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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. I guess I was bit a slow. Literally every single thing is sold out.
  2. Nice! Congrats! And a great game it is, too. (That I really should get my PC up and running and complete.)
  3. I think that chap just happened to get a poorly cut Dial-A-Pirate. I've never seen one cut like that before. Another typo spotted:
  4. Agreed Boen was consistently brilliant. Even in the dire MI1SE (where even the otherwise perfect Dominic Armato seemed to struggle).
  5. No, I seem to remember having nice, heavy duty two part boxes at least up until CMI. I wonder if I still have my GF somewhere. Edit: Yep, UK box seen here:
  6. Interesting, I've never seen those folded boxes in the UK. Even with later games like CMI and GF. The BA box felt like a compromise because it's probably not possible to make them exactly the way they used to.
  7. For anyone who wants to see the contents of the book (240 pages, officially known as Monkey Island Chronicles), see here: https://www.facebook.com/1436618846/videos/pcb.4398616666933596/437137791466024 (Link may not work? Not sure.)
  8. I was disappointed with the Broken Age box, sad to say. Not only was it clearly designed by someone who had never designed retail before, but the manufacturing wasn't the same quality of the old skool boxes we all know and love.
  9. A blank disc. That is a bit disappointing, but I suppose it makes sense. I guess it was just designed to be a prop, which is fine. The book sounds incredible... I want it so badly. Thanks for sharing those insights from it. How many pages is it? How is it divided?
  10. If you're prepared to take out a second mortgage, you could buy a pristine edition from the 90s on eBay! But yes, why isn't this a thing? It would (mostly) kill the inflated collector market. I'd also love exact pristine boxed copies of LucasArts classics... I wonder why nobody has done that before? (Ie. Not create limited special editions, but just plain replicas.)
  11. Ah, thank you! I don't know what I was doing in 2004 or 2016, to miss this.
  12. Thanks for all the amazing pics! So great to see it in more detail as someone who doesn't own it. Other owners: Please share divulge! (My secret hope: Ron has written his answer to the whole "Secret of Monkey Island" thing for inclusion on the floppy disk... but nobody owns a floppy drive anymore... argh (actually I do))
  13. Yes!! Me too! I swear I saw something along these lines but I'd never been able to verify it anywhere. I've even asked about it online before, but nobody answered. Every Amiga mag is available as an online scan these days. I'd love to find that original advert, but I'm super glad it's finally been confirmed, too. El Carlo. How interesting!
  14. Ron finished the signatures last month (7000 in total), so I guess that it what was holding it up? https://grumpygamer.com/lrg_signing
  15. I loved KOTOR so much. I loved the music, voice acting, and story. Just thought it was utterly fantastic back in 2003. The remake has a lot to live up to! (My memories) Interested to see what they do with it, though. I'm on board!
  16. Huh?! Why would Tim hate you for these posters?
  17. The thing I'd change in ScummVM if I ever had the time or inclination is the interface. It's really quite ugly and not particularly new user friendly. I don't know why "Aspect ratio correction" isn't enabled by default, for example. Or why it doesn't cleverly calculate the best resolution for your screen to have a pixel perfect experience. (Apparently it can be done.) But the amount of work going in that project is still pretty astounding. The world that was done on Blade Runner for example was incredible.
  18. It's true. It's incredibly polished. And just what I needed in 2021. I want them to go back and add that level of polish to Psychonauts 1 now! One thing: Is it just me, or where the levels generally a bit less... mindbending than Psychonauts 1? I can't really remember a moment where my brain was spun upside down by the world suddenly shifting perspective. Or have as wide a range of environments: From being Goggalor or being inside a board game with someone who thinks they're Napoleon? Just me?
  19. The internet was supposedly born on Jan 1, 1983, according to Google. I guess it was just glint in a computer scientist's eye in 1982.
  20. When I've had any spare moments of downtime between the craziness of my life lately, I have to admit I've thrown them all into Psychonauts 2. IT WAS GLORIOUS!
  21. Rightly or wrongly, I don't think ScummVM has ever been aiming for software preservation in an archival sense. Just look at the UI in LucasArts games running in ScummVM, for example. The "Are you sure you want to win?" pop-up gag in MI doesn't look anything like the original modal window. Nor do any of the save screens (even the really pretty Last Crusade one). But there's also functionality differences: The way you can save any time you like. Or the fact that you have basically unlimited saves whereas you were often limited in early LucasArts games. Then there's all the filters they added to make the games look "better" that have been there since the beginning. Just to be clear, I'm not having a go at anyone who appreciates software preservation. I do too. (Part of me actually wants to sit and listen to the Amiga floppy drive sounds again as SOMI boots up ) I just think ScummVM has always been about getting the games up and running, and less about preserving them. (Personally I wish the "alternate" save windows that tried to preserve the original look in ScummVM hadn't been abandoned, but it apparently has.)
  22. I feel you're being a bit sensitive to this. We have no idea what their plans are, and more importantly we have no idea what any new film might be like. Honestly it just sounds as though her character has worked really well in the new Indy and they're thinking of a spin-off just for her. If that spin-off is great, then what's the issue? I don't care where characters come from, or if they're part of a franchise. Marvel have made 20+ very enjoyable movies. Are they "milking a franchise" or are they making good films? Just look at The Matrix 4. Nobody was particularly excited until they saw the trailer. A good film is a good film. Let's just judge whatever comes on its own merit. Plus Phoebe Waller Bridge is amazing.
  23. Hmm. These are straight up bugs once you look at the code and see what's going on. It's just like when they re-enabled the blocked dialogue tree in Grim Fandango. I think worrying about bugs being fixed is taking preservation to another level ("I want to play the version where I can't ask Domino about his plan!"). You always have DosBOX for the die-die-die-hards who want to see the original versions. I'm glad ScummVM is merging these fixes myself.
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