Jump to content

Home

speeder bike and STAP vehicles


Duncan_10158

Recommended Posts

Just finished the models and skins for these two vehicles and now i need to figure out how to set the speed, acceleration, turning rate and all this fiting to the vehicles.

 

>speeder bike

>STAP

 

it would be nice if some of you would help me to find the right balance and discuss it. all this attributes are in the ext_data/vehicles .veh file. this file is simply editable with WordPad and the is mostly selfexplaining.

 

everyone willing to help and test it post here or sent me a mail.

 

 

Update:

for pics look some posts below.

 

UpUpdate:

the models are out, here are the links

 

http://io.meskinaw.net/data/stap_dun04.zip

http://io.meskinaw.net/data/speeder_bike_dun03.zip

 

for questions you can contact me here

http://io.meskinaw.net

Link to comment
Share on other sites

  • Replies 85
  • Created
  • Last Reply

Thanks CraZy_B, sure i am still working on my droideka. i made these two vehicles to learn how to finaly bring my droideka in game. it realy looks like it will work perfectly. i still have to make some more animations and find out how to toggle rolling, energy shield and such things.

 

The Cheat, i hope the STAP will fire, at least it did when i used it the last time :)

Link to comment
Share on other sites

as you requested duncan, here are some pics

 

bike.JPG

bike2.JPG

 

the speeder bike is really good, except for a few small details, the rear end of the bike is kinda too long, it seems out of proportion from the rest of the bike. Also i assume these are temp skins and they are very good for that but the bike shouldbe mostly brown not green. Other than that only the pedals should stick out below the bike back more towards the rider, but since i don't know whether or not you can change the way the rider sits it may not be practical to move them back that far. Great model though!

 

stap.JPG

stap2.JPG

 

The stap model is almost prefect except that i think it should be a bit taller so the rider won't be so hunched over, but again i don't know whether you can change his posture or not. lol

 

I'm going to try and fiddle with the .veh files tomorrow.

 

Great job with these, hopefully this will encourage more people to make vehicle models!!!

Link to comment
Share on other sites

thanks Strider for posting the pics.

 

both skins are made very simple, just for a better view in this test. i dont think they are final, specialy the speeeder bike could need lot more detail. if someone wants to make a skin for it, let me know.

 

the back part of the speeder bike is realy a bit long. on the other side it gives it a view of more rear center of the vehicle. but i will take a look back on some reference pics and on the model.

what do the other testers think of the long back part?

 

yeah, it isnt posible to change the riders posture. there are only two basic posture, one is this (btw both the same) and the other is for the tauntaun, so for an animal. on the speeder bike i made other paddels to fit the drivers feet.

the same problem is with the STAP size, if i make it taller, the rider sits to deep or i have position the paddels much to high.

Link to comment
Share on other sites

Well I think they are pretty damn good as they are, but fix up the speeder bike to be brown and then put some shaders on the STAP and Speeder bike so that they have a realistic look. The STAP should be very shiny reflective like and the speeder a very rusty flat like metalic shader. ( hope that makes sense :\ )

shot0363.jpg

shot0328.jpg

rancor.jpg

I kept crashing into the rancor and it kept grabbing me XD

Link to comment
Share on other sites

Hellfire, you wrote the speeder bike is to slow?

the speedMax for the models are right now:

 

STAP 1000

speeder_bike 1300

jkr swoops 1300 (the one modified by chrono)

 

what speed should they have? i made the speeder less sliding so he is better to drive. this and the speed shouldnt make it overweighted, it needs some kind of balance.

 

InsaneSith, you fixed the steering, what vehicle, how did you set it? could you post the changes you made here?

 

we have to discuss if all vehicles should have the same setting or if they should be different. the on a bit faster but less maneuverable and more sliding, or a faster or longer turbo. we could also mod the swoops so they match the new vehicles.

 

one point more, what about the weapons? all the same weapons, firing speed, weapon energy and recharge? what do you think?

 

thanks

Link to comment
Share on other sites

stap

{

name stap

type VH_SPEEDER

numHands 2

lookYaw 45

lookPitch 20

length 32

width 32

height 128

centerOfGravity "-0.222 0 0"

speedMax 1000

speedMin -200

turboSpeed 1800

turboDuration 4000

turboRecharge 8000

acceleration 30

decelIdle 10

strafePerc 0.5

bankingSpeed 0.5

rollLimit 45

pitchLimit 80

braking 10

mouseYaw 0.05

turningSpeed 6

turnWhenStopped 10

traction 12

friction 1.5

maxSlope 0.65

mass 200

armor 2000

toughness 80.0

malfunctionArmorLevel 2000

model stap

radarIcon "gfx/menus/radar/swoop"

 

riderAnim BOTH_VS_IDLE

soundOn "sound/vehicles/swoop/on.mp3"

soundLoop "sound/vehicles/swoop/loop.wav"

exhaustFX "ships/burner"

impactFX "ships/scrape_sparks"

turboFX "ships/jet"

turboStartFX "ships/swoop_turbo_start"

flammable 1

explosionRadius 200

explosionDamage 500

explodeFX "ships/swoop_explosion"

explosionDelay 4500

wakeFX "ships/vehicle_wake"

gravity 800

waterProof 1

bouyancy 1

hoverHeight 30

hoverStrength 35

 

cameraOverride 1

cameraRange 125

cameraVertOffset 0

cameraPitchOffset 0

cameraFOV 100

cameraAlpha 0

 

weap1 swoop_laser

 

weap1Delay 100

 

weap1AmmoMax 2000

weap1AmmoRechargeMS 200

 

weapMuzzle1 swoop_laser

weapMuzzle2 swoop_laser

}

speeder_bike

{

name speeder_bike

type VH_SPEEDER

numHands 2

lookYaw 45

lookPitch 20

length 192

width 32

height 32

centerOfGravity "-0.222 0 0"

speedMax 1300

speedMin -200

turboSpeed 2000

turboDuration 4000

turboRecharge 15000

acceleration 30

decelIdle 10

strafePerc 0.5

bankingSpeed 0.5

rollLimit 45

pitchLimit 80

braking 10

mouseYaw 0.05

turningSpeed 5

turnWhenStopped 10

traction 12

friction 3

maxSlope 0.65

mass 200

armor 2000

toughness 80.0

malfunctionArmorLevel 1000

model speeder_bike

radarIcon "gfx/menus/radar/swoop"

 

riderAnim BOTH_VS_IDLE

soundOn "sound/vehicles/swoop/on.mp3"

soundLoop "sound/vehicles/swoop/loop.wav"

exhaustFX "ships/burner"

impactFX "ships/scrape_sparks"

turboFX "ships/jet"

turboStartFX "ships/swoop_turbo_start"

flammable 1

explosionRadius 200

explosionDamage 500

explodeFX "ships/swoop_explosion"

explosionDelay 4500

wakeFX "ships/vehicle_wake"

gravity 800

waterProof 1

bouyancy 1

hoverHeight 30

hoverStrength 35

 

cameraOverride 1

cameraRange 125

cameraVertOffset 0

cameraPitchOffset 0

cameraFOV 100

cameraAlpha 0

 

weap1 swoop_laser

 

weap1Delay 100

 

weap1AmmoMax 2000

weap1AmmoRechargeMS 200

 

weapMuzzle1 swoop_laser

}

Link to comment
Share on other sites

thanks InsaneSith, i was hoping you post only the changed stats and explain whats the effect, but thats fine too. you changed mouseYaw and turnWhenStopped, i gone take a look.

 

and i lower the speedMin of the speeder_bike to -400, then it should be double fast backwards.

 

 

Shaders? shame on me, but i dont know how they work, can someone point me to a good tutorial or help me with it?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...