To discuss parts of the interview that weren't about the ending:
I'm glad the interview clarified the rumours regarding Cogg and Terror Islands, and cut content.
Having a Myst-like area in MI would have been an interesting choice, but I'm glad the team spent their focus on polishing things that mattered more. I understand their decision.
I really want to see all the early art. Somebody leak an early build please.
I never felt like Terror Island had cut content? It always felt like it was intentionally a self contained puzzle in a bottle, a deliberate break from the more elaborate island-hopping puzzles of that chapter. But I know those rumours have been spreading, so its good to see them cleared up.
Elaine game... I would really love an Elaine game. I think its good to see the team worry about how to communicate her personality though gameplay and puzzle solving. But I do hope it's not leading to choice paralysis. We've never had access to Elaine's inner thoughts before, and I'd buy most thought processes for Elaine so long as they were consistent with how she has appeared on the outside. She could be a huge incompetent dork everywoman in her inner monologue, and I wouldn't mind, as long as her actions insofar as others perceive her were consistent with past depictions. But I think its great how seriously Ron takes getting her right, and I wouldn't want him to take it less seriously either. I also want to see Guybrush from the outside, how does he look when we're not playing as him? RTMI gave us a little peek in cutscenes, but not really. However, if Elaine Game never happens, I suppose I'll settle for Guybrush Kart. I'm just teasing myself and shouldn't be expecting anything actually and I know that, but