svösh Posted April 3, 2005 Posted April 3, 2005 Yes TK you rock man, Thanks for fixing and updating Kse svösh
ChAiNz.2da Posted April 3, 2005 Posted April 3, 2005 Indeed! Being able to see the icons (even the custom ones now) is great! Though I have yet another request... . . . . . . . . . . . . take some time off and play TSL!
tk102 Posted April 4, 2005 Author Posted April 4, 2005 v3.2.12 released - Added ability to see icons for feats and powers
Mav Posted April 4, 2005 Posted April 4, 2005 Quote Originally posted by tk102 v3.2.12 released - Added ability to see icons for feats and powers This wil prove to be a very useful feature, although I must agree with ChAiNz and demand that you take some R&R and actually play the game
XTra KrazzY Posted April 4, 2005 Posted April 4, 2005 Thank you very much for your consideration... it seems you HAVE released alot of versions lately, guess you're working hard.... Play some games, no modding please... I tell you, IT'S MUCH MORE FUN(can't argue with that huh?)
Keiko Posted April 4, 2005 Posted April 4, 2005 *DarthSmallz grabs a mob, and starts chanting, "Play TSL, play TSL,* Play it Tk102, I feel bad that you are busy making tools, when we are *Playing* the game!
tk102 Posted April 9, 2005 Author Posted April 9, 2005 v3.3.0 released - Added the ability to edit Quests, aka Journal Entries. Well, more like selecting where you are in a quest rather than full-fledged text editing.
Lorden Darkblade Posted April 9, 2005 Posted April 9, 2005 Seriously tk, you should stop a bit and actually PLAY the game you know You never seem to rest Very cool new addition
Emperor Devon Posted April 9, 2005 Posted April 9, 2005 Quote Originally posted by tk102 v3.3.0 released - Added the ability to edit Quests, aka Journal Entries. Well, more like selecting where you are in a quest rather than full-fledged text editing. You're continuing to make great tools, but you're never playing the great game you're making the tools for. *Mob starts gathering, and shouts "take a break! Go play TSL!" *
XTra KrazzY Posted April 9, 2005 Posted April 9, 2005 tk102, your quest widget went out even better than I presumed! you are a perl/kotor MASTER! Quests ROCK! I don't see any more additions needed except party changes.... though i did notice a bug... quests that I did have (and I can see them in the editor) do not appear blue in the list for some reason.... why? KSE 3.3.0 ROX :fett: KSE 3.3.1(with party changing and quest bug fixes) ROX EVEN MORE! :fett:
tk102 Posted April 10, 2005 Author Posted April 10, 2005 Quote XTra KrazzY postulated: KSE 3.3.1(with party changing and quest bug fixes) ROX EVEN MORE! v3.3.1 released - Added ability to edit Current Party - Fixed bug where not all current Quests were showing up in blue in Quest List - Fixed bug where customized global.jrl files with localized strings were not being displayed properly Quote take some time off and play TSL! Quote I must agree with ChAiNz and demand that you take some R&R and actually play the game Quote Play some games, no modding please... Quote starts chanting, "Play TSL, play TSL,* Play it Tk102 Quote Seriously tk, you should stop a bit and actually PLAY the game you know Quote *Mob starts gathering, and shouts "take a break! Go play TSL!" * Quote Nice Job Tk, but take time off Guys, this is how I play TSL.
Emperor Devon Posted April 10, 2005 Posted April 10, 2005 Really... You need to play it, at least once!
Suraknar Posted April 10, 2005 Posted April 10, 2005 Hello Tk, First Congrats on a very well done Editor, its simply awesome! Second, asmall request if I may, would it be possible to Add a number of Available Feat Points that we then use to get feats in game for TSL? I know we can add Feats with KSE directly, and this feature is great for moding too, however, it would also be nice to input a certain number of points and then go in game and choose the desired feats. Thanks!
Mav Posted April 10, 2005 Posted April 10, 2005 Quote Originally posted by Suraknar Second, asmall request if I may, would it be possible to Add a number of Available Feat Points that we then use to get feats in game for TSL? I know we can add Feats with KSE directly, and this feature is great for moding too, however, it would also be nice to input a certain number of points and then go in game and choose the desired feats. Thanks! I don't know if this is possible the way you want it, because in order to reach teh feat selection screen, you need to level up first, so I'm not sure how it would work although I suppose, that you could just have the feat points inplemented upon the next level up... I guess.
Keiko Posted April 10, 2005 Posted April 10, 2005 [Force Persusde] Tk, go play TSL, NOW! Haha, but do it man, it calls for you. *Tk, Tk, play me, play me!*
ChAiNz.2da Posted April 10, 2005 Posted April 10, 2005 Quote Originally posted by tk102 Guys, this is how I play TSL. Then far be it from us to ruin your 'fun' man Thanks for all you do!
Emperor Devon Posted April 11, 2005 Posted April 11, 2005 Quote Originally posted by tk102 Guys, this is how I play TSL. If that's how you play TSL, why'd you even start a game in the first place? By the way, I found a bug with the adding/removing powers feature. Whenever I add new powers, the old ones dissapear, and I have to add them back.
Suraknar Posted April 11, 2005 Posted April 11, 2005 Quote I don't know if this is possible the way you want it, because in order to reach teh feat selection screen, you need to level up first, so I'm not sure how it would work although I suppose, that you could just have the feat points inplemented upon the next level up... I guess. Yes actually that would be a good way, same as saving up Skill points,when applicable, for the next "Level UP".
XTra KrazzY Posted April 11, 2005 Posted April 11, 2005 Quote Originally posted by Suraknar saving up Skill points,when applicable, for the next "Level UP". Yes... adding feats, force powers, and skill points for a level up, there surely is someway to do it as you can "save" your skill points in the game for the next level up, I'm sure it can be done on feats and f. powers.... anyways.... I KNEW KSE 3.3.1 WOULD ROCK!!! another idea though(might be my last): add another party canging ability(this time when you click the "party" button i want you to make us edit the party members) for instance(1): I have Hanharr in my party, and I want Mira instead, or I have Remote in my party, and I want Kreia instead, we'll be able to change that... another instance(2): Mandalore is "locked" in the party and I can't put him with me... i want to make locked party members unlocked and vice versa.... Another instance(3): I only have Atton in the party, since i'm still in Telos, and I want HK-47/Visas in it already, just because I'm a cheater I want to be able to do that too... You can use your current party changing widget for that... but make another checkbox for each party member with "locked"... and then that party member will be disabled, and when Hanharr is checked Mira should be disabled, unless you uncheck Hanharr.... If I remember well there are states when your whole party is locked... checkbox for that too.... Hope you do something about it.... it seems to be the last missing piece for your perfect editor... (that and the powers/feats/skill points adding)
XTra KrazzY Posted April 11, 2005 Posted April 11, 2005 it may help you, but i dunno, just experiment with it: Dak Vesser's holodroid mod - for changing party members, experiment with the values(it even has source) Shem's force power gain change - it changes the amount of force point gains for each level, might help you with the feat/force/skill points gain changing Hope I helped!
Darth_Tratious Posted April 11, 2005 Posted April 11, 2005 yes nice job on the quest thank you thank you so much. :) :)
RevanA4 Posted April 11, 2005 Posted April 11, 2005 Darth_Tratious unstead of multiple posts in a row make use of the edit button
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