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New JA Editing Tools Released!


Sabre9

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Posted

Skinning tools have been released at Lucasfiles.com It has a new ModView, skin templates, and so on. It also has a new section added to the documentation related to JA. Looks like things are much the same way as they were in JO...

Posted

Lucasfiles now has the file running full-time whereas mine was just temporary until it got uploaded onto LucasFiles. So that comic link is no longer valid...

Posted

I downloaded the tools but it is the same tool used for Outcast. This is fine with standard models but doesn't seem to work well on the Jedi-models. I thought the tools would have been updated to account for the optional pieces.

Posted

It is updated! look on the left side tree of modview, and click on SKINS - there you can choose a head, torso, and leg skin to view different model parts.

 

Originally posted by SparedLife

I downloaded the tools but it is the same tool used for Outcast. This is fine with standard models but doesn't seem to work well on the Jedi-models. I thought the tools would have been updated to account for the optional pieces.

Posted

Well shut my mouth, your absolutely correct. I noticed the version numbers were the same on the tool tips and when I loaded the Jedi_tf model it looked the same as with the tool I already had. Thanks for the tip now I can get to making some skins for the Jedi models.

Posted

Got a tech question for ya, Why is it when I go to load up like the new reborn GLM, or even a model from Outcast into the modview that I get a "Filesystem call made without initialization" error... Others have been getting this error as well, just wondering what is causing it...

Posted
Originally posted by Andy867

Got a tech question for ya, Why is it when I go to load up like the new reborn GLM, or even a model from Outcast into the modview that I get a "Filesystem call made without initialization" error... Others have been getting this error as well, just wondering what is causing it...

 

 

I get that error when I try to load a model using an old model viewer or trying to load a newer model on an older viewer. Specifly trying to find a way to load the NightFire (HL) MDL files.

Posted

Well I see my problem, I had already used the Outcast tools to make a reborn skin and I removed everything from the folder that I didn't use. Which included the default skin textures.

 

reborn_new_000.JPG

Posted
Originally posted by Andy867

But this is being caused by the Modview.exe just released by Raven Software. :confused:

 

The first time I installed Modview.exe for Jedi Outcast, I placed it in it's own directory outside of the game directory, and I kept getting an error when I tried to run it.

 

The second time I installed it under the path for Jedi Outcast, with all sub-folders intact, and it's worked without a hitch.

 

I'm going to d/l the JA version soon - either when I get my 'free' time back, or when my broadband connection arrives. :)

Posted
Originally posted by ImmolatedYoda

the ModView still gives me "exceeds_max_qpath" error everytime i try to open one of the demos GLMs. :( i dont know why, nor what that means.

 

same here...i've read about it somewhere,but cant find it back....

its something about the path to the model beeing to long or something....

Posted
Originally posted by Andy867

Got a tech question for ya, Why is it when I go to load up like the new reborn GLM, or even a model from Outcast into the modview that I get a "Filesystem call made without initialization" error... Others have been getting this error as well, just wondering what is causing it...

 

 

Originally posted by ImmolatedYoda

the ModView still gives me "exceeds_max_qpath" error everytime i try to open one of the demos GLMs. i dont know why, nor what that means.

 

I slept on it and after a fresh nights sleep I got your answer. The tools cannot penetrate the multiple layers of folders. For instance you probably have the game in c:\program files\lucasart\star wars jedi knight jedi academy demo\game data\demo\models\players\reborn new or something like that. What I did was create a folder in the root directory named "Base" and unzipped the models into there. So I have c:\Base\models\players\Reborn_new and that error doesn't show for me

Posted
Originally posted by SparedLife

I slept on it and after a fresh nights sleep I got your answer. The tools cannot penetrate the multiple layers of folders. For instance you probably have the game in c:\program files\lucasart\star wars jedi knight jedi academy demo\game data\demo\models\players\reborn new or something like that. What I did was create a folder in the root directory named "Base" and unzipped the models into there. So I have c:\Base\models\players\Reborn_new and that error doesn't show for me

 

Yeah, I always change the default installation path for all my games. So JK2 is basically in c:/games/jedi outcast - so the path is a lot shorter.

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