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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3


tk102

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because tk has set different colors in the code for items located in the override folder: this way you know right away if it's an original game item or a custom item.

 

If you look at the source code which tk always includes in the download, you should find this at some point:

 my $overridestyle = $mw->ItemStyle('text',
                                 -foreground=>'#FF4040',
                                 -selectforeground=>'#A00000', [b][color=#A00000]# that's the color code for red[/color][/b]
                                 -selectbackground=>'#B0B0B0',
                                 -font=>['Lucida Console','8']);

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Darth333,

Heh, cheers. Yep, the non-English version works.

Why I haven't tried it before? You guessed it - my Win's English. ^_^ (And that's what I tried setting _back_ to in all the "Regional and Language Options" - to English (US).) Go figure...

 

Though I did buy my WinXP in Aussieland and now live in a rather non-English-speaking country...

Ahh, no matter. All's fine now, so thanks again. :-)

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  • 2 weeks later...

Same here. Under my Jedi class for Bastila, there's a Force Powers folder. Under MY classes folder for Jedi, there is not. Incidently, I used cheat codes to bump my scoundrel up to level 20 on the Endar(sp) Spire. When I got to Dantooine and became a Jedi, I somehow missed the lightsaber dueling training, now I can't go back to do it and have no lightsaber prerequisites. I used KSE to allow me lightsabers, add a Jedi Class, and bump it up to 20, but I still have no force powers. Thoughts? Ideas? Something I'm missing?

 

okay am i going blind or can i not edit force powers o.o i was guessing it would be in the feats thing but it's not...
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^^^^

:eyeraise: Jaskins, right under the post you quoted stoffe -mkb- answers the question...

 

Look in the Classes section. The Force Powers are listed under the force user classes. For powers you've already learned they are listed under the class that was active at the tim you learned them.

 

Anyway Jaskins, welcome to the forums! :D

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The lightsaber forms are best given with mrdefender's Wrist Console which can be downloaded over at: http://www.pcgamemods.com under the KOTOR II section. ;) It does that and much more.

 

To get them with everyones favorite tool for TSL game editing simply treat them as a force power. Open up your save game, go down to your class open up whatever you are and you'll see a "force powers" in the tree. Check the show all thingie on the bottom right of the window and then click on the force powers in the tree. On the right is a complete list of "powers" in the game you can give yourself.

 

All force powers are included but some will crash your game or not work at all ;)

 

Hope that helps a bit :thumbsup:

___________________________________

 

I'm loving KSE's ability to browse items and the like and see their icons for handier identification now. Very nice feature indeed :D

 

:ben:

General Kenobi

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  • 4 weeks later...

I have a quick question: (I'm not at my computer, so I can't check this out for myself but) Can you use KSE to change the module/location you are in to another location? say like I'm in the Secret Academy on Telos, but I want to change my location to out-side the Academy on the plateau, can I change it with the KSE? and if so, how do I do it?

 

(asking for someone else in another forum) thanks in advanced... ;)

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  • 1 month later...

This happens when your dialog.tlk file does not match the entries in spells.2da. From the looks of it, are you sure you didn't placed a Kotor 2 spells.2da file in your Kotor 1 override folder? Or accidentally replaced your Kotor 2 dialog.tlk file with the one from Kotor 1? What mods did you installed?

 

It says that spells.2da tries to read string 124483 while your dialog.tlk doesn't even have 50000 entries.

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1880 files... :giveup:

 

The problem is somewhere with the spells.2da and the dialog.tlk file. As I mentionned above, the two files do not correspond and I suspect you dropped one of them in the wrong game folder (k1 instead of k2 or vice versa).

 

Kotor 2 original dialog.tlk has about 120 000 entires while in K1 it has only about 50K entries. The error message you are getting says that your spells.2da file is looking for entry no. 124 483 in spells.2da but can only find 50K entries.

 

That makes only 4 files to check, not 1880 ;)

 

You can open them with Kotor tool.

 

Edit: or for a quick solution, try removing spells.2da from your k1 and k2 override folders while you edit with KSE. If it works, then the spells.2da file was the wrong one. If it doesn't work, then the problem is with the dialog.tlk file.

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I'm sorry if this has been asked before but I did not really find anything using the search function ....

I had a character added by a mod and now wish to remove him so another character ( HK-47) is able to join my party ... is it somehow possible to completely remove an NPC?

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xXWinterChaosXx : if you didn't backed up the dialog.tlk file, you'll have to reinstall. When you install a mod that modifies this file, make sure you back up the original .tlk file. Also read the readmes that come with the mods: they contain useful information. Make sure you don'tinstall a k2 mod in K1 and vice versa.

 

Darth Reavean: click on the list of the powers you already have and then re-click on "force powers" or "feats" to make them appear.

 

YertyL: not with KSE. You'll need a script here. Check this thread: http://www.lucasforums.com/showthread.php?t=131944

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