Matthewd Posted September 15, 2003 Share Posted September 15, 2003 You can change your voice back with the snd command, snd jedi_hm Human Male snd jedi_hf Human Female ... You can also change to a npc voice file. Link to comment Share on other sites More sharing options...
Andy867 Posted September 15, 2003 Share Posted September 15, 2003 TRY THIS Devmapall playermodel Luke then switch back to player playermodel player and WATCH your Force points go up to 200!!!!!! Cool huh? I would like to credit Andy867 with this find... Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted September 15, 2003 Share Posted September 15, 2003 well Andy, i already discovered that changing to Kyle and back gives you 200 force points, i just didnt say . whenever i play now, i get my 200 points first. on another note, and i dont think this has been said yet, but if you switch your model to cultist_lighting and use the fists, you do a Palpatine-esque storm with both hands, and i think it drains force twice as fast. Link to comment Share on other sites More sharing options...
Andy867 Posted September 15, 2003 Share Posted September 15, 2003 actually, that happens to anyone when they dont have a weapon out, or the saber isn't ignited... Link to comment Share on other sites More sharing options...
AxVegetA Posted September 15, 2003 Share Posted September 15, 2003 Yeah you can have the 200 force points switching to kyle and then back, but if you use give force or give all it slows you to a 100 and starts going up to 200. Someone said before that you can use give ammo_force and it gives you 125 force points, but i dont really know how to use that item, any help? By the way it would be nice if u all people post in the sensitivity thread the number of sensitivity u use. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 15, 2003 Share Posted September 15, 2003 thanks. Link to comment Share on other sites More sharing options...
Tesla Posted September 15, 2003 Share Posted September 15, 2003 Having 200 Force can be done with either playing as luke or kyle then switching back to your Jaden characther. And bind # Setforceall # when using lightning and continuesly pressing the button you binded for the cheat means you can run around with "infinite" lightining Replace # with a key on the keyboard such as G Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 15, 2003 Share Posted September 15, 2003 WOW! i didn;t know there were so many console commands for JA. Link to comment Share on other sites More sharing options...
ForceMaster Posted September 15, 2003 Share Posted September 15, 2003 I hate to ask this, but how do you do screenshots, is it a console cmd? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 15, 2003 Share Posted September 15, 2003 You mean how to take screeshots? easy, just type "devmapall" in the console first, then type "bind # screenshot" . NOTE: Replace "#" with any letter you want, now when you press that letter, a screeshot should be taken. Link to comment Share on other sites More sharing options...
Tesla Posted September 15, 2003 Share Posted September 15, 2003 Do bind # screenshot silent to take screenshots. Replace the # with a key on the keyboard like G. Link to comment Share on other sites More sharing options...
ksk h2o Posted September 15, 2003 Share Posted September 15, 2003 This game seems to offer a LOT of modding potential. With all these easter eggs they're putting into the game (melee moves, being able to use an inverted saber, special kick-punch with single saber stances) it will be a breeze to make TC's of this game. And seeing that there aren't any recent and good melee/saber fighting games for the PC, a nice TC of this game could attract a lot of gamers. Link to comment Share on other sites More sharing options...
|GG|Carl Posted September 15, 2003 Share Posted September 15, 2003 Originally posted by Tesla Do bind # screenshot silent to take screenshots. Replace the # with a key on the keyboard like G. Silent? what is that good for? It works fine with just "bind # screenshot". Link to comment Share on other sites More sharing options...
Kurgan Posted September 15, 2003 Author Share Posted September 15, 2003 Silents means it won't display "saving screenshot etc etc" text at the top of the screen. Link to comment Share on other sites More sharing options...
Andy867 Posted September 15, 2003 Share Posted September 15, 2003 exactly... Also for screenshots without the FPS or HUD, you can type cg_draw2d 0 in the console and then use the bind "#" screenshot silent to take a picture, like kurgan said, without the "Writing screenshots/screenshot0001.jpg" Link to comment Share on other sites More sharing options...
Wheelchairboy Posted September 15, 2003 Share Posted September 15, 2003 Okay, I need some clarification here. I've been following all the posts in this thread but there is one command that still gives me trouble. Its the g_saberlockrandomness command. Okay, I know that it has something to do with how many times you go into a saber lock in a said encounter. I want to increase that chance....like I want say 4 or 5 saberlocks per battle. I have tried every number from 0 to 9 and i've even tried 9999999999999 but I can never tell any difference. Can someone please explain which direction I need to go? Also, I don't know if this has been discussed or not but I also had something happen to me once in the demo that I am trying to have happen again but cannot get it to work. I was practicing the wall run acrobatic in the tatooine level in the falcon hanger. I was able to run up one of the walls and then run on the walkway that leads to the tractor beams. I have been trying to do this again but everytime I do it my character does the backflip right at the top. Has anyone been able to do this on a regular basis? I'm worried because it'll be just my luck that some level in the game will require you to do this and I'll sit there for hours backflipping off it please keep my jawa from looking like an idiot thanks in advance! Link to comment Share on other sites More sharing options...
Andy867 Posted September 16, 2003 Share Posted September 16, 2003 From what Mike Gummelt was saying, the lower the #, the better, and there is another command g_debugsaberlock that when enabled, it will allow saber locks almost every time, not sure if it needs to be a high number, but wouldn't hurt to try the # 1 and 100 to see a difference. Originally posted by Andy867 I think I discovered the cvar which I think is g_saberlockRandomness and it was set to 2 type cvarlist and scroll up and you will see what I mean... Originally posted by ChangKahn[Raven] Yep, nice find. Set it lower and it happens more often. There's also g_debugsaberlock which I made so I could easily test all the saberlocks. Makes it happen almost every time... :/ so there you have it Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted September 16, 2003 Share Posted September 16, 2003 i really enjoy saber locks (well, breaking them, more specifically) but if you think about it....do you really want every swing to end in a lock? youll wear out your index finger and if youre playing without godmode, you will most likely die quite often. if youre playing with godmode, then sure, why not? i admit the saber break moves are quite fantastic. Link to comment Share on other sites More sharing options...
Andy867 Posted September 16, 2003 Share Posted September 16, 2003 Whats nice about the Dual sabers and when they get in a saber lock is that if you do win it, you will do a boomerrang throw of one saber so that while one saber remains in the lock, the other swoops around and kills the cultist, and comes back to you.. Its sweet:) Link to comment Share on other sites More sharing options...
Kurgan Posted September 16, 2003 Author Share Posted September 16, 2003 *bump* For all the new people coming in... Link to comment Share on other sites More sharing options...
Wheelchairboy Posted September 16, 2003 Share Posted September 16, 2003 yea thanks for the help andy, I tried all of that and it worked like a charm....i also found that you do need to put a little bit of effort into how and when you swing to help the lock out. I like the dual saber one two....staff and single seem a little vanilla though compared to those don't you think? yea, and god mode is a must with that...I won't use it while i'm actually playing the game, but everyone knows that the real long lasting appeal to this single player will be to go back through once you've beaten it with god mode and probably some high dismemberment....and saber pickuppable dropped sabers....AND A JAWA!! happy playing! ...Oh, has anyone got it yet? Amazon lists me as getting it sometime after the 20th......aaaaaaaaaaaaaaaaa!!! I knew I should have just bought it in the store but noooo i had to have free shipping and no sales tax Oh well, I can wait. but when someone does get it I want a detailed explination of all the vehicles. Link to comment Share on other sites More sharing options...
TheWildMan2000 Posted September 16, 2003 Share Posted September 16, 2003 Explanations of what they do of the ones I've tested (and could tell what they did) are to the right of the cvar......... g_saberDarkSideSaberColor g_saber2_color g_saber_color g_saber2 g_saber g_char_color_blue g_char_color_green g_char_color_red g_char_skin_legs g_char_skin_torso g_char_skin_head g_char_model g_speederControlScheme g_numEntities g_Aisurrender g_saberPickuppableDroppedSabers pick up dropped sabers g_saberRestrictForce can't use force with saber on g_debugMelee enable boxing g_saberLockRandomNess g_debugSaberLock g_saberNewControlScheme g_saberAutoAim g_saberAnimSpeed g_saberMoveSpeed g_saberDamageCapping g_saberMoreRealistic g_saberAutoBlocking com_buildscript g_subtitles g_navSafetyChecks g_npcdebug g_ICARUSDebug g_debugDamage console shows health of person being injured g_debugMove console shows what you're doing g_inactivity g_delayedShutdown g_bobaDebug g_nav2 g_nav1 g_noFootSlideWalkScale g_noFootSlideRunScale g_noFootSlide g_synchSplitAnims g_corpseRemovalTime g_dismemberment g_knockback how much you're knocked back from force/kick etc. g_spskill g_stepSlideFix g_gravity g_speed how fast you walk/run (only you) Someone may have already found these before I did so I apologize if this isn't anything new Also, I found all of these in the demo, not any beta or anything BTW I don't know what the "com_buildscript" thing is, but it was in the list with all of these other cvars. Link to comment Share on other sites More sharing options...
Kurgan Posted September 16, 2003 Author Share Posted September 16, 2003 Great job... you should repost these in the cheats thread we've started: http://www.lucasforums.com/showthread.php?s=&threadid=110593 Link to comment Share on other sites More sharing options...
Kurgan Posted September 16, 2003 Author Share Posted September 16, 2003 I just learned an interesting bit from James Monroe: DEVMAPALL is a command to start a MAP in DEV mode (cheats on) and flush ALL (models, sounds, maps.) from the cache. the only reason to use ALL is if you want to flush the cache, otherwise, just use DEVMAP blah. if you just want to turn on cheats, that's just HELPUSOBI 1. . A subtle clarification, but a welcome one! I know many of us have been using devmapall since JK2 came out. Now we know. Link to comment Share on other sites More sharing options...
Andy867 Posted September 16, 2003 Share Posted September 16, 2003 So using devmapall is a good thing because it prevents the cache from being flooded with temp files. Star Trek Bridge Commander has that very problem which is STILL not fixed. After running the game for an hour would make even a 3.06 GHz processor with 3GIGs of pc-2700 RAM and a GeForceFX 5900 ULTRA run slow. Hard to imagine I know, but someone one their message boards recently had posted that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.