wedge2211 Posted November 21, 2003 Share Posted November 21, 2003 2 wedgemaps. *Cough.* (You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.) (JA versions coming soon.) Link to comment Share on other sites More sharing options...
Pnut_Man Posted November 21, 2003 Share Posted November 21, 2003 (LOL. Awesome Mwhahha! I finally have that map! Great job Wedge.) Link to comment Share on other sites More sharing options...
wedge2211 Posted December 3, 2003 Author Share Posted December 3, 2003 JA version of Tal Erulanei now available at pcgamemods. http://www.pcgamemods.com/3265/ Link to comment Share on other sites More sharing options...
Kengo Posted December 3, 2003 Share Posted December 3, 2003 Who'd have thought Louis had hair like that eh? I gotta say I love them both Wedge, Oracle is very stylish and atmospheric wheras TE is just totally unique. Which you most pleased with? Link to comment Share on other sites More sharing options...
GothiX Posted December 3, 2003 Share Posted December 3, 2003 What would you be pleased with most, if you're a patch maniac? Link to comment Share on other sites More sharing options...
Kengo Posted December 3, 2003 Share Posted December 3, 2003 Yeh, I think I see what you mean TE really is most....patchnificent! Link to comment Share on other sites More sharing options...
Eldritch Posted December 3, 2003 Share Posted December 3, 2003 Nice word. *files that one into the Eldritcabulary for future use* Link to comment Share on other sites More sharing options...
wedge2211 Posted December 3, 2003 Author Share Posted December 3, 2003 I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as Han Solo would say. However, Tal Erulanei has superior gameplay, I think. Again, I amazed myself...by the fact that I was able to get such good performance out of such a patch-heavy map. You all notice I didn't use -patchmeta to compile, and the map is composed of a whopping 77% percent patch meshes! Visually, it's a little more sparse than Oracle, but I think the flow is unique in Jedi Outcast/Academy, given the rising/falling/twisting corridors. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 5, 2003 Author Share Posted December 5, 2003 JK2Files: http://www.jk2files.com/file.info?ID=21170 And um...they like it. A lot. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 7, 2003 Share Posted December 7, 2003 Might wanna know there's two shader errors... One of your nateweb blend functions is typoed, and you wanted gold_globe to glow but you didn't put in a lightmap... Both in erulanei.shader... In the JA version anyway. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 7, 2003 Author Share Posted December 7, 2003 Hmm...thanks. I'll have to look into that...dunno why JA should handle shaders differently. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 7, 2003 Share Posted December 7, 2003 I only tested the JA version, not JO. I didn't mean to imply the JO version didn't have the errors. Awesome map by the way. Link to comment Share on other sites More sharing options...
Archonon Posted December 15, 2003 Share Posted December 15, 2003 Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it. Thanks. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 15, 2003 Author Share Posted December 15, 2003 I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange... Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 15, 2003 Share Posted December 15, 2003 I fixed the error by replacing gold_globe with this... textures/erulanei/gold_globe { qer_editorimage textures/erulanei/gold_globe.jpg { map $lightmap } { map textures/erulanei/gold_globe tcGen environment blendfunc GL_ONE GL_ONE } { map textures/erulanei/gold_globe blendFunc GL_ONE GL_ONE glow } } Link to comment Share on other sites More sharing options...
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