Fred Tetra Posted June 24, 2004 Author Share Posted June 24, 2004 My guess would be that the BW GFFEDitor was used to create them. If you want to still use them, adjust the offending values in the GFFEditor, then you'll be able to work with them in Kotor Tool. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 24, 2004 Share Posted June 24, 2004 Could you just give me some fast lessons on how to know when something is wrong when I get new items that have those problems? It can be thru anyway you want, email, PM, ICQ, MSn you choose. Thanks in advance, ReLoaD2K Link to comment Share on other sites More sharing options...
Achilles Posted June 24, 2004 Share Posted June 24, 2004 Originally posted by ReLoaD2K Could you just give me some fast lessons on how to know when something is wrong when I get new items that have those problems? It can be thru anyway you want, email, PM, ICQ, MSn you choose. Thanks in advance, ReLoaD2K Troubleshooting is a skill that relies heavily on critical thinking and scientific method. Unfortunately, it's not easy to provide "fast lessons" on these subjects. The best way to learn to get your hands dirty. You'll learn more about this game from trying to fix mistakes than you will from tutorials. I hope that this helps. Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 24, 2004 Author Share Posted June 24, 2004 [soapbox] Unfortunately, Achillies is right; only experience improves one's troubleshooting skills. If you have an item that won't open, play "computer"; that is, do what an editor would have to do to open the file. Read each value of a property in question and look in the 2DA tables as appropriate. Achillies put together a nice tutorial on manual item creation which can be used to see how the various tables interrelate. Incidently, I figured out what was wrong with your item not by using a tool, but by the technique just described. Also, the mroe troubleshooting you do, the more areas in life you can apply it to. The same methods I use to "prune" a tree of possible faults in Kotor Tool have been learned and used to fix cars, appliances, computers and much more. [/soapbox] Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 24, 2004 Share Posted June 24, 2004 I'll try that! Thanks And I have a request to do: Can all the MODers try to do their items on the Kotor Tool? Doing items in there will not be able to cause this errors or at least i think so... Well I also understand or I think too that there was a time when Kotor Tool didnt had a GFFEditor am I right? So people had to do it in a separeted GFFEditor. But now that we can, please lets try to use Kotor Tool only? :p Thanks in advance, ReLoaD2K Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted June 25, 2004 Share Posted June 25, 2004 NwNEditor is better than GFF editor at *.git file modification and it also handles FLOATs better. So move from GFF editor to NwNEditor today! Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 25, 2004 Author Share Posted June 25, 2004 New version of Kotor Tool: v1.0.1636.25345 (2004-6-24) New features: * TPC2TGA is NOT required at all now. TPC files can be extracted and saved directly now. * Addtional information is displayed about the game modules under RIMs | Modules; a description and location for each module is displayed, based on settings in the Kotor Tool Options dialog. Both are off by default. * New HTML-based help file w/contributions from T7Nowhere * Kotor Tool version and date stored in GFF files that it writes so that compatibility tracking can be performed. On a sadder note , I'm still having problems with my PC's hard drive; if anyone would like to show their appreciation for my development efforts in Kotor Tool, I could really use a few $$ donation to replace it before it totally wonks out on me. Those interested may contact me at the email address in the readme.txt file or via PM. Thanks! Oh, and thanks to Achillies, the one person so far that actually made a donation! Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted June 26, 2004 Share Posted June 26, 2004 By the way things are progressing I can tell that KOTOR Tool will be Knights of the Old Republic's Toolset. Keep up the good work, this program is getting cooler by every update. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted June 26, 2004 Share Posted June 26, 2004 Sorry if this is considered double-posting, but can you, the creator of Kotor Tool, make it able to be used at 800 x 600 resolution because I cannot use your *.utc file editor for it is to big for the screen. 1024 x 768 makes the monitor go crazy so please implement that. Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 28, 2004 Author Share Posted June 28, 2004 New version of Kotor Tool: v1.0.1639.1013 (2004-6-27) New features: * Minor Fix: Identified Description and Template ResRef in UTI Editor were accidently left marked as "Read-Only". Thanks to T7Nowhere for catching this! On a sadder note , I'm still having problems with my PC's hard drive; if anyone would like to show their appreciation for my development efforts in Kotor Tool, I could really use a few $$ donation to replace it before it totally wonks out on me. Those interested may contact me at the email address in the readme.txt file or via PM. Thanks! Oh, and thanks to Achillies, the one person so far that actually made a donation! [/b] Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 28, 2004 Author Share Posted June 28, 2004 Originally posted by StormTrooper789 Sorry if this is considered double-posting, but can you, the creator of Kotor Tool, make it able to be used at 800 x 600 resolution because I cannot use your *.utc file editor for it is to big for the screen. 1024 x 768 makes the monitor go crazy so please implement that. 800 x 600 is so 1998! Unfortunately, I have too little time to redesign the editors; sorry! Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted June 28, 2004 Share Posted June 28, 2004 Nevermind for I now am back with my better monitor which supports 1024 x 768 so u can ignore what I said. By the way, I can't wait 4 the module editor. I can live by using the whereami cheat. Link to comment Share on other sites More sharing options...
Break Ya Neck Posted June 29, 2004 Share Posted June 29, 2004 ************** Exception Text ************** System.ArgumentException: The currency separator information specified in the NumberFormatInfo is ambiguous for parsing. at Microsoft.VisualBasic.CompilerServices.DoubleType.Parse(String Value, NumberFormatInfo NumberFormat) at Microsoft.VisualBasic.CompilerServices.IntegerType.FromString(String Value) at kotor_tool.KotorTreeNode.get_ResTypeStr() at kotor_tool.KotorTreeNode..ctor(KeyEntry ke) at kotor_tool.frmMain.BuildTreeView(String keypath) at kotor_tool.frmMain.TreeView_BeforeExpand(Object sender, TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) guess this aint very normal Link to comment Share on other sites More sharing options...
Achilles Posted June 30, 2004 Share Posted June 30, 2004 Originally posted by Fred Tetra Oh, and thanks to Achillies, the one person so far that actually made a donation! Wow, that's really sad. I don't like to pass judgement without all the facts, but I have to admit that I'm amazed by this. *Does the math in his head* 20 modders on the board, multipled by $5 = $100 towards a new hard drive. At the risk of flaming: Hey Fred, it sounds like all those people who put "Thanks to Fred Tetra and the KotOR Tool" in their Readme's aren't willing to put their money where their mouths are. Come on everyone, a couple of bucks each to give a little something back to the guy that made all this possible for us??? I think each of us can afford it. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted June 30, 2004 Share Posted June 30, 2004 Originally posted by Break Ya Neck ************** Exception Text ************** System.ArgumentException: The currency separator information specified in the NumberFormatInfo is ambiguous for parsing. at Microsoft.VisualBasic.CompilerServices.DoubleType.Parse(String Value, NumberFormatInfo NumberFormat) at Microsoft.VisualBasic.CompilerServices.IntegerType.FromString(String Value) at kotor_tool.KotorTreeNode.get_ResTypeStr() at kotor_tool.KotorTreeNode..ctor(KeyEntry ke) at kotor_tool.frmMain.BuildTreeView(String keypath) at kotor_tool.frmMain.TreeView_BeforeExpand(Object sender, TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.OnBeforeExpand(TreeViewCancelEventArgs e) at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) guess this aint very normal Fred Tetra already said to someone else not to post all the error info. Just PM him or E-mail him. Oh, Break Ya Neck that's kind of like posting the source code. Well, not really. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted June 30, 2004 Share Posted June 30, 2004 Originally posted by andargor Bioware loves mods. NWN Toolset anyone? The problem is LucasArts. Andargor The problem is not Lucasarts, Andargor, because if they didn't support them Holowan Laboratories wouldn't even exist. It is Bioware's choice to release a toolset. They don't want to release it for they are being paid by Microsoft not to release one. Thus, my explanation renders your statement...INCORRECT. Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 1, 2004 Author Share Posted July 1, 2004 New version of Kotor Tool: v1.0.1641.42876 (2004-6-30) New features: * Possible fix for "currency separator information..." error. This should help people with non-US operating systems. * New Higher-res (double) map background support (download for extra map on web site) Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted July 1, 2004 Share Posted July 1, 2004 It's not there to download or I cant see it. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 1, 2004 Share Posted July 1, 2004 I can't download the "double" *.map file because when I attempt the browser returns this: Imagemap Error Your client did not send any coordinates. Either your client doesn't support imagemap or the map file was not accessed as a map. What's the problem? ------------------------------------------------------------- Originally posted by ReLoaD2K: It's not there to download or I cant see it. Reload2K the website says it is 6-27-04 for download but really it is the new 6-30-04 version. Fred Tetra forgot to change the text on his website. Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 1, 2004 Author Share Posted July 1, 2004 I have fixed the map download link and the incorrect file description for Kotor Tool. I really have to start uploading and making changes earlier in the day when I'm more awake! Link to comment Share on other sites More sharing options...
Darth Khasei Posted July 1, 2004 Share Posted July 1, 2004 Originally posted by StormTrooper789 The problem is not Lucasarts, Andargor, because if they didn't support them Holowan Laboratories wouldn't even exist. It is Bioware's choice to release a toolset. They don't want to release it for they are being paid by Microsoft not to release one. Thus, my explanation renders your statement...INCORRECT. I'm clueless on this one. Why is M$ paying them not to release a toolset? Link to comment Share on other sites More sharing options...
Fred Tetra Posted July 1, 2004 Author Share Posted July 1, 2004 The Kotor Tool web site now has a new look, thanks to Darth_Grandpa. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted July 1, 2004 Share Posted July 1, 2004 Very nice Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 1, 2004 Share Posted July 1, 2004 Originally posted by Darth Khasei I'm clueless on this one. Why is M$ paying them not to release a toolset? Probably so they can make more money with the X-Box. I heard about Microsoft doing this in a news article on a gaming site, IGN, I think. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 9, 2004 Share Posted July 9, 2004 BUMP! Link to comment Share on other sites More sharing options...
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