Duncan_10158 Posted October 5, 2003 Share Posted October 5, 2003 Just finished the models and skins for these two vehicles and now i need to figure out how to set the speed, acceleration, turning rate and all this fiting to the vehicles. >speeder bike >STAP it would be nice if some of you would help me to find the right balance and discuss it. all this attributes are in the ext_data/vehicles .veh file. this file is simply editable with WordPad and the is mostly selfexplaining. everyone willing to help and test it post here or sent me a mail. Update: for pics look some posts below. UpUpdate: the models are out, here are the links http://io.meskinaw.net/data/stap_dun04.zip http://io.meskinaw.net/data/speeder_bike_dun03.zip for questions you can contact me here http://io.meskinaw.net Link to comment Share on other sites More sharing options...
king yoda Posted October 5, 2003 Share Posted October 5, 2003 can´t wait for those pics. Link to comment Share on other sites More sharing options...
The Cheat Posted October 5, 2003 Share Posted October 5, 2003 sweet, will the STAP be able to fire? Link to comment Share on other sites More sharing options...
CraZy_B Posted October 5, 2003 Share Posted October 5, 2003 Nice to see you around Duncan! Good luck. I would love to beta test them BTW. Willyou release that sweet droideka as well? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 6, 2003 Author Share Posted October 6, 2003 Thanks CraZy_B, sure i am still working on my droideka. i made these two vehicles to learn how to finaly bring my droideka in game. it realy looks like it will work perfectly. i still have to make some more animations and find out how to toggle rolling, energy shield and such things. The Cheat, i hope the STAP will fire, at least it did when i used it the last time Link to comment Share on other sites More sharing options...
Strider74205 Posted October 6, 2003 Share Posted October 6, 2003 i would love to help test these for you, strider74205@yahoo.com Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted October 6, 2003 Share Posted October 6, 2003 Dunc, if alright wiht oyu, can we go like the old times? I beta your work? Link to comment Share on other sites More sharing options...
The Cheat Posted October 6, 2003 Share Posted October 6, 2003 i would love to see some screens of these vehicles Link to comment Share on other sites More sharing options...
Strider74205 Posted October 6, 2003 Share Posted October 6, 2003 as you requested duncan, here are some pics the speeder bike is really good, except for a few small details, the rear end of the bike is kinda too long, it seems out of proportion from the rest of the bike. Also i assume these are temp skins and they are very good for that but the bike shouldbe mostly brown not green. Other than that only the pedals should stick out below the bike back more towards the rider, but since i don't know whether or not you can change the way the rider sits it may not be practical to move them back that far. Great model though! The stap model is almost prefect except that i think it should be a bit taller so the rider won't be so hunched over, but again i don't know whether you can change his posture or not. lol I'm going to try and fiddle with the .veh files tomorrow. Great job with these, hopefully this will encourage more people to make vehicle models!!! Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 6, 2003 Author Share Posted October 6, 2003 thanks Strider for posting the pics. both skins are made very simple, just for a better view in this test. i dont think they are final, specialy the speeeder bike could need lot more detail. if someone wants to make a skin for it, let me know. the back part of the speeder bike is realy a bit long. on the other side it gives it a view of more rear center of the vehicle. but i will take a look back on some reference pics and on the model. what do the other testers think of the long back part? yeah, it isnt posible to change the riders posture. there are only two basic posture, one is this (btw both the same) and the other is for the tauntaun, so for an animal. on the speeder bike i made other paddels to fit the drivers feet. the same problem is with the STAP size, if i make it taller, the rider sits to deep or i have position the paddels much to high. Link to comment Share on other sites More sharing options...
The Cheat Posted October 6, 2003 Share Posted October 6, 2003 sweet looking vehicles, i cant wait for these things to be released Link to comment Share on other sites More sharing options...
Strider74205 Posted October 6, 2003 Share Posted October 6, 2003 well since we can't change the posture all my concerns about that can be stricken from the record. Link to comment Share on other sites More sharing options...
CraZy_B Posted October 6, 2003 Share Posted October 6, 2003 As I said I would like to beta test them. If youre interested please send them here Duncan e-mail Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 6, 2003 Author Share Posted October 6, 2003 CraZy_B, i am uploading the models to your mail right now. so you should have it now, when you read it BTW, i made a shift to the droideka model, i am learning the .veh file to know now. there are a lot of vehicles and models possible. Link to comment Share on other sites More sharing options...
Jrob Posted October 6, 2003 Share Posted October 6, 2003 i would also like to test your model. my email is jrob309@bellsouth.net Link to comment Share on other sites More sharing options...
king yoda Posted October 6, 2003 Share Posted October 6, 2003 amazing. no more can i say. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted October 6, 2003 Share Posted October 6, 2003 No pictures here guys, sorry. But, these are excellent, my only crit to you Duncan is, make the backup on the speeder_bike a bit faster, it goes REALLY slow now. Keep up the great work Duncan! Link to comment Share on other sites More sharing options...
El Sitherino Posted October 7, 2003 Share Posted October 7, 2003 well duncan, I fixed up the steering so it's damn good right now. I can work on the back up speed if you wish. Link to comment Share on other sites More sharing options...
DarkLord60 Posted October 7, 2003 Share Posted October 7, 2003 Those Look really good. Link to comment Share on other sites More sharing options...
El Sitherino Posted October 7, 2003 Share Posted October 7, 2003 Well I think they are pretty damn good as they are, but fix up the speeder bike to be brown and then put some shaders on the STAP and Speeder bike so that they have a realistic look. The STAP should be very shiny reflective like and the speeder a very rusty flat like metalic shader. ( hope that makes sense :\ ) I kept crashing into the rancor and it kept grabbing me XD Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 7, 2003 Author Share Posted October 7, 2003 Hellfire, you wrote the speeder bike is to slow? the speedMax for the models are right now: STAP 1000 speeder_bike 1300 jkr swoops 1300 (the one modified by chrono) what speed should they have? i made the speeder less sliding so he is better to drive. this and the speed shouldnt make it overweighted, it needs some kind of balance. InsaneSith, you fixed the steering, what vehicle, how did you set it? could you post the changes you made here? we have to discuss if all vehicles should have the same setting or if they should be different. the on a bit faster but less maneuverable and more sliding, or a faster or longer turbo. we could also mod the swoops so they match the new vehicles. one point more, what about the weapons? all the same weapons, firing speed, weapon energy and recharge? what do you think? thanks Link to comment Share on other sites More sharing options...
El Sitherino Posted October 7, 2003 Share Posted October 7, 2003 stap { name stap type VH_SPEEDER numHands 2 lookYaw 45 lookPitch 20 length 32 width 32 height 128 centerOfGravity "-0.222 0 0" speedMax 1000 speedMin -200 turboSpeed 1800 turboDuration 4000 turboRecharge 8000 acceleration 30 decelIdle 10 strafePerc 0.5 bankingSpeed 0.5 rollLimit 45 pitchLimit 80 braking 10 mouseYaw 0.05 turningSpeed 6 turnWhenStopped 10 traction 12 friction 1.5 maxSlope 0.65 mass 200 armor 2000 toughness 80.0 malfunctionArmorLevel 2000 model stap radarIcon "gfx/menus/radar/swoop" riderAnim BOTH_VS_IDLE soundOn "sound/vehicles/swoop/on.mp3" soundLoop "sound/vehicles/swoop/loop.wav" exhaustFX "ships/burner" impactFX "ships/scrape_sparks" turboFX "ships/jet" turboStartFX "ships/swoop_turbo_start" flammable 1 explosionRadius 200 explosionDamage 500 explodeFX "ships/swoop_explosion" explosionDelay 4500 wakeFX "ships/vehicle_wake" gravity 800 waterProof 1 bouyancy 1 hoverHeight 30 hoverStrength 35 cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 weap1 swoop_laser weap1Delay 100 weap1AmmoMax 2000 weap1AmmoRechargeMS 200 weapMuzzle1 swoop_laser weapMuzzle2 swoop_laser } speeder_bike { name speeder_bike type VH_SPEEDER numHands 2 lookYaw 45 lookPitch 20 length 192 width 32 height 32 centerOfGravity "-0.222 0 0" speedMax 1300 speedMin -200 turboSpeed 2000 turboDuration 4000 turboRecharge 15000 acceleration 30 decelIdle 10 strafePerc 0.5 bankingSpeed 0.5 rollLimit 45 pitchLimit 80 braking 10 mouseYaw 0.05 turningSpeed 5 turnWhenStopped 10 traction 12 friction 3 maxSlope 0.65 mass 200 armor 2000 toughness 80.0 malfunctionArmorLevel 1000 model speeder_bike radarIcon "gfx/menus/radar/swoop" riderAnim BOTH_VS_IDLE soundOn "sound/vehicles/swoop/on.mp3" soundLoop "sound/vehicles/swoop/loop.wav" exhaustFX "ships/burner" impactFX "ships/scrape_sparks" turboFX "ships/jet" turboStartFX "ships/swoop_turbo_start" flammable 1 explosionRadius 200 explosionDamage 500 explodeFX "ships/swoop_explosion" explosionDelay 4500 wakeFX "ships/vehicle_wake" gravity 800 waterProof 1 bouyancy 1 hoverHeight 30 hoverStrength 35 cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 weap1 swoop_laser weap1Delay 100 weap1AmmoMax 2000 weap1AmmoRechargeMS 200 weapMuzzle1 swoop_laser } Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted October 7, 2003 Share Posted October 7, 2003 The SPEEDER_BIKE is fine, but reverse is too slow. Link to comment Share on other sites More sharing options...
t3rr0r Posted October 7, 2003 Share Posted October 7, 2003 very impressive looking. any way you could try a version of the stap so it can fly high like in the movies? like maybe a slower version of a star fighter or something. Link to comment Share on other sites More sharing options...
Duncan_10158 Posted October 7, 2003 Author Share Posted October 7, 2003 thanks InsaneSith, i was hoping you post only the changed stats and explain whats the effect, but thats fine too. you changed mouseYaw and turnWhenStopped, i gone take a look. and i lower the speedMin of the speeder_bike to -400, then it should be double fast backwards. Shaders? shame on me, but i dont know how they work, can someone point me to a good tutorial or help me with it? Link to comment Share on other sites More sharing options...
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