checkmate Posted November 7, 2003 Share Posted November 7, 2003 AkosView 2. My wonderful new project, which, unlike the original AkosView, will A) run in a window B) have the ability to extract AKOSes from game files by itself C) display codec 16 D) have no problems displaying certain weird frames. My development log can be found at my website , so you can writhe with impatience while I slowly work on the project. With luck, it will come before the year 2004! Link to comment Share on other sites More sharing options...
Alien426 Posted November 7, 2003 Share Posted November 7, 2003 The screenshot looks promising! W00t! Link to comment Share on other sites More sharing options...
Benny Posted November 7, 2003 Share Posted November 7, 2003 Nice one Nolan, thats great stuff. Link to comment Share on other sites More sharing options...
jannar85 Posted November 7, 2003 Share Posted November 7, 2003 I like the way it looks like c++ Hehe.. Nice work. Link to comment Share on other sites More sharing options...
khalek Posted November 27, 2003 Share Posted November 27, 2003 When checking for index files you should also be checking for .000 and .he0. Former being the full throttle demo and possibly other things, later being for humongous titles. Link to comment Share on other sites More sharing options...
James Isaac Posted November 27, 2003 Share Posted November 27, 2003 Good good. Link to comment Share on other sites More sharing options...
checkmate Posted November 29, 2003 Author Share Posted November 29, 2003 Thanks. I've finally completed a mechanism for finding costumes in disk files using the index file, so no more ripping it out with ScummRev. Now I'm working on the AKOS drawing code, so pretty soon this program will be painting its first picture! P.S. Thanks, khalek. I've made it check for the other extensions just in case. Link to comment Share on other sites More sharing options...
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