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Everything posted by Achilles

  1. I was very late to the games of 2013 thread. Stop everything you're doing and play last of us. It has ruined all other games for me.

  2. I agree. I do however think there's a difference between saying "I don't like the ending" and "the ending could have been better". I'm inclined to let the former stand (because it's someone voicing their opinion...which all of us have the right to do) whereas the latter is begging to be challenged with "how?". Just because I want to understand: FPS only have to be fun, however RPGs have to have high replay value?
  3. Indeed he does, but that's not because they are the same entity. At several points during Legion's mission, it's pointed out that things are being represented in ways that are familiar to Shepard's consciousness simply to make them more "comforting". Since this child is heavy on his mind, the AI chooses that form to "interface" with him. From a narrative perspective, it may be there in an attempt to draw closure to that sub-plot or it could be that the boy has come to represent the war (in it's entirety) to Shepard. We can debate whether or not it's clumsy (I'm inclined to agree that it is), but it's also not the big "WTF?!" that a lot of people make it out to be. As do I, however if I'm going to proceed with any degree of honesty, I have to retire to your Willy Wonka meme. Will you be there too? Well, considering that Bioware had to release DLC + an Extended Cut to explain it and some people still don't get it, I think you might be over simplifying. I guess on that point we'll have to part ways, agreeing to respectfully disagree. I think there was more nuance than the game gets credit for.
  4. The "space child" was not at the beginning of the game. As for why the "space child" was at the end of the game, see the Rannoch mission with Legion in ME3 (or 1997's Contact, starring Jodie Foster). Could that have been done better? Probably. Was it completely unexplained and/or out of left field? No. I'm only cursorily familiar with this. Based on my understanding of it the indoctrination theory would make both existing ending even more meaningless. Am I wrong? Did you mean From Ashes? Leviathan explains From Ashes, on the other hand You can still figure this out without the DLC, however it certainly helps to show, rather than tell. Meh. I suppose it would have been possible to write a story that was interesting, engaging, satisfying, etc without revealing the motivations of the Reapers, however antagonists which are "evil for evil's sake" tend to be boring. While the whole schtick may be a little thread-bare, it does afford a little umph for the modern tragedy. Whenever I see this one, I wonder if the person who made/the person posting it either doesn't get that it's wrong or conveniently pretends not to get that it's wrong for the sake of the lolz. This one I like
  5. Omega did a couple of things that bugged me. One of my pet peeves with DLC is they have a tendency to 1) break the narrative and 2) loudly broadcast the fact that they are DLC (i.e. new weapons, mechanics, weapons, etc that you don't see anywhere else in the game). From Ashes - Not only smoothly integrated with the narrative, but was largely responsible for explaining the narrative (+1 good DLC, -1 crappy business practice from Bioware/EA). Didn't break rule #2, either. Leviathan - Again, fit in nicely with the narrative. Wasn't there for the sake of being there. It actually moved the story forward and helped tie up some loose ends from the previous games. The doctor's lab kinda wore the "Hi, I'm DLC" nametag, but didn't violate my personal space while doing it. Omega - Stop what you're doing. Go do Aria's thing for the next few hours. New baddies (not seen anywhere else in the game). New mechanics. When I got done, I was back where I started and couldn't remember what I was doing before I walked up to talk to Aria (a very clear sign that rule #1 has been violated). Did it fit the narrative? ....yeah...kinda...? Vanilla ME3 kinda told you something was gonna go down with her, but I think a price is paid when the writers spend time, money, and energy to ratchet up the tension in order to propel you, the hero, the not-so-secret protagonist of this story toward a pay off in Act III only to brutally redirect you to a completely ancillary narrative and then try to return you to your regularly scheduled adventure some hours later. and finally, Citadel - Every review that I saw (which is not to say "every review that was created") pretty much came right out and said, "Hey, if you think in terms of narrative, let alone care about it, you may want to totally skip this one. It pulls down its pants and poops on your lawn at the lamest possible time...but if you haven't played the game in 6 months, don't care about playing beginning-to-end ever again, and want to have one, last kick-ass good time with your squad, then please insert your dollars here". I then found all the funny bits on YT, had several good belly laughs, and hoped that I would forget about the attempted funny parts that fell flat the next time I slept.
  6. FWIW, I think she immediately alienated a large segment of her potential audience by using the game that she did for her jumping off point. I think her criticism of the game is spot-on, but the larger point being made was echoed perfectly by Lynk: "...because they're just arbitrary numbers given by some person over there somewhere that doesn't really matter." Classic supply and demand: when supply is high, demand is low (e.g. the product has diminished value). When the product is near-perfect game scores, the result is that game reviews don't tell you anything meaningful. People stop paying attention because the numbers become arbitrary when they don't have to be. There's an entire industry that could be serving a purpose, but has no value for it's intended audience. If I'm someone in that industry, working hard to provide some value, that has to be pretty frustrating for me. EDIT: And, for the record, I agree with Lynk: it is a fun game. But if you bought it because you heard it has amazing writing, well...your results may vary.
  7. The only possible post you could be referring to is this one. In that post the only thing that even references you is this line: (Emphasis added). Those quotation marks aren't there by accident, Lynk. Emphasis added. Pretty please show me how I misrepresented you. I quoted you saying words. I didn't even do it in a derogatory way or with derogatory intent. No one is suggesting that "fun" cannot be, or shouldn't be, your "most important thing". I did say (and I'll say again) giving a game a high rating for being fun is fine, but isn't helpful to those whose "most important thing" is something else (like the story). Which a lot of people did, Lynk.
  8. Wow, that sounds like a factual statement. Can't wait to see how you're gonna back that up. Couple of subjective statements here. One of which agrees with my position. The other one is pretty meaningless. You're allowed to think it's a good game. No one is contesting that. More subjectivity. Some of which I disagree with. Some of which I find hypocritical. I'm sure I don't need to point out what this is. And again, no one is begrudging you your opinion. Ok, so you look at "vidya" differently. Congratulations. I'm not sure what that has to do with the point of the article (specifically, video game journalism makes itself useless/valueless by giving high ratings mediocre games...regardless of what standard you are using) And maybe that's the whole point. Maybe someone who actually works in the industry tries to take it a little bit seriously (aka not "vidya"), who for some crazy reason thinks that game reviews shouldn't be arbitrary, decided to write an article about it. An article that someone posted here. And a few of us are trying to talk about. But apparently not you. So why are you replying to my posts again? Oh yeah, to tell me that I'm wrong (not, "I disagree" or "My opinion is you're wrong because...", but "you are...wrong") and then proceed to post 5 chunks of opinion. Hang on while I look for a golf clap smiley.
  9. I think the point of the essay is that subjectivity is fine, so long as 1) everyone sees it for what it is (i.e. not objectivity) and 2) acts as a starting point for discussion (when warranted). By my reading, the larger argument seemed to be that it's pretty sad when the industry gives the highest ratings to games that make the light flicker on the "I had fun" meter. 10/10 becomes pretty meaningless if they are handing out 9.7/10 for games that clearly think themselves mind-blowing, but end up just being good. Game reviews that say, "Exciting gameplay coupled with some of the best writing seen this year" might be helpful for someone like Lynk, who categorizes "fun" as "the most important thing", but aren't helpful at all for someone whose "most important thing" is the story. The industry doesn't help itself or its audience when it collectively hypes certain aspects of a game undeservedly.
  10. Great find on the Tevis Thompson write-up. Thanks for posting it!

  11. Possible, but the game is not nearly as clever as it thinks it is. Key parts of it were fairly predictable (to the point that by the end of the game I wasn't wondering how certain things related to each other, but how they intended to explain the relation). If I had to wager a guess, I would say that most people are justifiably impressed by that caliber of story in a shooter. The story itself doesn't warrant the hype.
  12. From Ashes pretty much mandatory for context. Leviathan is also highly recommended, as it answers a lot of questions that have been around since ME1. Omega can be skipped. Citadel is fan service (e.g. distraction from the actual game, imho). EDIT: Also, I'm not a fan of the Extended Cut. I realize that I'm in the minority, but the vanilla game gives you enough to fill in the gaps yourself. The Extended Cut not only fills in gaps (that arguably didn't need filling), but adds some stuff that messes with pacing, etc. I would recommend playing through without it, then watching as many (or as few) of the Citadel DLC clips on YT as you feel you need to make an informed decision. Based on the reviews I read, you can get the parts worth having from youtube without ever spending a dime. Can't speak to the Miranda/Citadel part, but I will say that the pay-off for the trilogy-long relationship with Ash was pretty satisfying. I hope that helps PS: this isn't too spoilery, but I will mention that the Leviathan DLC is presented in parts. You can do all of it at once or you can do some of it, go do other stuff, and then come back. I highly recommend doing it the latter way for the sake of the narrative.
  13. I think this sums it up nicely


  14. What Q said. After you get 75% light or dark, a cutscene triggers. Visas will be on the Ebon Hawk when you return to it AFTER you visit the next planet (for example, if you're on Telos when the scene triggers, she will be on the ship after you exit and return on another planet)
  15. I've had no more issues with Win7-64 than I did with WinXP (32).
  16. "I have a GTX 660 Ti and it runs fine. It also runs Hi-Res Skyrim at Ultimate with no problem." EDIT: Q will correct me if I am wrong, but I think you may be over-thinking this (though I absolutely relate to the desire to "do your homework"). Based on what I've read, the only issues KotOR/TSL have ever had, graphics card-wise, have been with integrated chips (i.e. laptops, cheap PCs, etc) or cards that didn't meet the minimum requirements at release.
  17. I have a GTX 660 Ti and it runs fine. It also runs Hi-Res Skyrim at Ultimate with no problem. You can find this for < $200 right now (though I don't know if they still have the cards with 3gb of GDDR)
  18. I have these: Fixed Mandalorian Banners by J7 (optionnal) Realistic Nar Shaddaa Skybox by Sharen Thrawn(optionnal) PM me your email address and I'll send them to you.
  19. How to fix: 1) Open Alien's version of mipc28x6_p.gui with tk102's KGFF tool (do not use GFFEditor. It breaks other parts of gui) 2) Expand Controls and count down 12 entries. 3) Expand and confirm that the Tag (toward the bottom) is LBL_ACTION5 4) Expand EXTENT 5) Change TOP to 559 6) Repeat steps 2-5, counting down 47 entries to modify LBL_ACTION3 7) Save to Override Note that the description window will still frustrate any attempt to use the down arrow for combat mode action button, but up works fine and I may or may not try to tackle this later. EDIT: 16 down. LBL_ACTIONDESC. LEFT = 4, TOP = 525, WIDTH = 140. Perfection.
  20. Yeah, noticed the mines right away, but just now got the point where I could truly test the force forms buttons. Sadly, looks as though this isn't ready for prime time. Hopefully future update will resolve this.
  21. Ok, taking a huge risk here, because every time I think I've beat this, it happens again. But here it goes... I think I figured it out. Step 1) Uninstall your anti-virus Step 2) Experience TSL without crashes every 5 minutes.
  22. Well, that was nice while it lasted. Now I'm back to crashes every few minutes again. I did manage to catch some errors in the event log. Posting them here in the hopes that they are helpful. This happened first: General Show spoiler (hidden content - requires Javascript to show) Fault bucket 3167087374, type 5 Event Name: AppHangB1 Response: Not available Cab Id: 0 Problem signature: P1: swkotor2.exe P2: P3: 00000000 P4: 4fe3 P5: 0 P6: P7: P8: P9: P10: Attached files: C:\Users\...\AppData\Local\Temp\WERF68F.tmp.appcompat.txt C:\Users\...\AppData\Local\Temp\WERF7B9.tmp.WERInternalMetadata.xml These files may be available here: C:\Users\...\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppHang_swkotor2.exe_d8d15c5cacee43a3b2864145c438b97e4f4f68fd_0fc92d58 Analysis symbol: Rechecking for solution: 0 Report Id: 83807f55-143a-11e3-9a91-bc5ff4449b78 Report Status: 0 Note: I can't find squat on fault bucket type 5. I found one site that explained 1-4, but that was it. Details Show spoiler (hidden content - requires Javascript to show) - System - Provider [ Name] Windows Error Reporting - EventID 1001 [ Qualifiers] 0 Level 4 Task 0 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2013-09-03T01:45:50.000000000Z EventRecordID 7513 Channel Application Computer ... Security - EventData 3167087374 5 AppHangB1 Not available 0 swkotor2.exe 00000000 4fe3 0 C:\Users\...\AppData\Local\Temp\WERF68F.tmp.appcompat.txt C:\Users\...\AppData\Local\Temp\WERF7B9.tmp.WERInternalMetadata.xml C:\Users\...\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppHang_swkotor2.exe_d8d15c5cacee43a3b2864145c438b97e4f4f68fd_0fc92d58 0 83807f55-143a-11e3-9a91-bc5ff4449b78 0 This happened next: General Show spoiler (hidden content - requires Javascript to show) The program swkotor2.exe version stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Action Center control panel. Process ID: dcc Start Time: 01cea844e4e7460f Termination Time: 240 Application Path: C:\Program Files (x86)\LucasArts\SWKotOR2\swkotor2.exe Report Id: 83807f55-143a-11e3-9a91-bc5ff4449b78 Note: the problem history in action center control panel was non-existent Details Show spoiler (hidden content - requires Javascript to show) - System - Provider [ Name] Application Hang - EventID 1002 [ Qualifiers] 0 Level 2 Task 101 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2013-09-03T01:45:51.000000000Z EventRecordID 7514 Channel Application Computer ... Security - EventData swkotor2.exe dcc 01cea844e4e7460f 240 C:\Program Files (x86)\LucasArts\SWKotOR2\swkotor2.exe 83807f55-143a-11e3-9a91-bc5ff4449b78 55006E006B006E006F0077006E0000000000 -------------------------------------------------------------------------------- Binary data: In Words 0000: 006E0055 006E006B 0077006F 0000006E 0008: 0000 In Bytes 0000: 55 00 6E 00 6B 00 6E 00 U.n.k.n. 0008: 6F 00 77 00 6E 00 00 00 o.w.n... 0010: 00 00 ..
  23. is kinda old, but it should give you a taste of what you can expect in terms of performance. FWIW, I no longer have time to read the blurbs on the Skyrim load screens.
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