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Ragdoll physics in MP works!


Kurgan

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Thanks to some help from ChangKhan, I've gotten ragdoll physics to work in MP.

 

Here it is (for those who haven't already discovered it):

 

\broadsword 1

 

That's it (client side), and it's done!

 

Now make a kill and before they respawn, you can push or pull their body around, plus they will fall more loosely and lean against walls and such.

 

Adds a little bit more realism to the game. ; )

 

Turn it off and they will clip through walls and act like a mannequin again.

shot0247.thumb.jpg.bb6f418babddf84c0e4ced3279362f14.jpg

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There are at least a half dozen broadsword cvars. Type "broadsword" then hit TAB to get a list. I messed around with various settings for all of them (not just 1 and 0, it doesn't always mean on or off), and the only thing I can do is make it worse, nothing better.

 

"broadsword 2" turns off death animations and does straight ragdoll, and it's quite ugly.

 

I can't understand why this is so half-assed, both in SP and MP. Bones are rotated the wrong way, and it doesn't do it fast enough, causing those clipping errors. A result of LEC rushing the game out the door? If so, does anyone know if Raven has plans to patch it?

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Lol... complain complain. I use broadsword 1 and (I think) this turns them all on to the default setting.

 

It looks better than nothing at all, which is what you got in JK2.

 

You can't push a body around if the person has already respawned (in MP) btw.

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yes, the rag doll bones are very very poorly done. raven should have atleast added a karma editor so that people could fix their own mistakes. Take Raven sheild for example thje original karma files were extremly stupid and caused retarded deaths (like in JA) But Their company included a file that controled the bonestructure of the models so that they could be edited. And thanks to that one file it saved me from having to throw ravensheild away.

 

in a patch raven needs to include ALL CHEATS. And a way to edit the karma effects.

 

ive seen legs twist the wrong way around. ive seen halfs of bodys sitting upright when cut off. ive seen bodys lying on the floor vibrating as if it was being shocked by electricity. right now it looks worse that the scripted deaths were hands and arms still move whne cut off. Karma effects in this game were supposed to be cool NOT somthing you would try to avoid.

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Erm, Wertdagf, JA doesn't use the Karma physics engine, it uses some proprietary stuff that Raven made using GHOUL2.

 

Kurgan, I'm not asking for Karma or Havok, I'm just asking for something that doesn't screw up.

 

Pushing and pulling bodies would require server side changes, because a client with ragdoll could push someone and everyone without ragdoll would be seeing strange effects. Same goes for pushing of items, which I think was taken away for gameplay reasons, but what's lame is it's part of the fun... The original JK had that, and it was great.

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