ChangKhan Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by Darth-Ra ok so far all questions i had about using npc models instead of player model and making it appear in cutscenes is nice and dandy, but is there a way to make it appear by default each new level load or save game load, without replacing the actual .glm from jedi_hm, jedi_hf, jedi_tf, jedi_zf, jedi_rm, and jedi_kdm?? Anyone figured it out yet?? The player model in cinematics uses the same console cvars as you do when you spawn into a level. So as long as the cvars have the proper values in them, you'll look correct in the cinematics. I think the cvars are g_char_model and g_char_skin? Something like that. And g_char_color_red, g_char_color_blue and g_char_color_green? Obviously, the best way to achieve this is to use the custom player menu to set the proper values and they'll propogate into the game correctly. I'm not sure, exactly, what you have to do to make a new playermodel available, but I'm pretty sure the existance of a valid playerchoice.txt in the directory is what the custom player menu uses to know whether it should list that model as a player model. Link to comment Share on other sites More sharing options...
jangofett804 Posted September 27, 2003 Share Posted September 27, 2003 I have a question. I want to be able to control all of the models, like Boba Fett, the rancor, etc. but I can't seem to figure out how to do their "special moves" like Boba Fett's jetpack and the rancor and wampa's grabbing moves. I used the "control bot" cheat, but it didn't work. Link to comment Share on other sites More sharing options...
ChangKhan Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by jangofett804 I have a question. I want to be able to control all of the models, like Boba Fett, the rancor, etc. but I can't seem to figure out how to do their "special moves" like Boba Fett's jetpack and the rancor and wampa's grabbing moves. I used the "control bot" cheat, but it didn't work. Well, a lot of the special animations unusual NPCs like the Rancor and Wampa do are completely AI-controlled, they don't go through the normal player-simulating control routines that most of the humanoid NPCs do. Basically, that means you cannot make them do their special attacks. The control an NPC thing was really just supposed to be a neat little gimmick (something thrown in to take advantage of the feature we added in JK2 of being able to remote-control a droid). But, one piece of good news - you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land. Link to comment Share on other sites More sharing options...
dem2k Posted September 27, 2003 Share Posted September 27, 2003 Hi, i was just wondering if there was a possible way of editing the saber block % in Single Player. I've done some expermenting on blocking with the saber in different stances. For an example, while in a light stance (blue) it is possible to block almost all blaster fire from multiple targets (I used stormtroopers) while moving or running with a saberdefense of 3. While in meduim (yellow) the block rate is slightly reduced, you might be able to block rapidly from at least 2 targets anymore and you probably will get hit. The same applies to Strong, though it makes more sense from the description of the stance. While in red the abbilty to block projectiles is dramaticly reduced. Oh and a few other questions. as you change playermodel to most jedi npcs, you are granted some of there defensive skills. for example playermodel desann. Now whenever anyone atempted to use force_grip on me I automaticly force pushed him away. The same applies to Drain as well. I though this was very cool! Its too bad they don't absorb lightning, like some of the big names do. I'm loving the experiance im getting from JA so far. JA is more editable then JO, and they have delivered the goods. I hope to see the mod list be as extensive as ones made for Dark Forces 2: Jedi Knight. Link to comment Share on other sites More sharing options...
killabilly Posted September 27, 2003 Share Posted September 27, 2003 However the only problem with playing as a dark jedi or boba fett is that you cannot kill your enemies as they are now considered your allies Link to comment Share on other sites More sharing options...
Kurgan Posted September 27, 2003 Author Share Posted September 27, 2003 All you have to do is change the npcteam and playerteam commands (playerteam player) and you can kill them as normal. Try it, you'll like it. ; ) Link to comment Share on other sites More sharing options...
Kurgan Posted September 27, 2003 Author Share Posted September 27, 2003 Originally posted by ig64 here are the cheats that i have collected from the forums and in-game intresting cheats: cg_debugHealthBars 1: shows health of player and enemies cg_draw HUD 0: displays HUD cg_fov: sets field of view cl_framerate: displays framerate cg_endcredits 1: displays end credits during gameplay D_npcfreeze: freezes NPCs G_saberanimspeed: sets saber combat speed g_knockback: set scale of npc knockback g_gravity: sets gravity level G_speed: sets speed level g_corpseremovaltime 0: no corpse removal playermodel: sets player character playerteam: sets player faction r_we: sets weather r_showtris: wireframe zoom: binoculars iknowkungfu: fists and 200 force npcs: alora assassin_droid atst atst_vehicle bartender bespincop boba_fett chewie cultist cultist_destroyer cultist_drain cultist_grip cultist_lightning cultist_saber cultist_saber_powers cultistcommando desann elder galak galak_mech glider gonk gran hazardtrooper howler human_merc impcommander imperial impofficer impworker interrogator jan jawa jedi jedi_random jedif jedimaster jeditrainer kyle lambdashuttle lando luke mark1 mark2 merchant minemonster monmothma morgankatarn mouse noghri nulldriver player prisoner probe protocol protocol_imp r2d2 r2d2_imp r5d2 r5d2_imp ragnos rancor rancor_vehicle rax rebel rebel2 reborn reborn_dual reborn_new reborn_staff reborn_twin rebornacrobat rebornboss rebornchiss rebornfencer rebornforceuser rebornrodian reborntrandoshan rebornweequay reelo remote rockettrooper rockettrooper_w rockettrooper2 rocks rodian rosh_penin saber_droid saboteur saboteurpistol saboteursniper sand_creature seeker sentry shadowtrooper snowtrooper stcommander stofficer stofficeralt stormpilot stormtrooper swamptrooper swoop tauntaun tavion tavion_new test tie-bomber tie-fighter trandoshan tusken tuskensniper ugnaught wampa wampa_vehicle weequay wildtauntaun x-wing yt-1300 z-95 alora_dual GranBoxer GranShooter hazardtrooperconcussion human_merc_* (*= rep flc bow cnc - for other weapons) lannik_racto (in the human_merc.npc file) Kyle_boss rosh_penin_noforce rosh_dark Tavion_sith_sword Tavion_scepter mutant_rancor npc list: /dir ext_data taunts: bow taunt flourish gloat weapons: echo WP_SCEPTER echo WP_TUSKEN_STAFF echo WP_TUSKEN_RIFLE echo WP_JAWA echo WP_TURRET echo WP_BLASTER_PISTOL echo WP_RAPID_FIRE_CONC echo WP_TIE_FIGHTER echo WP_ATST_SIDE echo WP_ATST_MAIN echo WP_MELEE echo WP_BOT_LASER echo WP_EMPLACED_GUN echo WP_DET_PACK echo WP_TRIP_MINE echo WP_THERMAL echo WP_CONCUSSION echo WP_ROCKET_LAUNCHER echo WP_FLECHETTE echo WP_DEMP2 echo WP_REPEATER echo WP_BOWCASTER echo WP_DISRUPTOR echo WP_BLASTER echo WP_BRYAR_PISTOL echo WP_SABER echo WP_STUN_BATON echo WP_NULL saber sith_sword Link to comment Share on other sites More sharing options...
Buffy Posted September 27, 2003 Share Posted September 27, 2003 you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land.. [/b] I did in SP in cheats mode but npc spawn boda_fett can not spawn redword say can not... and how can I be boda fett and how to turns on jetpack ? is jump key ? I did it in SP playermodel boda_fett but it become stroomtrooper . why ? I cant npc spawn "boda_fett" & cant play by "boda_fett" too.. please someone tell how ? Link to comment Share on other sites More sharing options...
Xelar79 Posted September 27, 2003 Share Posted September 27, 2003 I am not sure if someone has mentioned this or not, but when using desann my force pull/push is able to override the defenses other dark jedi (more so than any other model that I noticed). Perhaps it's my imagination, but I thought it was neat how I could force jump high into the air and pull up 10 reborn as if they were stormtroopers. Link to comment Share on other sites More sharing options...
Darth Stryke Posted September 27, 2003 Share Posted September 27, 2003 I have a question now. I am trying to get the Bryar pistol in SP and I use give weapon_bryar_pistol and it will not let me select it and it isn't in my weapon selection. Anyone know how to get it? I suppose I could just replace the blastech files with the bryar files, but I still want to keep the Blastech the same so that npcs still have it when they are supposed to. Link to comment Share on other sites More sharing options...
Avitor Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by ChangKhan[RAVEN] Well, a lot of the special animations unusual NPCs like the Rancor and Wampa do are completely AI-controlled, they don't go through the normal player-simulating control routines that most of the humanoid NPCs do. Basically, that means you cannot make them do their special attacks. The control an NPC thing was really just supposed to be a neat little gimmick (something thrown in to take advantage of the feature we added in JK2 of being able to remote-control a droid). But, one piece of good news - you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land. So, would it be possible to create a mod for a custom character model that uses a Fett-like jet pack? And would be possible to set that character model up so that it could use both the jet pack and Force Jump? Link to comment Share on other sites More sharing options...
AxVegetA Posted September 27, 2003 Share Posted September 27, 2003 I have a question. How do you do those kind of taunts when using rage or protect? The reborns do it when using rage, and jedi_random when they use protect. The pics of them are in JA official website, in gameplay, moves. I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens. The protect one looks very cool though. Link to comment Share on other sites More sharing options...
Darth-Ra Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by ChangKhan[RAVEN] The player model in cinematics uses the same console cvars as you do when you spawn into a level. So as long as the cvars have the proper values in them, you'll look correct in the cinematics. I think the cvars are g_char_model and g_char_skin? Something like that. And g_char_color_red, g_char_color_blue and g_char_color_green? Obviously, the best way to achieve this is to use the custom player menu to set the proper values and they'll propogate into the game correctly. I'm not sure, exactly, what you have to do to make a new playermodel available, but I'm pretty sure the existance of a valid playerchoice.txt in the directory is what the custom player menu uses to know whether it should list that model as a player model. I am not sure I understand I did however, achieve the goal of loading completely new models not part of the game into it through the npc spawn and playermodel console commands, the steps follow below: Well the only way that works in adding new models is not that hard, first i took an .npc file say luke.npc, then I edited it and gave it (in this example, I used a Mara Jade model from JO and made the changes to the npc, named the header of the npc to mara, and the Playermodel tag to the dir /models/players/mara [in this case just mara as in playermodel mara], then altered some of the attributes like force powers light and dark, and health and startup weapons, then saved the file as mara.npc...added it to ext_data/npcs in a new pk3 file, loaded JA, then typed in playermodel mara and it worked). Edited: I can load this and other models at a new level, and i can't make it load automatic each new level...Also when i do change to npc character model, save the game, then quit, then come back later, load it and it will be without textures...I still don't understand how to avoid these problems.. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 Why doesn't the corpseremovaltime does nor work for me? Link to comment Share on other sites More sharing options...
JediLurker Posted September 27, 2003 Share Posted September 27, 2003 Well, here's a challenge for you all. I've enabled dismemberment in SP using the desktop shortcut method and parts are flying. The problem is, they're flying a little too easily. Saber fights last seconds and boss fights aren't much longer. Is there any way to keep the dismemberment while toning down the damage? There probably isn't, but it never hurts to ask. Link to comment Share on other sites More sharing options...
AxVegetA Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by AxVegetA I have a question. How do you do those kind of taunts when using rage or protect? The reborns do it when using rage, and jedi_random when they use protect. The pics of them are in JA official website, in gameplay, moves. I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens. The protect one looks very cool though. Ahhhh.............somebody answer this. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 It does not work all the time. Link to comment Share on other sites More sharing options...
AxVegetA Posted September 27, 2003 Share Posted September 27, 2003 I found a new move (maybe some of you alredy know it) Its a two hand backslash. You have to do the normal backslash crouched. (crouch+back+atack) Seems more powerful. Simple. There is also an helicopter move, you have to press atack when your body is completely upsidedown when you jump back (back+jump+atack) There are a lot of moves that dont appear in datapad. Ohh, you can jump while doing a backslash or backstab and it turns into a forward air slash. I have seen some reborns do a cartwheel to the left, then to the right, in one move. And also they do some weird backslash. And there is also a combo when kicks are enable, you forward kick the enemy and inmediately a ground atack, it never fails and its very very fast. You have to forward kick (JO kicks) and quickly press forward+jump+atack. And please somebody answer this. Originally posted by AxVegetA I have a question. How do you do those kind of taunts when using rage or protect? The reborns do it when using rage, and jedi_random when they use protect. The pics of them are in JA official website, in gameplay, moves. I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens. The protect one looks very cool though. Link to comment Share on other sites More sharing options...
melianor Posted September 27, 2003 Share Posted September 27, 2003 Anybody wants 200 permanent force energy (tried this on Jedi Master setting)? in the console: playermodel kyle playermodel player there ya go Link to comment Share on other sites More sharing options...
IG-64 Posted September 27, 2003 Share Posted September 27, 2003 can i somehow make my model dissapear or at least move out of the way without canging the files? Link to comment Share on other sites More sharing options...
Flashblade Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by Buffy why ? I cant npc spawn "boda_fett" & cant play by "boda_fett" too.. please someone tell how ? If you really typed the above I advise you to try boba_fett! Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by AxVegetA Ahhhh.............somebody answer this. I already said, it does not work all the time. Link to comment Share on other sites More sharing options...
Stormtrooper X Posted September 27, 2003 Share Posted September 27, 2003 this is great! thanks everybody, especially Chang!!! Link to comment Share on other sites More sharing options...
IG-64 Posted September 27, 2003 Share Posted September 27, 2003 can anyone awnser me? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 27, 2003 Share Posted September 27, 2003 Originally posted by ig64 can i somehow make my model dissapear or at least move out of the way without canging the files? What do you mean? Link to comment Share on other sites More sharing options...
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