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Everything posted by Mono_Giganto
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Well, part of it is just knowing the material you're aiming for. In this case, bronze is a pretty reddish/orange material so it was just a matter of adding the red that was missing. Past that it's just messing around until you like what you have.
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No problem, glad I could help. For the record, all I did was select by color and play with the hue/saturation. The base coloring you did was good, it mainly just needed more red tones.
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Absolutely! If you've got references that you don't plan to use I'd be glad to take them. Can't guarantee that all of them would be used but I can definitely use concepts.
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Well the melee bug is actually most noticeable when using a single weapon.
Same here, I don't care for dual wielding in TSL.
What versions of Max/NWMax do you have? NWMax v0.8 is pretty sketchy, I can send you a link for v0.7 if you'd like.
Haha yeah I'm glad to be around. I've got a folder-full of designs waiting to be modeled and all I need are a set of discs! Glad to see you're around too.
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Haha ok. What I meant was that even though, like you said, it typically sits just around the wrist, sometimes for whatever reason it'll move from that spot a little bit, maybe due to some animation. It happens with melee weapons too, sometimes; they get pushed back a little bit and end up coming out of the wrist area as well. Usually changing your characters body model by switching armors will reset it, but still... it's a weird little bug.
Well, all the same, good luck! I don't have my discs yet, but once I do, I'd be glad to lend a hand if you'd like some assistance.
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Well, good luck with that, it'll be quite a challenge, especially since the hook tends to "jiggle" in game, if that makes any sense.
If it does end up working out, though, my advice would be to write down the XYZ distances that you moved the hook along, that way you can just input the values for subsequent bodies, since odds are the error is about the same in all of them.
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Yeah I have no idea how they did what they did. See, where I get confused on the matter is if it's an issue with the placement of the helpers, then why did OE move helpers that were perfectly fine on the models imported from K1? That's interesting about Mandalore, but it still doesn't answer the big question.
Out of curiosity, what are you looking into this for?
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I don't know what exactly does cause it, but I'm fairly certain it's not an issue with the gun models; I've never been able to get mine to look right while being dual wielded.
Though personally I don't think it's a direct issue with the body models either, as I find it hard to believe that each body model's offhand hook was screwed up independently from the other, especially when some of them were in K1 and worked fine. My guess is that it has something to do with the way the engine interprets the second hook's location, if that makes any sense.
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Just heard you were leaving. Sorry to hear that. It was great working with you for the short time I knew you. I wish you the best, bud!
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I'm doing pretty well myself. Gotten back into modeling the past few days and so far it's been enjoyable.
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Thanks! The skin tiles at two or three points a little bit, but otherwise I'm really pleased with how it came out, especially for my first skin in 2-3 years.
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Hey Mav, sorry it's taken me so long to get back to you! I'm sorry I didn't say hi to you; without access to 3DS Max or the KotOR games, I haven't been on LF much lately, and I didn't realize you were still around! Last time I checked HL I didn't recognize a single name in any of the threads I checked; I felt so out of place!
So, this is me saying 'hi' now.