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WIP(Academy): Lightsaber Claws/Hilt


Psynex

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Ok all, check out what I found out how to do!

 

dual tri-saber blades

 

JA has THE best options for editing sabers now....so many to choose from. I expect more people will take a higher interest in making saber hilts.

 

And now the custom hilt to make it more normal that not a single cylinder shaped saber could emit more then one blade:

 

saber-claw hilt (gauntlet)

 

I'm not the best skinner, and that was just a one hour job. I plan to polish the skin, and reorient the saber so it looks like it is attached to the back of the hand of the characters.

 

I've already thinned out the blades of the saber and made them all the same size as well. More screens as they come.

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Yea, it does make for unbalanced gameplay. That's why most sabers would need to be playtested. That is unless raven made it so only one blade was actually detected. I don't know if they did though considering you can set attributes to sabers to allow them to block any or all force powers.

 

Just make sure if you want a fair match to make the server pure.

These sabers would be fun for single player though.

 

Maybe I should post screens in the skinning forum and see if anyone wants to make a skin or two for this. More as it develops.

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Single player and multiplayer are both selectable. There's no need to make two different folders for them anymore.

 

And no, it's not just a saber texture mod. You can have up to 8 blades by appropriately naming a number of tags....tag_blade1, tag_blade2, tag_blade3, etc...

 

I found the easter egg the other day and am writing a tutorial explaining all the great new saber mod features we can play with.

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very well done. if you don't want it to be throwable when you make the .sab file set the saber throwable variable to 0 :p

 

taken from my .sab file for maul's saber

maul_saber

{

name "maul_saber"

saberType SABER_STAFF

saberModel "models/weapons2/saber_maul/saber_w.glm"

soundOn "sound/weapons/saber/saberon.wav"

soundLoop "sound/weapons/saber/saberhum4.wav"

soundOff "sound/weapons/saber/saberoff.wav"

saberColor random

numBlades 2

saberLength 40

saberStyle staff

throwable 0

singleBladeStyle fast

singleBladeThrowable 0

brokenSaber1 brokenstaff

brokenSaber2 brokenstaff

twoHanded 1

}

I transfered the sickle sabers over to JA and they work wonderfully.

shot0122.jpg

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