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Was anyone else a tad disappointed with the amount of 'academy' in jedi academy?


Remirol Nacnud

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With a name like "Jedi Academy" and all of the ads making references to the academy side, I was expected a few more things in the academy.

 

As it was, you had the quick force lesson and then you were straight out there.

 

I was expecting something like:

A sabre training section. You might have a few masters show you how it's done, then you can fight them/other students for practice.

A puzzle section

 

Being able to walk around the academy and CHOOSE to go and learn some sabre techniques, or new force powers would have been great.

 

As it was, you might as well leave the whole academy thing.

I liked the gimic in JK:O where your force powers gradually increased, so introducing new players to them.

This is just the same, just with the word 'academy' thrown in.

 

Anyone else?

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"Because we believe in learning by doing here at the Academy..."

 

--Luke Skywalker[/]

 

the book I, Jedi had a lot about the academy in it, and they trained quite a bit there before heading out, however, im with pedro. the game falls short in other areas, without complaining about not spending time in what, i think, would be a rather boring academy.

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I agree I was rather disappointed about the academy part. I think the game is great but what's the point of calling it Jedi Academy when there is very little actual training there. Basically the game makes you a "natural" while using the force but I doubt you'd truly be sent on missions so quickly. The lame part is there is more of the Academy in Outcast then JA. I expected training in the areas seen in JO. Maybe training duels with other Jedi. Force training starting with moving small rocks and building up to entities. The way it sounded it was going to be more of a jedi training experience but it was just another Star Wars game, KOTOR gave more of the experience in the star war universe i was hoping for. And I didn't expect anything from that game.

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I think by jedi academy, the whole story revolves around the fact that Luke is starting a new jedi academy to rebuild the jedi to their former glory. You are a new student. Rosh (sp?) is also a new student. The story revolves around this new academy, and the mishaps of its students.

 

But I can see how you'd expect to get more "training" in, given the name of the game. It would be nice indeed if they had training in using your saber (how to do combinations, and then when to use them to best effect; same goes for force powers). Perhaps a sequel will be made that has this as a major theme: becoming officially trained as a jedi in saber combat, force combat, how to perform moves, and when to use them to greatest effect.

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Perhaps future mods can tamper with the original single player campaign and add a Jedi Academy that you can navigate through in between each mission ?

 

From the way Raven made it sound back last May, I thought you'd be able to hang around the Academy after completing/before doing missions and when you wanted to progress with more missions you'd just go up to either Kyle or Luke and hit 'Use' and your Mission selection screen would pop up.

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Don't get me wrong, I think this game is great.(although a tad short)

 

I like the role play that they've put into this game(making your own character, sabre. For my first character I made it to look like myself)

But a bit more of the roleplaying in game would be good. Going up to people in the academy, talking to them.

Perhaps a bit like the game of TPM. In that you could talk to bystanders and decide what sentances to say.

 

Oh well, perhaps in another game eh?

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I might say I was a bit disappointed in the Academy part as well - but I didn't set my expectations too high after playing the demo ;)

 

What I think is odd though, is that you improve in your force powers without "learning" them in the Academy. I generally had the thought that a Jedi could only learn so much on his own without the guidance of a Master and then had to train with him to improve further. The reason Kyle improves his powers without any formal training in JO would mainly be due to his contact with the force-source in the Valley of the Jedi, altough he improved his skills rapidly in DF2:JK as well.

 

I think a couple of force duels and sabercombats between you and Kyle before the next set of missions would have been fun as well have relevance for the story - and you'd get the chance to kick Kyles butt no matter what side you chose follow :D

 

I think most of it is due to the limitations of the Q3 engine and the code behind it. I have yet to see a "roleplaying" game based on Q3 and I doubt we'll see one since it is designed to fast paced combat and not a roleplaying experience. Re-designing the entire structure behind the graphix to fit a rolplaying enviroment would take too much hard work if it possible at all :(

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yeah im with dethsaint. some of you guys are looking at JA, which is a fps, and complaining about it not having an RPG setup. to do the trix you want, it would have to be redesigned.

 

the academy thing is a good idea, walikn around, talkin to luke about missions, duelin kyle, kickin the crap outta rosh b4 he -- uh does what he does in the game. (heh, dont wanna spoil it) :rolleyes:

but COME ON people! you report back to the academy between missions, there are a bunch of cutscenes there, so what if its not a playable level? it would get boring quick. (like that force starter level with kyle and rosh...good GOD!)

 

but yeah at first itd be alright. then youd be wishin you could skip it to get to some stormies. :D

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Yep, I was disappointed with it as well.

 

After being able to walk around at least part of the Academy in Jedi Outcast, and seeing students and trainers going at it - I fully expected an even more expansive and deeper experience at the Academy.

 

Instead we get a load of cut scenes. :confused:

 

How much trouble would it have been, really, to simply include the Academy levels from JO, if they didn't want to expand on it?

 

Elite Force II didn't suffer at all when you could return to the ship and walk around, or explore a bit of Starfleet Academy, and listen to both students and teachers there.

 

If anything, it added more depth to that game - and being able to walk around the Academy, and 'practice' your Force powers and saber skills between missions (as an option) would have been greatly appreciated here.

 

In addition, considering the title of the game, I would have expected a sub-plot around the Academy itself. For example, they could have introduced a Jedi Master with a bit of background, and had this character trying to entice students to the Dark Side. An infiltrator...

 

I've nearly finished the game again using the Dark Side...and some of the missions still feel like 'filler', and take about 10 or 15 minutes to complete. It just doesn't gel together - and the Academy could have been used in more inventive ways.

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I don't know about EF2 but I played EF1 and enjoyed the walking around the ship in between missions.

It made it that little bit more involving.

You'd go to the briefing room, watch a cut scene of your orders, then go to different rooms to equip and finally to the transporter or hanger so that you could ship out.

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On the whole, I like Jedi Academy a bunch more than Elite Force II, but there are things that EFII did that I liked, and wished that JA had done:

- Basically, they seemed to assume that if you were playing a Star Trek game, you were a Star Trek fan. So they dropped in lots of little tidbits that were appealing to ST fans.

- They forced you to walk from place to place, but gave you plenty of info so you weren't walking around like an idiot unable to find the next place on your objectives.

- Choices of dialogue, which may not have made much of a difference, but made you feel in control of your character.

- Ability to explore the Enterprise in between missions - whenever you were needed on the Enterprise, YOU did the walking.

 

In contrast,

- Assumed that if you were playing a Star Wars game, you were a Star Wars fan. So they dropped in lots of little tidbits that were appealing to SW fans.

- Maybe they assumed you like movies more than games, but whatever the assumption, whenever you got to a 'Star Wars Interaction Moment', you were carried away to a cutscene.

- Dialogue is fixed and predetermined. Despite having free range to build a character that is fully Light, fully Dark, or somewhere in between, you will always say the same things, the same way. For instance, after one battle, Kyle (in a cutscene, of course) says he felt the anger swelling in you or something ... um, not me, I'm practically glowing with light aura, and was 'in the zone' during the battle ... Missed opportunity. Jaden Korr could have been MY character completely, but Raven kept him partly THEIR character.

- In JKII, when you go see Luke, you walk from your ship to meet him, and THEN the cutscene takes over. Why not in JA? I had been hoping that in JA, when you first leave the Academy to start training, you'd get walked through by your master, and that from there you'd land after each mission set, and have to walk up to the temple ceremonial room or whatever, along the way watching training and practice or whatever. I was also hoping that when you were able to choose new stances and between single/dual/staff, you would be able to try them out before advancing ... they could have used the same few rooms and added about 2 hours to the game (which is still ~2x longer than almost any other FPS currently out there). Again, another missed opportunity in my mind.

 

Just my thoughts ...

 

Mike

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Originally posted by Prime

Personally, I wouldn't want to spend any more time at the Academy. Apart from maybe a level to practice dueling, I wouldn't want levels where I had to move rocks around. It is much more fun saving that galaxy :)

I agree - again it is about being FORCED to do something vs. being ABLE to do it. Imagine when you chose a new stance having the option to choose it right away or 'practice in the saber training room' Maybe there would be switches for Fast or Strong, and you would battle training sabers against a non-human opponent.

 

Mike

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Originally posted by -=FB=-Jagged

meh, i guess i just wish that people would stop needling the game and just enjoy it, but now that yu mention it, the academy idea wouldnt be all that bad IF it were done right. some one should mod it in...:D

There's a difference between people who complain when things change OR when they stay the same, who were complaining about JA since May ... and pointing out either legitimate weaknesses or personal disappointments.

 

Me - I've made it quite well known that JKII was my favorite game ever. I have no doubt that JA will land in my top 5, I just need to let it settle in a bit before I decide. However, I see so much possibility in this game, so many glimpses of greatness, that I can't help being disappointed in those areas I see as being 'easy wins' to make it even greater.

 

Mike

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Originally posted by txa1265

Me - I've made it quite well known that JKII was my favorite game ever. I have no doubt that JA will land in my top 5, I just need to let it settle in a bit before I decide. However, I see so much possibility in this game, so many glimpses of greatness, that I can't help being disappointed in those areas I see as being 'easy wins' to make it even greater.

 

Mike

 

I share that sentiment. JA is a good game, and I enjoyed playing it - but in so many ways it hinted at greater things that never came to pass. The potential was there to make an exceptional game, but they didn't push the boundaries far enough, or probe deeply enough into the mantle of it's potential. To me, it really does feel unfinished, because I can see where so much more could have been done.

 

As it is, I'm having a lot of fun playing MP, and 'some' SP levels are worth reloading to play again...

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Sounds to me like a lot of people are looking forward to KOTOR, with supposedly and highly interactive environment, I am too.

 

I have to agree though that 'most' of the levels were filler. To be in an Academy environment I would have expected more inital training, there was hardly any, and what there was you finished in five minutes. I don't know about you but if I was counting on someone defending the galaxy I would want them to have just a little bit more than five minutes of training.

 

Don't get me wrong I don't regret purchasing this game there are just some things I would have done differently - like...oh I don't know... a more connected storyline. Thats just me though.

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Maybe if some people in high places would think a lil harder they would realize that making a game like 60 or 80 years after ROTJ you could put some interresting stuff in it.

 

I myself (if I had the choice) would make it around 300 years after so you WOULD have SOME freedom and than they could make a good RPG out of it.

I kinda understand them...i mean...books, comics, games.

Heck, they have to mind everything to make a good game.

 

Humm, imagine a game set to 300 years after ROTJ....statues of Luke, Mara, Ben, Leia, Jaina, Jaicen, Anakin etc being praised by Jedi.

That would be great to see.

 

 

Just my 2 cents

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Possible interpretations of my previous posts to the contrary, I do not want JA to be a JK-based full-RPG. I do not want to sit (using the emote, of course) meditating in the Academy watching the sky change and day turn to night ... JA aspires to be RPG-lite, and I'd love to see that. You are supposed to be a Padawan who spends much time at the Jedi Academy, and I'd like to get to see some more of that.

 

Lite - character construction. [OK]

Full - choose characteristics such as strength, etc. Consistent with Race. For example, Kel Dor would have high strength, Rodian high dexterity, Zabrak high charisma, etc.

 

Lite - choose force powers [ok]

Full - full force power customization based on force alignment.

 

Lite - choose light of dark path [ok]

Full - path is decided by actions and aggregates over the course of the game. Some subtlety of choices is implied.

 

Lite - Experience is rewarded [nope]

Full - Experience points are gained as you progress, as are gold and items, and you gain levels and can buy better items.

 

I am not looking for a Full-on RPG in JA, I had just hoped for a better scoped RPG-lite implementation.

 

Mike

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Originally posted by txa1265

I agree - again it is about being FORCED to do something vs. being ABLE to do it. Imagine when you chose a new stance having the option to choose it right away or 'practice in the saber training room' Maybe there would be switches for Fast or Strong, and you would battle training sabers against a non-human opponent.

 

Mike

A level where you could practice moves would be cool, but I still wouldn't want the majority of the game to be at the Academy...
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Originally posted by Prime

A level where you could practice moves would be cool, but I still wouldn't want the majority of the game to be at the Academy...

I don't think that people are suggesting that the majority of the game be at the Academy, rather that when we are at the Academy you walk from ship to temple and it is not just a cutscene.

 

Mike

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Mike, you realize that they would have to design a new engine for this JA-RPG you want, right? The QIII engine wasn't meant to do that. It's an FPS. (I know you've probably heard this all before, but it can't hurt one more time). :)

 

Redeveloping the engine would set the team back months, increasing costs, and also require more manpower and possibly higher paid people, also resulting in a jump in costs. Maybe it would have been worth it, you never know...

 

But I'm with you and Stormhammer. I feel now when I play the SP that something - no, a lot of things - are missing. Like I said before, our only hope now is for Obi-Wan Kenobi to swoop in with R2-D2 holding the plans for the Death Star in his rusty innards and -

wha...??? :confused:

 

Oh yeah...our only hope now is mods, I'm afraid. So someone get crackin'! :p

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