Jump to content

Home

KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3


tk102

Recommended Posts

Thanks :)

 

Hmm... I hate to be annoying, but...

 

For 3.3.3 (when you have enough changes to do a 3.3.3), could you start the game nodes in collapsed position as well, so we can expand the one we want to be working on? Some of us have a lot of savegames under both, and it's a lot of scrolling to find one or the other :)

 

:angel:

 

If not, it's cool. Just suggesting :)

Link to comment
Share on other sites

  • Replies 1.2k
  • Created
  • Last Reply

Thanks for the update.

 

:rolleyes: I guess its "possible" to get through a game without using KSE but then again who'd want to?..lol It might be a save game editor but it lends itself to modding very well for certain things wouldn't be without it and won't be without this one. :)

 

Keep up the good work man we appreciate it :)

Link to comment
Share on other sites

Originally posted by Darth Melignous

It might be a save game editor but it lends itself to modding very well for certain things wouldn't be without it and won't be without this one. :)

Agreed 200% :D

 

For the USM in particular, If I had to type in 100+ cheat codes to get the sabers in-game (testing, screenies, etc.) I'd still be typing those things in :eek:

 

especially now with the 'invisible' console :rolleyes:

 

KSE has saved my modding arse many a time :D

Link to comment
Share on other sites

Originally posted by XTra KrazzY

hi again...

i remember mentioning here a new idea(party members adding/removing, page 14)...

tk did you reject my idea? if so then just say so....

 

now i'm gonna check the new 3.3.2

...

 

he added it

Link to comment
Share on other sites

Originally posted by XTra KrazzY

Yes... adding feats, force powers, and skill points for a level up, there surely is someway to do it as you can "save" your skill points in the game for the next level up, I'm sure it can be done on feats and f. powers....

 

anyways....

:fett: I KNEW KSE 3.3.1 WOULD ROCK!!! :fett:

 

another idea though(might be my last):

add another party canging ability(this time when you click the "party" button i want you to make us edit the party members)

for instance(1):

I have Hanharr in my party, and I want Mira instead, or I have Remote in my party, and I want Kreia instead, we'll be able to change that...

another instance(2):

Mandalore is "locked" in the party and I can't put him with me... i want to make locked party members unlocked and vice versa....

Another instance(3):

I only have Atton in the party, since i'm still in Telos, and I want HK-47/Visas in it already, just because I'm a cheater :p

I want to be able to do that too...

 

You can use your current party changing widget for that... but make another checkbox for each party member with "locked"... and then that party member will be disabled, and when Hanharr is checked Mira should be disabled, unless you uncheck Hanharr.... If I remember well there are states when your whole party is locked... checkbox for that too....

 

Hope you do something about it.... it seems to be the last missing piece for your perfect editor... :D (that and the powers/feats/skill points adding)

 

You mean this?

EDIT: sorry i should've written NPC adding/removing... lol can't find the right title for this addition without confusing some people... any suggestions? ;)

Link to comment
Share on other sites

I may expand on the controls availalble in the Current Party node so that you can make an NPC selectable or unselectable.

 

As for adding/removing NPCs... I'm considering it. It might be neat to make KSE able to custom recruit any NPC, but I'd probably be stepping off the deep end when it came to providing support for people that are now having problems with their savegame.

 

(Points at the "No Safety Net" disclaimer in the kse-readme.txt :))

 

@Jedigoku: I'd rather not bog down KSE anymore than necessary with module-specific .uti inventory. KSE would have to browse through each .rim file to find all .uti and keep them separated by module. The best work-around is to extract whatever .uti you want using KotOR Tool and place it in the override. The KSE will recognize it and it will show up in red in the master inventory list. (When you're done with KSE, you should probably remove the .uti from your override too.)

Link to comment
Share on other sites

This is related to my last suggestion, but it occurs to me... is it possible KSE can organize savegames by character name?

 

This on top of the other suggestion would make it far easier to find a particular save. I'm not quite in the worst situation yet, but there are people with over 100 savegames for either 1 or 2... :)

 

Or is that justa me getting into excessive laziness? :)

Link to comment
Share on other sites

@Jennaida: Would putting the Player Name and the Game Title Name in the Game # node help?

 

@Jedigoku: It's not a matter of Perl, it's a matter of user interface. I've been trying to keep KSE with a single treeview on the left and the controls on the right. I could probably figure something out I guess.

 

 

I'm just going to take a break from KSE for awhile and play TSL for my first time though. So enjoy the features as they are for a little while. :)

Link to comment
Share on other sites

Originally posted by Jennaida

This is related to my last suggestion, but it occurs to me... is it possible KSE can organize savegames by character name?

 

This on top of the other suggestion would make it far easier to find a particular save. I'm not quite in the worst situation yet, but there are people with over 100 savegames for either 1 or 2... :)

 

Or is that justa me getting into excessive laziness? :)

 

How about by Save Name instead?

 

That could be good too, and easy to find if one devises their own savegame system.

Link to comment
Share on other sites

@TK

 

"I'm just going to take a break from KSE for awhile and play TSL for my first time though. So enjoy the features as they are for a little while. :) "

 

Mamma says if it ain't broke don't fix it. ;) After the wonderful job you've done on KSE TK you deserve a good month off playing TSL at your leisure :D Without you and Fred we'd be up that creek without the paddle when it comes to modding.:amidala:

Link to comment
Share on other sites

Basically what I was saying is have every different char name as a 'node', and having every save with that particular char as subnodes. If I know I was running through as Aiso, then I could just click open the Aiso saves, and check there. Or whatever other char. :)

Link to comment
Share on other sites

Originally posted by Jennaida

Basically what I was saying is have every different char name as a 'node', and having every save with that particular char as subnodes. If I know I was running through as Aiso, then I could just click open the Aiso saves, and check there. Or whatever other char. :)

 

that there is a problem cuz parsing doesn't work that way very well

Link to comment
Share on other sites

Originally posted by tk102

@Jennaida: Would putting the Player Name and the Game Title Name in the Game # node help?

YES!!! sure it will! it is so needed around here that i was wondering why you didn't do that in the first place...(char name AND save name plz) but really.... take a look at the end of my message and avoid these jobs for now....

 

Originally posted by tk102

I'm just going to take a break from KSE for awhile and play TSL for my first time though. So enjoy the features as they are for a little while. :)

for the FIRST TIME? omg dude start playing! delay npc adding/removing/locking/unlocking and title names.... start playing it for 2-3 times...(third is for disciple or mods... both is fine ;))

oh and there ae other games if you get bored.... after seeing so much KOTOR KODE i would rather another game (no offence, i love kotor, but i'm not sure about tk... it's like a programmer who made a game tries to have fun of it...)

Link to comment
Share on other sites

Hi I would say this tool is great but I havent been able to use it for what it has been made for.

 

I have Kotor2 unpatched. ( Which I think may be the problem.)

I edit my saved game, on datooine, I'm editing my attributes and have set them to 50, the max. I try loading the saved game and it stops loading around 1/4th the way. I can't seem to figure out the problem. Loads fine without editing the save.

 

Any help appreciated.

Link to comment
Share on other sites

Originally posted by tk102

I'm just going to take a break from KSE for awhile and play TSL for my first time though.

 

Good! :D Don't come back untill you've beaten the game.

 

MysticalONE, I have several ideas.

 

(1. It's just one of the many bugs in TSL. The patch fixes many (but not all) of them.

 

(2. Try using cheats rather than KSE.

 

(3. Which version of KSE do you have?

Link to comment
Share on other sites

Originally posted by MysticalONE

Hi I would say this tool is great but I havent been able to use it for what it has been made for.

 

I have Kotor2 unpatched. ( Which I think may be the problem.)

I edit my saved game, on datooine, I'm editing my attributes and have set them to 50, the max. I try loading the saved game and it stops loading around 1/4th the way. I can't seem to figure out the problem. Loads fine without editing the save.

 

Any help appreciated.

 

I've used it with both patched and unpatched versions and had no porblem

Link to comment
Share on other sites

If your game crashes when your changing using KSE it's most likely just that KSE. I've found that if you "add" certain feats/powers/ or especially "force forms/saber forms" before they are opted to be earned or "kreia trains you" in one, sometimes it will crash the game out like that. Sometimes it won't until you try to get one and I guess when it sees you have it bam crashing.

 

Hope that helps a bit :D

Link to comment
Share on other sites

Originally posted by MysticalONE

I edit my saved game, on datooine, I'm editing my attributes and have set them to 50, the max.

 

Does it crash when you perform any type of edit? Or does the problem only occur if you max our your attributes? Try editing some other things (credits, skill ranks, inventory...) and see if your game continues to crash.

 

Is this a Quicksave that you're editing? If so, try saving to a real save slot to see if the crash behavior persists.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...