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Originally posted by Rad Blackrose

Wow, considering the fact that the saber is a complete piece of **** in JKII, kicks were relied on because you could create reliable combos with them.

 

I'm getting sick of educating relentlessly idiotic halfwits like you on why JKII was a failure in terms of saber combat. Waah! He's using PTK or GK! Cry more. Maybe Raven will take out all saber stances, revoke the force powers, and put away guns. All we will have is a whacked out blue stance with sabers doing 1 point of damage per contact.

 

Huh? I'm on your side, i can't stand the whinging that's happening. I used ptk all the time, I'm gonna live with it and not end up whining. Better to adapt than while your ass off so don't gimme that crap.

 

Most of these whiner's complaints go on like this -

it's not like jk2 - Cry Cry Cry

JA doesn't have my fav move from JO - Cry Cry Cry

I don't like this - Cry Cry Cry

I keep getting beat because of this move - Cry Cry Cry

It's laggy, totally not my fault- Cry Cry Cry

Random stupid thing that no one cares about - Cry Cry Cry

I can't adapt, which is all raven's fault - Cry Cry Cry

etc. etc.

 

I konw the saber is almost useless in jk2, I'm not saying it isn't, I'm saying don't start whining to the community that you can't beat anyone and then refuse to adapt to the new game

:mad:

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Originally posted by Prime

How long is someone going to be able to speed+absorb for? Their Force power is going to drop pretty quickly, especially considering any special move requires force power now.

 

With an energizer, they could hold it forever. FCs dont need to do any special moves, they just need to run.

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Originally posted by Agen_Terminator

Huh? I'm on your side, i can't stand the whinging that's happening. I used ptk all the time, I'm gonna live with it and not end up whining. Better to adapt than while your ass off so don't gimme that crap.

 

Most of these whiner's complaints go on like this -

it's not like jk2 - Cry Cry Cry

JA doesn't have my fav move from JO - Cry Cry Cry

I don't like this - Cry Cry Cry

I keep getting beat because of this move - Cry Cry Cry

It's laggy, totally not my fault- Cry Cry Cry

Random stupid thing that no one cares about - Cry Cry Cry

I can't adapt, which is all raven's fault - Cry Cry Cry

etc. etc.

 

I konw the saber is almost useless in jk2, I'm not saying it isn't, I'm saying don't start whining to the community that you can't beat anyone and then refuse to adapt to the new game

:mad:

This is exactly what is happening. The flip kick is removed, so just learn to adapt and get some new moves. Jeez. I had no problem with the kick per se, or a problem with people who used it because it was the most effective. Well, now other things will be effective. Why not take a little time to learn them. Flip kicks was not what made JO a good game.

 

Originally posted by traj

With an energizer, they could hold it forever. FCs dont need to do any special moves, they just need to run.

I do not play CTF, so you will have to bare with me :) But since now the red stance is more or less a one hit kill, won't that go a long way to dealing with a speed+absorb FC?
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Reason I posted this in this thread was I wasn't sure (and didn't think) it warranted a new thread and was relatively on topic of this (complaints).

 

I have to ask....why do the players who played JO and then go on to complain about JA think they're in the right? They remove this, they add that, this new "fix" destroys the game....yadda yadda blah blah. The most important point being this isn't JO, this is JA, from a technical point of view it may as well be a major mod for JO, from a gamers point of view, it's a new game requiring new skills and no whiners!

 

So many people complain about the game and say "n00bs will take advantage of this and use it"...I say, good for the so called n00bs! If it will allow them to score and they'll enjoy playing then fine! What gives anyone the right to complain about "n00bs" just because they're doing what they know how to do? I hear far more complaining from so called "l33t" players than "n00bs".

 

Isn't it time all you complainers faced this is a game for anyone and everyone to play, people will play how they want to play, no-one is right in how to play ESPECIALLY you people who go calling people n00bs, you are the worst players out there if a lot of people were honest acting like you know how to play the best...

 

And I guarantee some people will read this and want to argue against it...what's betting they're the "l33t" people who call others "n00bs"?

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Rad, I think 'it' does work. Haven't tried it myself yet but I heard some things.

 

Moving on. SP, FFA, NF Duels, Siege, Power Duels, and Guns are not my concern. I'm speaking only about the competitive FF/SO CTF community and the FF duel community. The rest might be fine, but these are problem areas and they need to be addressed.

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Let me enlighten you people:

I bought the game becuase i played jk2. No matter how bad/good JA, i will buy it. I believe it can be patched to be a good game and if not then rely on x mod and any other mods implementing an ounce of sense. Anyway moving away from 'reason's why i did and didn't buy the game'

 

No groudkills: no kicks to ground people,

There are other ways

Name them. The other point is, if you ever were grounded, you do a stupid spring up kick probably damaging the attacker more than you were damaged.

 

No kicks: I'm talking about real ctf, not some duel saber skiwackers on vacation from tatoonie. Real ctf, with clans: No kicks, ridiculously weak sabers, a spiderman wallstick, any old energiser or healer and you've got yourself a standoff. CTF is reduced to 'who can get the lucky kata first'

How you gonna clear the pad from the campers? You can't kick them off, they sure as hell won't walk into your kata. Maybe if you ask them nicely?

 

PS. the reason you hear more complaining from '1337' players than noobs, is because this game is perfect for the 'Dart Waders' and 'Luek skiwackers' who dool duel sabers to look like 'anikane from teh clowns'. This game is a dumbed down JO and i'm just constructively criticising for features to be returned (maybe just for ctf...i don care about your power duels and tffa, (cough...team kata whoring...cough)). Thats all.

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this may sound seminally retarded but...............all those people who are complaining here, why are u tryin to defer people from buying it cos we dont give two ****'s about ur opinion mate, ok a few things are screwed or not implemented but hell i dont care its ****ing STAR WARS MATE. btw im from uk im goin out at 8 am and buyin this game. AND I THOUGHT SHADOWS OF THE EMPIRE ON n64 WAS GOOD. oh yeah that and rodland on the amiga.

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Well then, by what u say even if u had the old style kick u could ground kill as they can do the jump up kick.

 

but u can still know people to the ground, force pull and push work quite well if u time it right an they dont have Absorb on.

 

the Staff kick does the job too.

 

so u have to change your tactics a bit, whoopie.

 

im glad they chage things, whats the point of buying JK2 a second time for some new sabers??

 

its still a bit to close to JK2 for my liking, feel liek a add on pack, but if u put back all the things from JK2 and take out the new stuff in JO it will just be JK2 with Duel and staff sabers aswell.

 

would not worth my £30 in that case, i'd stick with JK2, but JK2 was flawed and i was hoping they would get it right this time round, and they seem to be going in the right direction to me.

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HI all !

 

 

When i first played JK:JA, I thought to my self, WTF is this ?? then i decided to give it a give it a day. I played it for quite a few hours now, and i am thining of getting it replaced for a pac man game (it takes much more skill and knowledge to play it). I have to say that the game play (talking bout MP) is totaly f***** up, and i have to say all the new "cool" moves LOOK kinda nice, but when it comes to using in a FF/SO combat, they just don't do what i expeced it to do, when i bought the game. This game was suposed to be a sequal to the JEDI KNIGHT seires, yet they somehow mannaged to make a step back in the series. So if it is a sequal then most of the players in JK: JA played the JK2:JO. There for if a JEDI knight was able to do special moves without using force, then how come a few years after that, he uses force to do them :confused: . And if a JEDI knight was able to use GK's PTK's kick's, did he forget how just few years later, guess the JEDI aren't that good after all. ANd to concentrate on FF/SO CTF combat, its like some of you said use speed and absorb, get a energizer and you are home free, sounds kinda boring. Even if that is so, at least in a previous version of the same game (JK2:JO) the returnes were able to get the cappers by using a combo of rage and speed forces, while doing a red DFA which was a good way of stoping cappers, but now no more DFA's as spee+rage takes all of your force.

 

 

---------------------------------------------------------

 

 

Once again i say this is suposed to be a sequal. Yet raven took away most of the things that made JK2: JO MP legendery, and added some new uselles stuuf into it.

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Originally posted by Comm539

No matter how bad/good JA, i will buy it.

That is a silly attitude, isn't it?

 

Originally posted by Comm539

No groudkills: no kicks to ground people,

 

Name them. The other point is, if you ever were grounded, you do a stupid spring up kick probably damaging the attacker more than you were damaged.

But if you are "l33t", then you should be able to kill them. So what if people can defend themselves when knocked down now? Learn to kill people in other ways. Does winning depend on your opponant lying on the ground?

 

Originally posted by Comm539

I believe it can be patched to be a good game and if not then rely on x mod and any other mods implementing an ounce of sense.

Like admin mods? Then we can use empower to get us victories! :D

 

Originally posted by Comm539

No kicks: I'm talking about real ctf, not some duel saber skiwackers on vacation from tatoonie. Real ctf, with clans:

Ooh. Real CTF. The Man's game. All the other game types are for pussies! CTF shows what a big tough guy you are. And clans! CTF would be nothing but noobs without clans!

 

Originally posted by Comm539

PS. the reason you hear more complaining from '1337' players than noobs, is because this game is perfect for the 'Dart Waders' and 'Luek skiwackers' who dool duel sabers to look like 'anikane from teh clowns'. This game is a dumbed down JO and i'm just constructively criticising for features to be returned (maybe just for ctf...i don care about your power duels and tffa, (cough...team kata whoring...cough)). Thats all.

If JA is really dumbed down JO, they why not go back to JO? If JO has everything you want, like kicks, then why waste your time with this game? JA is for newbs and kata whoring. :)

 

If newbs are scoring some kills in the game, so what? I mean, if you are getting beaten by newbs like Dart Waders and Luek skiwackers, perhaps you are not "leet" afterall. What kind of good player can't adapt and learn new skills?

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pac man = bestest game in the worlds

 

and the person that replied to traj's speed absorb kata comment

 

you might wanna try playing some ctf and realize that a speeder can finish going around ctf_bespin 5 times before you finish running/rolling it once

 

and the objective of the flagger like traj said..is to STAY ALIVE..not run into a bunch of opposing team dudes and try to kill them all yourself

 

and to this prime guy, fyi xmod has no empowerment

 

it's not a "pick on f*gs mod"

 

it's for real admins that ADMIN

 

it also has options that benefit the PLAYER..not necessarily the admin

 

ex. locking and randomizing teams..

switchin ppl to a certain team

quickened death falls

 

why do you think every saber only CTF server in 104 has it?

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Originally posted by Jello123

pac man = bestest game in the worlds

No argument here.

 

Originally posted by Jello123

and to this prime guy, fyi xmod has no empowerment

Ah. Never heard of x mod, but I tended to stay away from JO mods in general of reasons I'm sure you can understand. I assumed that the "x" in x mod was generic, as in, any of those mods. My mistake. :)[/b]

 

Originally posted by Jello123

it's not a "pick on f*gs mod"

Excellent!

 

Originally posted by Jello123

it's for real admins that ADMIN

Sounds good.

 

Originally posted by Jello123

it also has options that benefit the PLAYER..not necessarily the admin

We needed more like those.

 

Originally posted by Jello123

ex. locking and randomizing teams..

switchin ppl to a certain team

quickened death falls

Sounds reasonable.

 

Originally posted by Jello123

why do you think every saber only CTF server in 104 has it?

No idea. When I saw all those mods in JO, I assumed most of them were run by 12 years olds who needed a power trip. And I never play CTF, I always considered it kind of newbish :) j/k.
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Originally posted by Prime

Like admin mods? Then we can use empower to get us victories! :D

 

Ooh. Real CTF. The Man's game. All the other game types are for pussies! CTF shows what a big tough guy you are. And clans! CTF would be nothing but noobs without clans!

 

did he ever say it was the man's game? and when did he ever say the other types are for pussies? what he is simply saying is that s/o ctf is now completely ruined due to the inability to kill people who have a supporter with them. for example, have you ever seen an fc who uses protect and has two energizers with him? it is IMPOSSIBLE to kill a skilled FC without kicking them off a ledge. believe me, go to ctf_yavin in JO and try it. the only possible way is kill the supporters , drain the fc, and now that the fc will put absorb on, kill him without giving him enough force (pulls/pushes/grips) to put protect on, ALL while hoping the supporters do not make it back in time to energize him so he can put protect back on. does that sound too hard to pull off as the fc? well, as a PART TIME fc in JO s/o ctf, it is second nature to me. as a near full time returner, i can tell you that it is CRUCIAL to kick the fc down and kill him quickly. now, i won't hold you to the assumption that you do know what it is like, considering it's obvious you've never spent much time in s/o ctf (not a cutdown, just the obvious). but the fact is, s/o JO can get VERY frustrating when trying to kill a protected fc. but now? with saber damage down, no kick damage, and virtually no way to kick an intelligent fc down without him countering it? i CAN'T even begin to imagine the frustration.

 

and finally, if you had any experience in s/o ctf in jk2, you'd know that xmod is not a mod for empowerment, in fact, i don't even think xmod INCLUDES it. the ffa mods created empowerment for frustrated admins. xmod is simply a mod that, in JO, created 'smart suicide', where when you /kill yourself the person who inflicted the damage OR kicked you off the edge will get the deserved points. not only that, but later versions went on to fix multiple bugs in combat. it is an absolutely AMAZING mod, and it really annoys me to see you make assumptions due to the countless ffa mods you've seen. so, in conclusion, this post is not meant to flame anyone, just to give you 1% of my experience in s/o ctf to allow you to MAYBE understand how impossible JA has made my favorite mode.

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some of you div,rk people know who i am(scar you should). i agree with everything that has been said here that relates to SO CTF/SO FF being turned to ****. everything that required precision and skill in jk2 is gone, replaced with *press k dool me* noobs(which there were quite alot of in jk2). RAVEN, all you need to do is make a patch that puts most of the combos from jk2 into jk3 like gk, ptk, pk. those moves were essential to SO games.

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Let's give it a few days/weeks, okay?

 

It's not JO. You can't assume that you can use your old JO tactics, moves and combos to dominate in JA. It's different.

 

I've heard that there are some mad combos in this game. Dunno what they are (because it's a "secret" :swear: ), but some day I'll find out (still waiting for the game).

 

Nobody knew about ptk/gk's when JO came out. Same thing with JA. I'm sure there are quick and efficient ways to beat the crap out of people, they're just not the same as they were in JO.

 

Let's not turn JA into one of those backstabbing "1.04 basejk" servers where a 12-year-old admin pwns unsuspecting visitors with his l337 2880-degree yawspeed-spinning pull-backstabs...if you know what I mean? It's not 1.03, it's not Jedi Outcast.

 

I want to see what this baby can do. :)

 

PS. And for all the 12.000 "THIS GAEM SUXKS I can't Be teh YODA!"-whiners who are about to post atm. : shut up. Nobody cares what you think. If you want to DISCUSS, fine. If you want to WHINE, do it somewhere else. :mad:

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Originally posted by Kurgan

People who played the illegal beta just shot themselves in the foot IMHO.

 

You gave yourself expectations of the game that were unrealistic and set yourself up for disappointment. NO SYMPATHY FOR YOU!

 

Anyway, Kicks are still in the game, according to Raven, it's simply a server option (look at the documentation for the Win32 dedicated server).

 

As to ground attacks, I don't know, I haven't tried. But look in the "moves" section in MP help (in-game).

 

As to the sabers being weak, you do know that the saber only game modes have weaker sabers by default? You can change this by using the Saberdamagescale cvar.

 

Raven did this ON PURPOSE because people complained so much that the sabers in FFA/CTF (with other weapons) were too weak, but the sabers in Duels weren't weak enough (duels needed to be longer). It could very well be that the same logic applies to "Saber Only" mode, so change the cvar to your liking.

 

The console is a wonderful and powerful thing, and if used properly to its potential, I think a lot of these complaints will disappear.

 

Hope the servers agree to a unique form of settings.

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Originally posted by scarlet

did he ever say it was the man's game?

I took "I'm talking about real ctf...Real ctf, with clans" to mean that CTF is where it was at. As in, that is where the l33t players play.

 

Originally posted by scarlet

and when did he ever say the other types are for pussies?

I get that impression with statements like "not some duel saber skiwackers on vacation from tatoonie" and "i don care about your power duels and tffa, (cough...team kata whoring...cough)" and so on.

 

Originally posted by scarlet

now, i won't hold you to the assumption that you do know what it is like, considering it's obvious you've never spent much time in s/o ctf (not a cutdown, just the obvious). but the fact is, s/o JO can get VERY frustrating when trying to kill a protected fc. but now? with saber damage down, no kick damage, and virtually no way to kick an intelligent fc down without him countering it? i CAN'T even begin to imagine the frustration.

I do not know a lot about CTF because I don't play it. I am not arguing that CTF doesn't have any issues. I'm saying that many of these issues aren't "bugs", they were consious design decisions. I am arguing that it is too early in the game to know what all the effective strategies are for S/O CTF and S/O FF. A day after release have we found out everything there is about the game? JA is a different game than JO. The rules are different. I am arguing that it may be too early to fly off the handle and declare JA a complete disaster. As for weaker sabers, as Kurgan has said this is for the sabers only style, and a cvar is made available to adjust this to peoples' liking. Apparently kicks are available with a cvar. There may be solutions out there, so why are people getting so upset and demanding a patch to do something that they be able to do themselves?

 

And if JA CTF really can't be saved and all the skill and precision is gone, then why not migrate back to JO? It has the kicks and skill you want, right? Is this not an option? If JA is so awful, don't play JA! I'm not saying this to get rid of you all, I'm saying this because it seems to be what you really want.

 

Originally posted by scarlet

and finally, if you had any experience in s/o ctf in jk2, you'd know that xmod is not a mod for empowerment, in fact, i don't even think xmod INCLUDES it. the ffa mods created empowerment for frustrated admins. xmod is simply a mod that, in JO, created 'smart suicide', where when you /kill yourself the person who inflicted the damage OR kicked you off the edge will get the deserved points. not only that, but later versions went on to fix multiple bugs in combat. it is an absolutely AMAZING mod, and it really annoys me to see you make assumptions due to the countless ffa mods you've seen. so, in conclusion, this post is not meant to flame anyone, just to give you 1% of my experience in s/o ctf to allow you to MAYBE understand how impossible JA has made my favorite mode.

As I stated above, this was a misinterpretation on my part about what he ment by "x mod", and admitted it was my mistake :)
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y0u ppl R fooLs, if U were a 1337 players like me N my clan U would know that SO/CTF is enhanced 100 fold.

 

siNce I am 1337 i will explain - line up all your team in a row and when teh FC comes running by everyone do super kata at once and saber shred him to bits and return flag then /kill.

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