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Yah yah... Agree'd media... Game will have less servers then jk2 does ... my estimate in 2 months.

 

Raven tried to make "everyone" happy -- and you damn well know u can't please them em all. So now just about everyone is far less then satisfied with the game instead of just a few groups being unhappy. Hopefully they decide who to make happy in the next 30 days so i can take the CD back.. GG; bring on UT2k4

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Hi. I play so/ctf/ and I would like to make it clear i am NOT here to flame or call anyone "n00bs". I am simply here to ask the game developers to fix a few things with my beloved game type. I would like to see the kick, force combos, and overall force usefullness increased.

 

 

Thank you.

 

 

ps vgfstfugtfoffsgffu

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Originally posted by {DHU}Screed

Companies like Raven have only shown me that they make games for money.

That is the primary concern certainly, which does not make them evil, it means they are trying to put food on the table. Much as they like working on games, no one is going to work for free :) Also, Raven is a contactor to Lucasarts in this case. They are given a set budget and guidelines (like "we want a hardcore online game" or "we want a Jedi game that can be enjoyed by the casual gamer") by LA, and they try to make the best game they can with the specified budget. They have freedom to work within that framework, but they also have restrictions.

 

Originally posted by {DHU}Screed

Raven gave up on Outcast after 1.04.

Actually, they did nothing of the sort. As the contractor it was not Raven's decision in the first place to make patches for JO. It was Lucasarts. Raven could go to Lucasarts and suggest that a patch is needed, but it is up to LA to say yes or no, and most importantly, provide the money for Raven to do it. Besides, it would be illegal to continue to work on the game without Lucasarts permission.

 

Originally posted by {DHU}Screed

Half the reason Outcast died is b/c Raven gave up on fixing and enhancing it.

The reason Lucasarts decided to to stop putting out patches was because it already had Raven working on JA. Again, Lucasarts has a finite budget for JO and JA, and Raven only has a certain number of developers and resources. They couldn't both continually put out patches and complete JA at the same time.

 

Originally posted by {DHU}Screed

It's not always about the benjamins is what im trying to say.

And if you look at the Raven dev reviews and diaries, you will see that most of them absolutely loved working on this game. For them it wasn't all about the money. The fact that there were no patches after 1.04 has nothing to do with their love of JO (or JA for that matter).

 

Originally posted by {DHU}Screed

You create a large and very loyal fanbase by always fixing and enhancing

But that isn't the only way to build a loyal fanbase. You can also build it by making a great game or series of games. Would you agree that the number of games out there that are constantly updated is relatively few? But yet there are many series that have a loyal fan base. The JK series is obviously one that is loved, even after JO, and likely will be after JA (I'm including both SP and MP). You can decide for yourself whether this loyalty to Raven and LA is warranted, and whether you want to support their games.

 

Originally posted by {DHU}Screed

not reaching a point of mediocraty and calling it quits, like Raven did with Outcast.

You are certainly entitled to you opinion that JO was mediocre, and there are legitimate problems with it. But judging by the general fan response (especially SP) and the glowing reviews, I think Raven was probably pretty happy the way it turned out, and it is probably safe to say to a lot of people JO was a big success. Both sales-wise and response-wise, JO is one of the better games out there.

 

Originally posted by {DHU}Screed

Multiplayer games always need patching.

It is always great for games to be improved, but at some point companies have to decide to move on and spend their finite dollars on something else. In this case, LA decided to focus its money on JA. Personally, I'm happy they did :)
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Originally posted by kazesan

This thread is out of control. First of all everyone calm down and second of all stop calling people n00bs since you got the game yesturday. Oh wait you "rented" it first.

 

I have played all gametypes for JA. They all seem fair. Heres an idea on how to catch an FC on FF CTF. Shoot him. Wow that is impossible. Use rage or speed and chase him. Once close enough shoot him with a strong gun.

 

Also it takes the FC longer on most maps to cap. If you played JA CTF you would notice. Bespin isn't in the game anymore so it is irrelevent. CTF is fair. If people can learn how to deal with enemies anyway.

 

Oh wait you play SO FF CTF. Well you suck then. If you have one person slowing the FC down the other person can promptly kill them with a staff or dual sabers or red stance. Pull stops absorb for a sec. In that sec you can swing and kill people. Not that hard. I think SO ctf is a bunch of crap anyway. All the strategy is gone. No proper defense, no proper assaults. Where are the snipers? Where are the intricate detpack and trip mine traps?

 

If you want to play SO FF do it in TFFA. Or you could find a REAL clan game and start playing siege.

 

Most of all stop complaining. Never expect anything from a game until you've played it. You really don't have a right or reason to badmouth a game because you don't like it.

 

shoot them with a gun in s/o ctf? wtf... gtfo

if you ever played competively in s/o ctf you'd know there is detailed strats, defences, positions, capping routes, etc. so stfu

"play a real clan game"? fu tool

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Originally posted by darth_michael

who the hell are you people, and why are you so angry?

 

anyways, it's now obvious to me who i'm dealing with (in fact, i knew this before i even posted my last message. hence, my hesitance to post...), so i'm just going to short circuit the rest of this argument by saying this:

 

there are clearly two different types of people playing this game. on the one hand there are the people who only care about the scoreboard (pssst! that's you guys!) and will do whatever it takes to move their name up on it. on the other hand, there are the people who want to play the game for the fun of playing a STAR WARS game (that's me!) who don't give a rat's ass what the scoreboard says, and are more interested in the SPIRIT of the game itself. like some others have pointed out, i didn't buy a STAR WARS game to spam stupid ass one hit kill pseudo-moves that will net me kills as fast as possible. i bought a STAR WARS game because of the lightsabers and the acrobatics and whatnot. THAT's how i want to play. THAT's what makes JEDI KNIGHT unique among FPSs.

 

so the question in my mind is: why are YOU playing this game? from what i can tell, all you're interested in is discovering the path of least resistance to maximum kills. fine. but then doesn't it make more sense to go play quake and spam the spacebar while firing your railgun/rocket launcher at everything that moves? that's about as simple as it gets. PLUS, that's what quake was DESIGNED to be like! unlike in JK/JA, you're not contributing to the decay of the SPIRIT of the game when you play like that in quake. but when you bitch and moan in JA to the point that the devs actually listen to you, you take a game that had an awesome, unique premise to begin with and turn it in to another quake/UT spamfest clone. i don't know about you, but i didn't buy a STAR WARS game with LIGHTSABERS and BIG JUMPS to repeat the frigging quake experience. i was done playing quake-style games nearly a decade ago.

 

anyways, ultimately i'll reiterate what some guy said awhile back: CTF is "broken" now, in your minds. fine. since i don't play CTF, i don't care. but if it does need to be changed, i pray to christ that ONLY CTF gets changed, and that they leave everything else the same. i don't want game-sweeping changes that promote the playstyle you guys are talking about. so if they can't fix CTF in JA the way you want it without breaking everything else, then just stick to JK2 CTF and leave JA alone.

 

and, incidentally, maybe we saw different movies, but when that forcefield came down, i didn't see Darth Maul flip-kick Qui Gon 20 times intil he fell down, and then DFA his prone body or knock him off the edge. i saw a "real" saber fight. if i'm not mistaken, the killing blow was a regular parry, followed by a stab to the gut. no force-push-pull-kick-grip-flip-throw-stab-stab-kick-grip-stab-flip-push kill.

 

exactly our point. change s/o ctf. did we EVER say anything about changing your modes? no, so be quiet and post in regard to topics that have an effect on you. why would you care about what goes on in ctf when you can choose to go to an ffa server?

 

i don't know how many times i've told people this, but in order to kill a good fc with good protection in ctf, you must use things other than just running and sabering. it is essential. now please, don't talk about 'cheap kills' because the fact is we play to find the best way to kill and survive, and maybe we aren't roleplaying (personally glad we're not), but that is up to us, not you. now leave us alone unless you have something useful to contribute regarding CTF.

 

and, like you, we are (or were) excited about JA. what if raven put back in even more 'cheap' moves for us to use in the game, and did it for all modes? you would be complaining, as we are now because these 'cheap' moves are the only thing that allow us to kill protected fcs. now, if raven left it like this, would we go to nf boards and cry about people like you complaining? no.

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Originally posted by kazesan

Oh wait you play SO FF CTF. Well you suck then. If you have one person slowing the FC down the other person can promptly kill them with a staff or dual sabers or red stance. Pull stops absorb for a sec. In that sec you can swing and kill people. Not that hard. I think SO ctf is a bunch of crap anyway. All the strategy is gone. No proper defense, no proper assaults. Where are the snipers? Where are the intricate detpack and trip mine traps?

 

If you want to play SO FF do it in TFFA. Or you could find a REAL clan game and start playing siege.

 

you obviously haven't thought this through, because the person pulling him when he's absorbing will be giving him force, allowing him to heal and use speed. not to mention a guardian who can heal and attack the attackers. finally, do you realize how hard it would be to perfectly synchronize one person pulling and the other sabering?

 

and please, we DO NOT CARE about your gametypes. if you don't think s/o ff or s/o ctf interest you, then stay the hell out.

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Originally posted by C'jais

You don't like JA, fine. Your loss, not ours.

 

exactly, the s/o ctf community and ff duel community's concern. thank you for pointing out what we've been saying to you this whole time. and we didn't mean we didn't like JA, we meant we didn't like our gametypes. have you seen a SINGLE member of the s/o ctf and ff duel community saying they like the game? it IS our loss, not yours, and it is ours to deal with by protesting to raven.

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Finally they seem to get the message that we want the stuff thats in JO in JA FOR CTF GAMETYPE ONLY. Even make it serverside selectable. So many people intefer with a cocky impression that they know s/o ctf and really no ****all.

I hope Ravern decdes soon too, coz teh gurantee runs out in 12 days >:

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Originally posted by Rad Blackrose

Kurgan: Saberdamagescale is a solution, I will give you that, but what about those who fail to implement it?

 

Here's a thought: host your own server - set it up how you like. Don't have the time, money or interest? I say, put up or shut up.

 

Then there's those of you who insist on calling every other player online a "n00b" and not worthy of sharing your bandwidth. Guess what folks, it's called multiplayer for a reason. Don't like the community you're stuck to play with? Go outside and fly a kite.

 

I swear, some of you people act like you're paying a monthly subscription fee to play MP online. Grow up.

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Originally posted by scarlet

exactly, the s/o ctf community and ff duel community's concern.

 

Yes. Now suck it up and move on, or stop your incessant whining and calmly state what you'd like to see fixed - without flinging sh*t at the fan.

 

The problem is that you think you all have a right to play the game the way you want. So what if you can't play s/o CTF the way you used to - play something else if you don't like it. You didn't see people complaining when the saber's damage was lowered from JK to JO, because it was a completely new game, with new rules. And people adjusted.

 

Now we're here with JA, and suddenly you think it's not a new game, but rather, an "upgraded" version of JO and that means everything must work just like before. But it doesn't.

 

I don't know what Raven intends to do about this problem (and trust me, I can see that you have a problem), but in the meantime, I'm not going to sit on my bum and whine here all day long. As an example, because I don't care for dual and doublesabers, I'm now tempted to pick up guns. That's how it goes.

 

But you will not come in here and troll every-f*cking-thing in sight and behave like spoiled 13 year olds on a senseless trick-or-treat rampage. That's pathetic and solves nothing.

 

Oh, and here's a tip: If you want anyone to take you guys seriously (not to mention Raven), stop using those silly internet acronyms like "stfu", "u" and "gtfo".

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Maybe Raven will never make another Jedi Game. I mean everybody here has their blood boiling about the ctf feature. You guys cant expect the game to be perfrect over night can you? Some of the posts only make me laugh. I cant be bothered to say which ones, but those of you probably know who you are. Go outside, drink a beer, meet with friends this game hopefully is not your life and by the time the next Jedi game comes out this one will be obsolete (shiver in your pants because hl2 is supposed to be here). I have no intention to put any of you down but come on its just a no-brainer game. Swing the saber, hope to hit. Push the guy of the ledge (ohh there are many) and get the flag. How many of you think, really think about how you SHOULD play the game, what you/your teamates should play/kill/protect, no strategy whatsoever, up to now at least.

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Well, last night I played some ff/so ctf and I'm not too happy with it. Most of you people know myself or my clan (http://x.fragism.com). From a players standpoint this game type is now very boring. I found myself running after the FC on the hoth map for the entire duration of the map. I believe I killed them perhaps 2 to 3 times before the map was over. Translation: It will be impossible for an organized returning team to return when the defending team has 1 healer and 1 energizer. Without the ability to corner a FC and knock them down it is near impossible to kill them with a easily avoided kata, etc.

 

Possible solutions aside from patching:

 

1 - Set both team heal and energize to max level 2 (or disable them all together)

2 - Consider playing a more restricted Force Type (Jedi Knight instead of Master)

3 - Design maps to be more restrictive for flag holders so there is less places to run.

 

Seeing as I don't like any of those solutions, my own would be patch the game when the SDK is released. I plan to add the ability to kick back into JA with the new xmod (toggled by cvar). Along with all the other features from the old xmod.

 

I'm sure I will catch a bunch of fire from the community, but to tell you the truth I didn't start modding for the community. I started modding to make the game work the way I thought it should. I do think there are major issues at this point with competitive play.

 

On another note... I love powerdueling. I think they did a great job at developing a game where this mode would be possible. I can deal w/o kicks here and I think this shows that kicking has it's place in the game types. Hopefully the SDK is released soon and I can get to work fixing the things I think need fixing. I am always up for suggestion of course.

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Originally posted by =X=Master HeX

I plan to add the ability to kick back into JA with the new xmod (toggled by cvar).

 

I get the feeling it's not kick per se you want back in the game, but rather, some way to knock down an enemy - am I right?

 

Because if that's the case, you could just as well ask for the push and pull to knock down more frequently, or ask for an increase in saber damage altogether in s/o games that aren't duel.

 

Just my thoughts, good post btw.

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Because if that's the case, you could just as well ask for the push and pull to knock down more frequently, or ask for an increase in saber damage altogether in s/o games that aren't duel.

 

The increased damage deal never sat well with me. I like to have the feeling that my saber does just as good in dueling as it does when I bring it to a ctf map.

 

From what I understand push/pull will knock a player down if the attacker (person who pushed) has a higher force rank then the defender (person being pushed). When the defender has absorb on it really doesn't even matter what their push/pull rank is either.

 

Yes, what we need is some way to knock down an enemy tho. Another large issue is the ability to spring up has become more user friendly. This makes it too easy for a knocked down person to avoid an attacker. In fact now they can return the knockdown with some good aim. I suppose this is a fair trade for removing the ability to roll to avoid certain doom.

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Push pull and fc with absorb WILL NOT knowthem down, it'll slow them slightly, but power them up to speed off again. No offence, but the s/o ctf community has been playing since the release of JO. If things were as simple as pull him and he falls over, then there wouldn't be any complaints. The s/o ctf community knows whats wrong and knows what needs fixing. Not one, not one ctf player (in a clan, not anikane Wader who played ctf once) has said that JA has made ctf better, more of a challenge etc. They all say ja has RUINED s/o ctf.

 

To restate, we do know what we're doing and as it stands in JA, there is no way to kill an fc with an organised team.

To the push pull knockdown frequently: that just means annikane wader pull whores and constantly knocks down the fc. Kicking required skill to catch up, timing and actually hit (after the fc dodges) and also the direction. Its the the most skillful part of the game, but i reckon it takes more skill than pull whoring.

 

But once again...this doesn't concern other game modes. We just want the feature to choose to have the JO stuff on or off, like hex wants to do in x mod, but make it an official release patch.

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