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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. I agree with you @fentongames. I thought Tales attempted to do some interesting stuff. I remember I really enjoyed it. I think it's sort of forgotten or ostracised now. I can only speculate as to why: Possibly because it's not something people grew up with. Possibly because in people's minds it wasn't from an "official" source (LucasArts or Ron Gilbert himself), despite the fact that Grossman was in the room, and Gilbert himself apparently offered some input. Also, some of the adventure game die hards still haven't gotten over the fact that Grim Fandango was in 3D, let alone two Monkey Island games. For some reason they feel 3D destroys adventure games. And finally maybe it's just a bit harder to get up and running compared to the first three games, so people play it less? (You can't just download it and run ScummVM, in fact I don't even know how I'd go about playing it again if I wanted to.) I think it deserves more love generally. Oh and I found this interesting quote from Ron in the depths of the Mojo archives: I wonder if anyone has ever asked him about this version??
  2. I tried, but apparently Zuckerberg likes it when people are scammed on his platform...
  3. I finally got around to reading the last bunch of comments... I think I was expecting the worst after hearing other people's impressions. I think the biggest problem was probably just how endless they were. You get the feeling that it would have gone on forever if Ron hadn't turned them off. Sure, there were a few assholes in there, making sarcastic comments like "I know this is a joke, Ron, you'd never do this to us!", but on the whole it was fairly cordial. There weren't any direct attacks (unless I missed them). I even saw our Rum Rogers trying to politely argue another POV. More than anything I could see Ron getting tired of seeing them endlessly pile up all day, every day. Better to just pull the plug until the game is out. It's true that direct creator access has changed what creators have to endure these days. People get very passionate about the company I work for. We get a lot of shit from die hard fans sometimes. It never bothers me because it's just their honest opinion -- it's not personal (although with Ron, it's more personal, as he's generated a one-man brand). I personally feel lucky to work on things that people care so much about. And I'd rather face that passion, even when it's overwhelmingly negative, than be a position where we're trying to convince people to care. "There is only one thing in life worse than being talked about, and that is not being talked about." The only time it bothers me is when it's objectively wrong: Where people are angry with us for things we haven't actually done or are guilty of. I hope Ron can see it the same way, but with it being his game, his brand, his name, the pressure must be higher 😕
  4. Another bit of key information on what we can expect! It sounds like Ron has decided to be mischievous after all. No neat bows on this ending.
  5. This one definitely hasn't been taken: Monkey Island 7
  6. Battle for the Escape from Beneath the Conquest of the Planet of Monkey Island?
  7. Ah cool. I've never seen it mentioned anywhere (that I recall), but maybe it was mentioned. Especially in reviews of the time.
  8. As one of the people who didn't like the art style when it was revealed, I have to say you're absolutely right. There's no objective argument here, it's purely subjective. *I* didn't like the art style, but *I* wanted the music and controls modernised. Really *I* just have to suck it up and hope I enjoy the final game!
  9. When I played it again recently I wasn't sure if it was the devs just making it slightly easier to solve the puzzle as time went on. I guess it can be both. Either way, it is, as you say, a really cool little thing.
  10. Something else about the Amiga version I just came across on the HOL: "Recording scenes"? I've never heard of that feature before? Was this in the original releases?? Was it unique to the Amiga?
  11. I doubt there's any real bad blood. I get the feeling that Ron is generally too stoic for that sort of thing. And Dave doesn't seem to be the type to harbour grudges. Of course they're all just people too, so I'm sure they've occasionally had problems, like anyone does. I remember Tim himself describing how he was a jerk to work with during Day of the Tentacle, for example (in Rogue Leaders).
  12. Bear in mind that Ron didn't need to put that comment about DF in his About section in the first place. I have a feeling he'd be completely honest if asked, no matter what the reason (because I seriously doubt the reason would be anything that bad, plus he's always forthright).
  13. Yeah. It’s incredibly subtle in the VGA version. Almost imperceptible. But it’s very clunky and noticeable in the Amiga version (which I grew up on). It’s my interpretation that it’s supposed to represent Indy’s eyes “adjusting”. No idea if that was the dev’s intention, it just made sense to my 14 year old self
  14. I wrote that in the Amiga thread (Although I’m sure I’m not the only person who noticed it.)
  15. Yep, it’s a question I’d really like to know the answer to. Even if there’s nothing interesting in that answer. Anyway, great post by Ron. Glad he has the insight, experience and fortitude to stick to his guns. I completely support him making the game HE wants to make. I look forward to playing it and really hope I love it. I’m glad that the ReMI conversation at Mixnmojo has been polite and respectful, even towards those of us who haven’t immediately warmed to Rex’s artwork. (There’s no need for the fan base to tear itself apart because of differences of opinion.) And that everyone agrees the ReMI team don’t deserve any ire directed toward them. I’m sorry Ron had to even write that post, but everything he’s said has just makes me more excited. Can’t wait!
  16. This is very intriguing! Was there really a lighting system in the original SOMI??
  17. Jake has already mentioned it, but I was going to point out that the developers literally added an option to turn off in-jokes, which says lot. That said, I guess I'm glad Ron got all the self-referential stuff out of his system. He seems to be focussed on making a solid pirate tale, so I'm looking forward to that aspect of it! An interesting take. I wonder if they could massage it into being in the same universe... the problem is Chuckie's t-shirt, but I'm sure Ron will find a way to explain it. (Presumably, "voodoo!")
  18. I just remembered that I wrote this little guide a while back for the Steam forums. Thought I'd paste it here for posterity. Firstly: The PC version. (Forget the PS version, sadly.) Secondly, there's the best mods that really improve the PC experience. I highly recommend them if you're considering replaying Psychonauts on Windows any time soon. 1. Fix the Aspect Ratio Psychonauts supports widescreen monitors and high resolutions out of the box, but the cut-scenes (videos) and HUD got stretched in the process. This tony mod fixes that: https://thirteenag.github.io/wfp#psychonauts That might be good enough for you (honestly it gets you 90% of the way there), but if you want more... 2. Insert AI Upscaled Videos & HUD Textures The 3D elements of the game still look rather good, but the UI never got a rez increase and they look really rough at higher resolutions. And the cut-scenes video look noticeably lower resolution than your game... So why not use AI upscaled versions instead? Upscaled HUD Textures Upscaled videos PS4 Controller Icons https://www.nexusmods.com/psychonauts/mods/4?tab=files Caveat: The Upscaled videos require a paid account from Nexus Mods (or an unearthly amount of patience for them to download at 3MB/s). But, honestly, I think they're worth it. Psychonauts looks really fantastic at higher resolution... you don't need HD texture resolution projects (that never get finished). This is honestly all you need to make Psychonauts look great! Enjoy!
  19. 😮 You should be legally protected against this kind of fraud. Your bank might have been trying to fob you off making a claim, but you should be able to get that back if you paid with a credit card. I hope it wasn't much.
  20. Dang. Were you able to get your money back? I'm reporting the FB ad now. Maybe I can stop others falling for it.
  21. Yep, far too good to be true! I was soooo close 😆 🤦‍♂️
  22. Looks like I found the original on Etsy: Same images and same wording. £150... much more expected! https://www.etsy.com/uk/listing/730309245/the-grail-diary-last-crusade-inspired
  23. I went to https://www.kittiway.com and it’s made me think the whole is very very dodgy. Bah Also the image on the header of the Indy page looks weird. Why would they pick they of they really were fans and not a fake store. Need to discover where those images are from. #iwanttobelieve
  24. Yep, it really is Easy mode! So many changes and entire sections, characters, etc. cut. Same with Thimbleweed Park. I know I keep harping on about it, but with CMI the Normal mode doesn’t cut anything. It just has different puzzles, so basically you’re getting extra puzzles rather than having things removed. They didn’t even bother including Easy with the SE edition, did they?
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