mergatroid Posted April 1, 2004 Share Posted April 1, 2004 The only problem with too many vehicles is the lagg (man aren't I the one to bring everyone's excitement down). PS: Good map though but you will need to work on details. Link to comment Share on other sites More sharing options...
stride Posted April 1, 2004 Author Share Posted April 1, 2004 model jedi_hm/head_c1|torso_g1|lower_e1 thats the cmd for a human male with hoth clothes. change the jedi_hm to like jedi_rm for a rodian or jedi_hf for a female human and stuff Link to comment Share on other sites More sharing options...
wedge2211 Posted April 1, 2004 Share Posted April 1, 2004 Originally posted by ahnil8tor03 its uber dude, why must you dis his awsome work? Cazor wasn't "dissing" anything. He just said that the map is nothing special to look at now, it's a bit bland. It's not an insult, it's called constructive criticism. Cazor also provided some suggestions for improvement, an integral part of constructive criticism, which is far more valuable than merely saying "dude ur map SUX" or just saying the map is awesome. Simple judgements like that don't tell the mapper anything useful. He's right, too. The map is pretty bland at the moment. Look at the hangar walls, cieling, and floor, in this shot, for example. They are bare, flat walls, and evenly lit. It takes more than the promise of 6 AT-AT's to make a really memorable map, which this could be. The interior walls right now are flat and boring, I would add pipes, lights, catwalks, girders, all sorts of things. Try some of the default Hoth models, if you don't want to make your own--these might work well. Raven's done a nice job on a Hoth corridor that you could use as well. The exterior area is also pretty flat--try adding some snowbanks and rocks. md3 models are neat, because it takes two clicks to add them, and then all you have to do is clip them, or, for simple or large models, autoclip them. They can also be scaled and rotated smoothly. If you're at a loss for what to do to improve the map, I'd recommend reading my architectural style article. Work at it! Link to comment Share on other sites More sharing options...
stride Posted April 1, 2004 Author Share Posted April 1, 2004 thanks. for your help. Link to comment Share on other sites More sharing options...
stride Posted April 3, 2004 Author Share Posted April 3, 2004 Hangar update pic looks much more alive then before pic I still need to make the ground wirey but that may be hard to do for me. Some of my light models look black can someone help me with this problem? Link to comment Share on other sites More sharing options...
Neon Posted April 3, 2004 Share Posted April 3, 2004 Nice, very nice, what are the objectives going to be? Link to comment Share on other sites More sharing options...
Ockniel Posted April 3, 2004 Share Posted April 3, 2004 holy cow, I should stop just saying the same thing, but thats awsome yeah, I wanna know to, what ARE the objectives gonna be? Link to comment Share on other sites More sharing options...
stride Posted April 3, 2004 Author Share Posted April 3, 2004 i havent quite thought out all of the objectives but i know three!! Umm ok Imps: Destroy Shiled Generator, Destroy Ion Cannon, Ive made it so the imps would have to hack the rebel door open bacause it closes after one of the objectives before.Maybe something likehack the door lol but in better words. Um the turrets by the door will be a problem for the hackes so i guess it wouldnt hurt to make destroying those turrets an objective since it has to be done. Ive been having a problem thinking up a final objective you know the one that wins the siege game.Should i make it so the imperials have to get inside the command center or just get inside?? Since thats going to be hard its self. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted April 3, 2004 Share Posted April 3, 2004 how about the rebel objectives keep the imperials from getting to close till the falcon can fly out Link to comment Share on other sites More sharing options...
stride Posted April 4, 2004 Author Share Posted April 4, 2004 dunno i think it would be possable to make it fly using a script. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 4, 2004 Share Posted April 4, 2004 Oh yeah, that's pretty easy, same principle as a scripted elevator, it just moves horizontally (or some combination of horizontal and vertical). You could EVEN just make the Falcon a big func_door and trigger it when it leaves, but that's not as fun as a script that makes it lift off the floor, zoom out the hangar, pitch up, and whiz off into the sky. Link to comment Share on other sites More sharing options...
Neon Posted April 4, 2004 Share Posted April 4, 2004 Can you make a ice corridor, and when you shoot at the ceiling there will come rocks of it so the passing is blocked for the imps. so they have to take another way. no? Link to comment Share on other sites More sharing options...
stride Posted April 4, 2004 Author Share Posted April 4, 2004 Im having lag problems when looking from the hangar to the rest of the level. Is there a way to change the distance you can see without making the sky look messed up. Link to comment Share on other sites More sharing options...
Neon Posted April 6, 2004 Share Posted April 6, 2004 Sorry, I don't know anything about mapping. Link to comment Share on other sites More sharing options...
Ockniel Posted April 6, 2004 Share Posted April 6, 2004 what do you mean its messed up? Link to comment Share on other sites More sharing options...
zag Posted April 6, 2004 Share Posted April 6, 2004 you can change the draw distance of the map in wordspawn Link to comment Share on other sites More sharing options...
stride Posted April 11, 2004 Author Share Posted April 11, 2004 k guys im pretty much done with this map so im gonna wait for the at-at to come out to realese it. Thanks for all you help Link to comment Share on other sites More sharing options...
Neon Posted April 13, 2004 Share Posted April 13, 2004 Have you already the objectives and stuff ? 0.o Link to comment Share on other sites More sharing options...
MadCow1989 Posted April 16, 2004 Share Posted April 16, 2004 Cant you have a ATST version released this looks **** amazing lol Link to comment Share on other sites More sharing options...
stride Posted April 16, 2004 Author Share Posted April 16, 2004 I could but that would ruin the ATAT version right, but if something happens and the atat doesnt come out then I will have to. Link to comment Share on other sites More sharing options...
zag Posted April 17, 2004 Share Posted April 17, 2004 yeah he is right to wait i know i would if i spent all this time mapping a great hoth level then released it with a very important factor Link to comment Share on other sites More sharing options...
stride Posted April 25, 2004 Author Share Posted April 25, 2004 Ok the fps for me here is 50 and i have a radion 9800. O man the fps would be a killer for everyone. The OUTSIDE area is very VERY big. When I make the distancecull lower than the outside area the sky looks like the VOID. When i lower it to how i really want it the fps goes up and its great but there is no way in hell im gonna let the sky look like crap . I really dont want anyone to have bad fps. Can someone tell me how to lower the distancecull without messing up the sky. Making it look like THIS . Thanks:( Link to comment Share on other sites More sharing options...
mergatroid Posted April 26, 2004 Share Posted April 26, 2004 I think that's impossible but I haven't tried my hand out on large, outdoor maps before. Link to comment Share on other sites More sharing options...
Lindsey Posted April 26, 2004 Share Posted April 26, 2004 Study Ravens Hoth SP map by decompiling it. Having a mix of fog and distancecull will be good. Also try putting gridsize 4096 4096 4096 4096 in the worldspawn Link to comment Share on other sites More sharing options...
stride Posted April 26, 2004 Author Share Posted April 26, 2004 Decomplile is that possible. How do you do that lol?? Link to comment Share on other sites More sharing options...
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