thanks-Supreme Kotor

  23. Where ya been? Might want to read my PM it's fairly important.

  24. Just wondering if you would mind to re-host your world war 2 mod looks fun for a playthrough.

  25. Haha I'm loving it. I'm pretty sure we would make kotor cry if we put that into the game. :lol:

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