Jump to content

Home

New JA Editing Tools Released!


Sabre9

Recommended Posts

It is updated! look on the left side tree of modview, and click on SKINS - there you can choose a head, torso, and leg skin to view different model parts.

 

Originally posted by SparedLife

I downloaded the tools but it is the same tool used for Outcast. This is fine with standard models but doesn't seem to work well on the Jedi-models. I thought the tools would have been updated to account for the optional pieces.

Link to comment
Share on other sites

Got a tech question for ya, Why is it when I go to load up like the new reborn GLM, or even a model from Outcast into the modview that I get a "Filesystem call made without initialization" error... Others have been getting this error as well, just wondering what is causing it...

Link to comment
Share on other sites

Originally posted by Andy867

Got a tech question for ya, Why is it when I go to load up like the new reborn GLM, or even a model from Outcast into the modview that I get a "Filesystem call made without initialization" error... Others have been getting this error as well, just wondering what is causing it...

 

 

I get that error when I try to load a model using an old model viewer or trying to load a newer model on an older viewer. Specifly trying to find a way to load the NightFire (HL) MDL files.

Link to comment
Share on other sites

Originally posted by Andy867

But this is being caused by the Modview.exe just released by Raven Software. :confused:

 

The first time I installed Modview.exe for Jedi Outcast, I placed it in it's own directory outside of the game directory, and I kept getting an error when I tried to run it.

 

The second time I installed it under the path for Jedi Outcast, with all sub-folders intact, and it's worked without a hitch.

 

I'm going to d/l the JA version soon - either when I get my 'free' time back, or when my broadband connection arrives. :)

Link to comment
Share on other sites

Originally posted by ImmolatedYoda

the ModView still gives me "exceeds_max_qpath" error everytime i try to open one of the demos GLMs. :( i dont know why, nor what that means.

 

same here...i've read about it somewhere,but cant find it back....

its something about the path to the model beeing to long or something....

Link to comment
Share on other sites

Originally posted by Andy867

Got a tech question for ya, Why is it when I go to load up like the new reborn GLM, or even a model from Outcast into the modview that I get a "Filesystem call made without initialization" error... Others have been getting this error as well, just wondering what is causing it...

 

 

Originally posted by ImmolatedYoda

the ModView still gives me "exceeds_max_qpath" error everytime i try to open one of the demos GLMs. i dont know why, nor what that means.

 

I slept on it and after a fresh nights sleep I got your answer. The tools cannot penetrate the multiple layers of folders. For instance you probably have the game in c:\program files\lucasart\star wars jedi knight jedi academy demo\game data\demo\models\players\reborn new or something like that. What I did was create a folder in the root directory named "Base" and unzipped the models into there. So I have c:\Base\models\players\Reborn_new and that error doesn't show for me

Link to comment
Share on other sites

Originally posted by SparedLife

I slept on it and after a fresh nights sleep I got your answer. The tools cannot penetrate the multiple layers of folders. For instance you probably have the game in c:\program files\lucasart\star wars jedi knight jedi academy demo\game data\demo\models\players\reborn new or something like that. What I did was create a folder in the root directory named "Base" and unzipped the models into there. So I have c:\Base\models\players\Reborn_new and that error doesn't show for me

 

Yeah, I always change the default installation path for all my games. So JK2 is basically in c:/games/jedi outcast - so the path is a lot shorter.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...