wedge2211 Posted October 22, 2004 Posted October 22, 2004 Looks most excellent. I can't decide which would look cooler for a pistol-carrying walking animation--holding the gun pointed downwards by 45 degrees or up by the right ear, pointing up...
Hellfire Jedi Posted October 22, 2004 Posted October 22, 2004 mmm...improving. it looks like it clips abit though. maybe add some torso motion? i don't know if animation blending is used ingame though...so yeah.
graves Posted October 23, 2004 Posted October 23, 2004 Nice, it looks a lot better than the first. Dragon > XSI:D
Thrawn42689 Posted October 24, 2004 Posted October 24, 2004 I've been having fun with it too. Woo yay!
Lil Killa Posted October 24, 2004 Posted October 24, 2004 The guns in shots 2 and 4 look a tad too big.
Cazor Posted October 24, 2004 Author Posted October 24, 2004 that's due to perspective, LK. look at how much smaller the gun in their hand that is farthest away from the camera is. haha wedge, his head is titled for aiming... but that would be cool to see.
Lil Killa Posted October 24, 2004 Posted October 24, 2004 Originally posted by Cazor that's due to perspective, LK. look at how much smaller the gun in their hand that is farthest away from the camera is. haha wedge, his head is titled for aiming... but that would be cool to see. I know how perspective changes size... I thought about that before I posted. If you look at both guns in both sets of hands you can see the handles are almost covering the outside of the player model's hands. It should be scaled down to fit snugly inside the hand
Lil Killa Posted October 24, 2004 Posted October 24, 2004 Originally posted by Cazor FIEN. thrawn, fix em! =/
Cazor Posted October 24, 2004 Author Posted October 24, 2004 w...what... now you dont want them fixed?
Lil Killa Posted October 25, 2004 Posted October 25, 2004 I want them fixed but it seemed like you were throwing a fit........
Thrawn42689 Posted October 25, 2004 Posted October 25, 2004 I wouldn't call that a fit, more a facetiously bitter concession. I think I may have invented a new word or two there, but you get the idea. Anyway, I'll try to fix them. But bear in mind that I can't see the hands when I'm scaling the guns, so it's a mite difficult.
Lil Killa Posted October 25, 2004 Posted October 25, 2004 Originally posted by Thrawn42689 I wouldn't call that a fit, more a facetiously bitter concession. I think I may have invented a new word or two there, but you get the idea. Anyway, I'll try to fix them. But bear in mind that I can't see the hands when I'm scaling the guns, so it's a mite difficult. It's the same way with saber hilts.... I've gotten up to 7 exports before I got the scale right....
Cazor Posted October 26, 2004 Author Posted October 26, 2004 haha... nah... i was just done. it was thrawn's turn.
Cazor Posted November 17, 2004 Author Posted November 17, 2004 salvy's making the orignal matrix neo.
Cazor Posted December 3, 2004 Author Posted December 3, 2004 video of the alpha bullet time code. brought to you by freyr.
Mongo05 Posted December 7, 2004 Posted December 7, 2004 Umm, I don't get it.. You are just using swivel commands and stuff like that just to make it look cool.
Lil Killa Posted December 8, 2004 Posted December 8, 2004 you must not have seen time slowing down on certain occasions...
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