Jump to content

Home

we gotta start modding..


Lil' Jawa

Recommended Posts

Hi, just wanted to say i've been lurking these boards for quite a while(seems to be the only place on the net where KOTOR modding is discussed since they banned it on official boards :/) and you've helped me quite a bit('specially thread http://www.lucasforums.com/showthread.php?s=&threadid=118165).

 

Anyway, I made this little mod that allows you to play as Jedi from the start of the game and also get darth revans robe and mask, nothing much but its fun :jawa

check it out at http://www.sith-res.tk

 

also there's a NWN toolset module there so you can compile new scripts fer KOTOR just like I did to make the mod..hope someone finds it of use.

 

merry xmas in advance every1!

Link to comment
Share on other sites

  • Replies 59
  • Created
  • Last Reply
Originally posted by Oboe

Just out of interest mate, have you played through the whole game using this mod? And have you come across any bugs yet?

nope not yet, as now I have only reached Taris. I could imagine Dantooine might become strange, if anyone gets that far and has any problems please tell me and maybe we can solve it for a new version..otherwise it shouldn't have much impact on the rest of the game I believe.

 

jawa cheers!:jawa

Link to comment
Share on other sites

I cannot wait to download your mod Lil' Jawa. I hope you can successfuly post the file so we may download. In the mean time, could you email it to us?

 

Unless I'm mistaken, you're the first person to make a working mod for this game. Would it be too much to ask how you managed to create this mod? Such information would benefit other would be modders a whole lot. Also, I don't suppose you can create a mod that replaces the player models with other NPC models? I posted a thread on this subject and it is something I am very interested in. None the less, keep up the good work!

Link to comment
Share on other sites

Hi. Just a friendly reminder. Bioware/LucasArts cannot condone the modding of any game that does not have a specific toolset designed for that purpose. All mods will be prosecuted vigorously to the full extent of the law. Please read your EULA.

 

Thank you for you understanding.

Link to comment
Share on other sites

Originally posted by L.A.

Hi. Just a friendly reminder. Bioware/LucasArts cannot condone the modding of any game that does not have a specific toolset designed for that purpose. All mods will be prosecuted vigorously to the full extent of the law. Please read your EULA.

 

Thank you for you understanding.

 

Since you use the name "L.A." I will take for granted that you are a Lucas Arts employee and therefore can explain the following to me:

1. Why is KOTOR modding condoned of when it's EULA is the same as that of the Jedi Knight games and they have countless modifications?

It is not as if I have stated that this is anything more than just a fan-created mod to the game, and in no way have I created any inappropriate material quote: "twi'lek porn" nor am I trying to alter any star wars canon.

2. Why strangle the player community so by not allowing modding(something that would only extend the lifetime of an already great game and make more people buy it)?

I guess I better take my site down before you take active legal measures(ie. sue me) as you threaten.

EDIT: 3. Why for christs sakes does this forum exist if you do not allow modding? the sole purpose of this forum is to discuss modding the game so why are you giving me this "warning" I doubt you are a official Lucas Arts statesman so I will for now ignore your words and await words from some official source, one which at least states it's name and not just an internet "nickname" so therefore I will also re-upload my website and allow all who wish to download the mod until I get word from a true source and not just some script kiddie looking to cause trouble. Ciao. Website will be available shortly again.

 

Bahumot: If you have MSN add me(my address is khaalteam@hotmail.com) and we can discuss.

 

 

PS. http://w1.876.telia.com/~u87631864/sith-resource/ (mirror not by me)

Link to comment
Share on other sites

oh, just ignore bullsh!t like this. the eula for kotor is no different than the eula for the jedi knight series. if anyone is making a big deal about the modding of this game i would guess it would more likely be bioware than lucasarts, as i have not seen a single LA announcement about this, but plenty of bioware announcements dealing with it, and pointing fingers at Lucasarts.

 

LucasArts does not care unless you mess with the historical timeline. the history they have set up is what they are worried about and nothing more. and your mod does nothing to affect this at all.

Link to comment
Share on other sites

Originally posted by eidospsogos

oh, just ignore bullsh!t like this. the eula for kotor is no different than the eula for the jedi knight series. if anyone is making a big deal about the modding of this game i would guess it would more likely be bioware than lucasarts, as i have not seen a single LA announcement about this, but plenty of bioware announcements dealing with it, and pointing fingers at Lucasarts.

 

LucasArts does not care unless you mess with the historical timeline. the history they have set up is what they are worried about and nothing more. and your mod does nothing to affect this at all.

 

You are absolutely right..this "L.A." is just some fraud.

So you tried the mod?, what do you think? :)

Link to comment
Share on other sites

the possibilities look pretty good. especially the abilty to dual-class two jedi classes(or multi-class. keep getting them mixed up. one of the two stops the other class when the new one begins, and one allows you to continue in both classes). haven't got to dantooine yet, so i don't know if any problems arise. and of courser revan's robes are a plus. so i like it alot! :)

Link to comment
Share on other sites

Quite nice, your mod, but i would appreciate a more neutral form of the mod. Something like 1 normal Jedirobe (or 1 "Jedi Robe" and 1 "Dark Jedi Robe") and a set of Lightsabers but no alignment adjustment. As it is now, for a lightsider it is quite hard to get his lightsidemasterybonus, because he hast to obtain neutrality first, which is achieved near the end of Taris, by that time, the darksider nearly got his Masterbonus, if not already has it.

Link to comment
Share on other sites

Originally posted by Lil' Jawa

Bwaah the light side owns :)

You have a good point though, i'll try and release a seperate "light-side" version too for you goody-to-shoes. ;)

 

No, Gray-Side rulez:D:D! The teachings of the Dark-Woman...;):p

 

Grattis till att folk tycker om din mod! God Jul!

Link to comment
Share on other sites

personally i lean more towards playing the light side as well. though neutral was good as well, or the grey side.

 

but i swear if you have a conscience at all, this game makes it hard to play the drak side. alot of the dark side replies and conversation options are hillarious. but the game can really play with your conscience.

Link to comment
Share on other sites

Originally posted by eidospsogos

personally i lean more towards playing the light side as well. though neutral was good as well, or the grey side.

 

but i swear if you have a conscience at all, this game makes it hard to play the drak side. alot of the dark side replies and conversation options are hillarious. but the game can really play with your conscience.

 

hehe you mean like when you make zaalbar kill mission for you?;):D:jawa:deathstar

 

 

oh and excuse my mad use of smilies :p

Link to comment
Share on other sites

Originally posted by eidospsogos

but i swear if you have a conscience at all, this game makes it hard to play the drak side. alot of the dark side replies and conversation options are hillarious. but the game can really play with your conscience.

So true. And this is why I feel that it is a truly epic game. I end up caring about the characters, and have a hard time treating people badly.
Link to comment
Share on other sites

Originally posted by Prime

So true. And this is why I feel that it is a truly epic game. I end up caring about the characters, and have a hard time treating people badly.

 

he he =)

 

I've done Mode on based Dart Revan Mod where you become neutral Jedi in the beginning. This plogiat sorry i just training and

have more questions about scripts and modding.

 

http://www.fieldglory.narod.ru/BeginJedi.rar

 

Lil' Jawa good mod and exp for me

Lil' Jawa

 

Can you help me How i can move to location ???

I do not have list Location KOTOR and I do not know as to use the command

// 214: The subject will jump to lLocation instantly (even between areas).

// If lLocation is invalid, nothing will happen.

void ActionJumpToLocation (location lLocation)

 

What for a type Location?? If not difficultly give examples

Link to comment
Share on other sites

In NWSCRIPT Locations are defined points or objects, say waypoints or a map object if I don't remember wrong from my days as a NWN server admin..

---------------------------------------------

Here is a tiny list of some common locations I could find in other scripts:

K_EBON_HAWK_LOCATION

K_LAST_LOCATION - Think this is last location visited prior to warping to Ebon hawk

wp_homebase - would guess this is before you get the ebon hawk

----------------------------------------------

I think it would be safe to assume that most game areas have waypoints placed somewhere in all of them(as there are waypoints for every exit and entrance) therefore there should be one for every arename so just add the K_*_LOCATION or WP_* extensions(ex. tar_m02ab to K_tar_m02ab_LOCATION and so on) to it and you should be able to experiment yourself to the right area, also you can try searching through the area files found in the /modules/ dir for the particular area you want(they are mainly numbered and lettered so it can be hard to figure out which is which though) and then

 

Oh and ActionJumpToLocation can be called as following:

AssignCommand(oPC,ActionJumpToLocation(lDest));

 

oPC being GetFirstPC(); and lDest your destination(locations are strings so use quotas around it, you probably know that already though so I don't know why i'm writing that :))

good luck and good to see you made ur own neutral mod, although links doesn't work for me :/, if you like I could upload it for you on sith-res.

 

*Jawa out, merry xmas!* :jawa

 

edit: You make some wicked gauss rifles man =)

Link to comment
Share on other sites

hey, jawa....do you know how to do the simplet stuff, like skinning, for this game? that's really what i would be interested in doing with this game. since it's pretty much all i've done in any other games. so, just wondering as there archive structure does not seem to be as direct as the one used by raven for the last two jedi-knight installments.

Link to comment
Share on other sites

What would seem to be simplest(in most games at least) seems to be the hardest here with KOTOR..NWN explorer finds .BBF files in the textures library but that's a format i've never heard of before and the models also seem incompatible(NWN explorer wont show them at least), maybe someone else can shed some light on this?

So unless some skilled fan make tools for this, or bioware gets of their butt and release a toolset(wont happen) there wont be a way of editing game textures nor maps I believe...

Link to comment
Share on other sites

Hey Lil' Jawa. Great work on Darth Revan mod. Kinda creepy to begin the game on such a, well, evil note.

Anyways, was wondering if you knew how to get at the 2da files. Is there a way to extract the 2das from the bifs, or something like that? In particular, I'm interested in adjusting the baseitems.2da and upping the damage on the ranged weapons to be more in line with SWRPG PnP.

Thanks.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...