lukeskywalker1 Posted July 11, 2004 Author Share Posted July 11, 2004 Ok, the pictutres are late... I needed to host a lot of pics with less, but my other host only provided 5 MBs a day, but now, I have a new host (thanks to TfighterPilote) A reskin of Cortez: http://img22.exs.cx/img22/4357/Redemption.jpg I added a yellow tint to his eyes (you know in KOTOR if you start turning evil, Revan's eyes start turning yellow) I figured Id do something like that with this guy. Youll see a dramatic change in Cortez as the movie nears its end. Ok, tell me ways to increase the quality of these pics: (please, read the post above for the reason) http://img45.exs.cx/img45/1975/redemption1.jpg (I resized the rest, so they are small) http://img24.exs.cx/img24/6190/redemption2.jpg http://img44.exs.cx/img44/3057/redemption3.jpg http://img46.exs.cx/img46/1802/redemption4.jpg http://img50.exs.cx/img50/8276/redemption5.jpg http://img42.exs.cx/img42/4476/redemption6.jpg Ok, besides the lack of light, floating consoles, and missing textures (shader problem) what can I do to make this more cinematic, more star wars like. The city area is coruscant. My plan is to start with the spy jumping out the ship (already scripted) a tie flies by, he already knows he is being tracked by the imps, and he runs into a near by building (that very large one behind all the walking people/aliens) The other shots are of that building. Im going to add light sources on the ceiling, and of course, actual lighting, and make the consoles sit on the floor. Im going to make more grander coruscant areas showing the imperials landing and basically taking control of that sector of coruscant. This shows how important the information is that the spy stole. Stormtroopers will be marching through the streets, and even capturing and shooting civilians at will. Of course, this is a little extreme just to find one spy, so there wont be a huge number of imperials, and they quickly pull out, you will see that later on, once the task at hand is done. Cortez accepts no failure. Link to comment Share on other sites More sharing options...
ewok mercenary Posted July 11, 2004 Share Posted July 11, 2004 My main suggestion is to have a little play with the texturing and lighting in those last 3 pics - the colours seem a bit too random (not that it's colourful as such, but hopefully you get what I mean), and the base texture you've used doesn't look good with the rest of it. Try using similar textures for the rooms, and then use coloured lighting to make it even more interesting. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 11, 2004 Author Share Posted July 11, 2004 Hmmm, I dont really like that area too much, now that I think about it. Im going to delete it and add on to it. Most of the time when you redo something it looks better than the original. Ive got some new ideas for it. I guess by the base texture you mean the wall texture? Hmm, Im going to check out that imperial base level in Single Player (t2_depred?) where the guy takes your saber. Ill use that as a reference. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 12, 2004 Author Share Posted July 12, 2004 Ok, I ripped those up, and remade it... almost. Heres the main room: http://img46.exs.cx/img46/4086/shot4.jpg http://img48.exs.cx/img48/3594/shot7.jpg but.. WHY IS IT SO DARK? I upped the brightness, and it looked just fine in game, even before I upped it, but its still dark. I upped it a lot. Anyways, I used some Byss, Kejim, Imperial, and Vjun textures for this, I had a little colored light over near the consoles, but not a whole lot. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 21, 2004 Author Share Posted July 21, 2004 http://img46.exs.cx/img46/673/shot8.jpg I like that shot A new beta will be out soon I hope Link to comment Share on other sites More sharing options...
RJW_ca Posted August 1, 2004 Share Posted August 1, 2004 I can help you add sounds or anytype of skinning just email me and let me know RJW_ca@hotmail.com Please you must use Hapslashes stormtroopers they would look so kool all together marching I'm currently making a new luke looks alot like Mark hamill I can get give you a skin of the actor who played Kyle in the old Dark forces JK game I like the camera shots!!! nice work!!! RJW_ca Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 1, 2004 Author Share Posted August 1, 2004 Thanks for your offer, but I dont need anymore skins. Im trying to keep the file size low, but have as much stuff in it as I can get. Considering the movie is staying in Jedi Academy (Im not recording it) anyone can download and install hapslashes models, and they work just fine in this movie. Ive got the models installed myself Link to comment Share on other sites More sharing options...
keshire Posted August 15, 2004 Share Posted August 15, 2004 If your going to animate it, be sure not to move the motion bone. This will make it easier when you go to script the npc's to use your new animation. If you need tips I'm always open for advice. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 15, 2004 Author Share Posted August 15, 2004 Thanks! But heres the thing, I dont have any animating software, as of yet. N3G1@ has volunteered to animate for me. If I want to animate, Ill have to wait for Wudan's Dragon. Anyways, I got some pics (im not sure if I posted these here yet or not..) Link to comment Share on other sites More sharing options...
Stake Black Posted August 16, 2004 Share Posted August 16, 2004 Cool! I love it! I luv cutscenes! Hey, im not so sure about your cam movements...I think that was a bit much of moving in circles u know? Btw, what programs are u using? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 16, 2004 Author Share Posted August 16, 2004 Circles? Can you explain? I never made a full circle... It had some curved movements.. kind of. Anyways, I use the usual programs: GTK Radiant BehavEd (Comes with the MP SDK) I use q3map2toolz, because I think its more convienient. I used FRAPS to record the trailer. Link to comment Share on other sites More sharing options...
Stake Black Posted August 17, 2004 Share Posted August 17, 2004 Originally posted by lukeskywalker1 Circles? Can you explain? I never made a full circle... It had some curved movements.. kind of. Anyways, I use the usual programs: GTK Radiant BehavEd (Comes with the MP SDK) I use q3map2toolz, because I think its more convienient. I used FRAPS to record the trailer. Yeah, i was talking about the curved movements... They could make some1 dizzy Just kiddin Thanks!!! Link to comment Share on other sites More sharing options...
wedge2211 Posted August 17, 2004 Share Posted August 17, 2004 This rocks FRAPS' ass. Link to comment Share on other sites More sharing options...
lassev Posted August 17, 2004 Share Posted August 17, 2004 Originally posted by wedge2211 This rocks FRAPS' ass. Hard to say. BE tried first this software to record my serpent logo video, but the result was very poor compared to the FRAPS recording he did afterwards. The quality was inferior by miles. Of course he had scarce experience of the program since it was the first time he tried it, but if I remember correctly, he mentioned it didn't mention supporting JA right away. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 18, 2004 Author Share Posted August 18, 2004 Ive tried it before... It wouldnt work. Its most likley my PC... I know Ive set it up right. I got a spider-man game working with it. You see, when I load it in JA the interface doesnt "appear" like it does with spider-man. I think its because GameCam uses OpenGL, and JA is mainly an OpenGL application I think only really good cards can use it, which mine isnt. It does seem to be a "more well put together" application, when compared to FRAPS (considering... this one looks better and has other stuff...) not to mention you have to compress the FRAPS video a LOT! My trailer alone was over a gig. Link to comment Share on other sites More sharing options...
lassev Posted August 18, 2004 Share Posted August 18, 2004 Originally posted by lukeskywalker1 not to mention you have to compress the FRAPS video a LOT! My trailer alone was over a gig. It's only good if FRAPS produces uncompressed data. It allows you to choose freely the level of compression you want, afterwards, with no extra loss of quality. And if you want to edit the video in After Effects or some other program, it's absolutely better to have raw material instead of some precompressed, lower quality stuff. Link to comment Share on other sites More sharing options...
Andy867 Posted August 23, 2004 Share Posted August 23, 2004 If you want Luke, I could use the stuff you use for the file in order to play out the movie and make a video out of it. I did so for Kengo, and I have been working on Stargate SG-1 Music videos for the past few months and people have been impressed with my work, so I offer my services for doing that. Just check out Team Corellia Part 1 & 2 the WMV versions for my work. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 23, 2004 Author Share Posted August 23, 2004 Yeah, that sounds cool The file size will be big though, because I want it all released at one time. Link to comment Share on other sites More sharing options...
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