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WIP: Ep2 style Jedi robes


Prime

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When useing Kotor Tool you should also have a gff editor in the same folder as KT so that you can still open unsupported GFF files(gff's are all the uti.utc,ect.)

 

To edit dialogs and scripts it is best to have Nwtoolset(you need NWN for that) If thats not an option you can still edit the .dlg files with the Gff editor(this is the hard way) to edit scripts you can use NWN Script Compiler( it's on the tools sticky under HazardX)

 

If you want to add items to NPC's then all you would have to is use KT to open a UTC(aka npc) and add the item to there iventory list, one problem with this is that for the items to be on the NPC the area must be new. By that I mean You can't have loaded that area so it may require the player to start a new game. :(:)

 

I probly forgetting something, but Im sure someone else will tell you what I didn't. Almost of the Games files can be extracted with KT so with that tool alone your 50% there. :D

 

Now all you have to do is decide how when an where the items will get into the game. there is one last option you could always make the uti for the retexture and get it in-game with the giveitem cheat. easyest way, but then the player has to cheat :cool:

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Originally posted by Prime

 

Here are some screenshots of the final skins.

 

Traditional Robes:

different angles

bringing the noise

dispatching evil

 

Dark Robes:

different angles

overhead chop

preparing to unleash hell

dispensing justice

 

 

 

cool :thumbsup: what defense/ dex will they have? the same as Qel Droma's i hope :D

 

 

maybe next you could do some ep III obi-wan clothes...

http://www.cswu.cz/obiwan/obi/ep3poz/02.jpg

darker pants and a dark brown undertunic

that would be great :)

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Originally posted by shosey

I can't wait anymore!!! :D I really want to use the dark texture in game - it looks amazing. Think you could see it in your heart to release a "beta" version :) hehe

Sorry, but I haven't finished everything I want to do with them yet, so you will have to wait. Thanks for your enthusiasm though :) Don't worry, it won't be too long...

 

I've started to play around with putting the skins into the game, but I have run into some problems. I want to give the player some options with how the robes are added to the game. Below are some questions I have for each method and how to implement them. Hopefully someone can point me in the right direction. :)

 

1. Simply replace all the jedi robes with the new textures (whichever one the player wants)

This just involves replacing the required texture in the Override directory, which I have working fine.

 

2. Replace one of the Jedi robes but only when the player character wears them.

I haven't looked into this one too much, but I believe it involves editing the appearance.2da file. However, I don't know which entry I need to edit. Which entry is for the player character? Is that what I need to alter? The examples I have come across involve items that are already in the game.

 

3. Add a new item and then use the giveitem cheat to get them.

I have created a new .uti file called g_a_jedirobe07.uti which is a modified copy of the Qel-Droma robes (g_a_jedirobe06.uti). I have made these changes:

- removed the restriction for the light side alignment in the PropertiesList.

- changed Tag and TemplateResRef to have a value of "g_a_jedirobe07" (my texture and .uti name).

- changed TextureVar to "7"

- changed Description to "Robe7" (for now)

- changed DescIdentified to "Description" (for now)

 

After doing this, I have come across some issues:

- When I use the giveitem cheat I get the new robes added to my inventory, and all the stats and description is my updated version. However, when I equip these robes, it still uses the original default texture of the Qel-Droma robes. So I assume that something is still pointing to the real Qel-Droma robes. Does anyone know what I haven't changed properly?

 

4. Add them to an NPCs inventory.

I'm still thinking about it, but I'll probably add them to either Juhani's or Nemo's (?) inventory list. Can someone tell me which files I need to edit?

 

Thanks to anyone who can give me some help :D

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1.You have this one covered.

 

2.you don't have to edit appeance.2da What you have to do is pretty much what you did for number 3. what ever robe you want to replace you just have to edit the template uti to point to your texture var. Thing with this is that you don't have very much leeway in how you name the texture for. the textures should be named PFBIxx.tga(female) and PMBIxx.tga(male) being the number for the texture Var(you want the # to be unique)

 

I wouldn't give the robe to juhani IMO it doesn't really make sense also a few people have already been using nemo to get there stuff in game. I would equipe the light color robe on Jolee and the dark one to one of the sith you encounter on tatooine or Kashykk. In the end it is up to you. :)

 

Last thing is if you have the textures named properly and the texture var set to the number of your texture. Then the only other reason that it might not be showing up is if your trying to use the texture for the male an a female character.

IF you still can't get it right you can send what you have to me and i'll see if I can find what if anything your doing wrong. Just PM me and i'll give you my email or I can help you out.

 

EDIT: oh ya I forgot to add say one thing when you make the Textures unique for a uti you will also have to edit a inventory icon or it will be a big white square.

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Okay, so I got the robe working so that when you use the cheat code the robe is put in your inventory and you can equip it. Complete with the proper icon. So that's one down :)

 

I'm still unclear as to how I can make the new robe only appear when equiped by the player and not when NPCs use it. Is there a field I need to edit in the .uti file for the new robe? Is it possible with a new item? How would I do it with a regular item?

 

Also, where are the Jolee and Nemo (or any character's) inventory specified?

 

Thanks for your help and your patience. It is appreciated :)

 

P.S. Unfortunately I don't have a saved game which has other Jedi in my party to test the robe on NPCs. If anyone has one can they send it to me? :p Or is there another way?

 

Jeez, Prime and his questions...

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You can make the robe exclusive to the PC by making it Feat required Force Sensitive property. thats what i did for the DS mask I made.only the PC can have that feat normally.

 

edit: if you wanted to add it to jolee's equiped or inventory list you can find his template under BIFs->templates->character-> p_jolee.utc(the game uses this when he joins your party.

 

and you can find nemo's corpse under RIMs->modules->danm15_s.rim-> Placables->dan13_nemobody.utp

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Originally posted by T7nowhere

You can make the robe exclusive to the PC by making it Feat required Force Sensitive property. thats what i did for the DS mask I made.only the PC can have that feat normally.

Ah, neat idea. That should work great.

 

Originally posted by T7nowhere

edit: if you wanted to add it to jolee's equiped or inventory list you can find his template under BIFs->templates->character-> p_jolee.utc(the game uses this when he joins your party.

 

and you can find nemo's corpse under RIMs->modules->danm15_s.rim-> Placables->dan13_nemobody.utp

Excellent. I'm still not sure exactly how I want to introduce them in the game, but this will get me started. I'll root around with these and see what might be best.

 

Again, thanks for your help. Hopefully it won't be long now before I get these out...

 

P.S. I haven't looked myself yet (I'm at work), but does anyone know what is the .uti file that specifies the attributes of the two super lightsaber crystals (Heart of the Guardian is one I think)?

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Originally posted by Prime

P.S. I haven't looked myself yet (I'm at work), but does anyone know what is the .uti file that specifies the attributes of the two super lightsaber crystals (Heart of the Guardian is one I think)?

 

Those would be g1_w_lghtsbr01 and g1_w_lghtsbr02 there are 34 properties that make the crystals what they are. if you want doulble or short there are g1_w_shortsbr01, g1_w_shortsbr02,g1_w_dblsbr001, g1_w_dblsbr002. there just lightsabers with different upgrade properties than the normal sabers.

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Originally posted by Siv

i would like that mod as well. i don't like the teal or the dark orange colors at all.

All I did was extract the the blue blade texture, make a copy, and renamed those two files to replace the turquoise and gold blades. I could probably make a little mod where I'll extract all the saber colours and put a readme showing what to rename the colour files to. Maybe I'll post that along with my skins. :)

 

Originally posted by Siv

how the robes coming on?

Just about ready. Right now I am planning to have the following mods:

 

1. A mod where the the black robes get replaced by my new dark robes, and the blue robes get replaced by my brown robes. In the readme I'll include steps to replace other robes if the player desires.

- I still have to write the readme, but the robes have been replaced.

 

2. A mod where the robes are added as new items accessable through the giveitem cheat.

- I have the robes added as new items. Now I just need to write the readme, write the robe descriptions and give them names, and create new robe icons.

 

3. A mod that adds the new robe items into the game without using cheats.

- Right now I am trying to decide where I want the robes to be found. I am going to use nemo for one (probably the brown robes). I'm not sure where I am going to put the dark robes, but probably in one of the tombs on Korriban. Does this sound reasonable? I'm open to suggestions. I don't have a saved game where NPCs join your party, so I am a little hesitant to do it that way because I can't really test it. Once this is done, I just have to write up the readme.

 

So I am pretty close to being finished :)

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