Global Strike Posted April 15, 2004 Share Posted April 15, 2004 Do you think that advanced ragdoll effects will be in the game? By this i mean like an AT-AT falling from being entangled by a snowspeeder's harpoon gun or do you think it would just blow up? Link to comment Share on other sites More sharing options...
Elite Jedi Posted April 15, 2004 Share Posted April 15, 2004 real all the way Link to comment Share on other sites More sharing options...
Eagle Warrior Posted April 15, 2004 Share Posted April 15, 2004 i think it will fall down then if you attack the down at-at it will blow up then Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 15, 2004 Share Posted April 15, 2004 I'd also go for realism. Though that won't make thing easy for the rebels or those against the Empire. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 15, 2004 Share Posted April 15, 2004 Originally posted by GlobalStrike Do you think that advanced ragdoll effects will be in the game? By this i mean like an AT-AT falling from being entangled by a snowspeeder's harpoon gun or do you think it would just blow up? It's called tow cable, and yes Link to comment Share on other sites More sharing options...
StormHammer Posted April 15, 2004 Share Posted April 15, 2004 Well, according to an article at IGN, the dev team have watched the battles from the movies hundreds of times to try and get the best sense of what players would like to see. Therefore, if it features in the movies, then I don't see why it should not feature in the game. It makes sense for the AT-AT to stumble and fall once the tow cable is in place. That can be achieved without rag doll physics. The only thing ragdoll would give you is a slightly different fall each time. Link to comment Share on other sites More sharing options...
dark jedi 8 Posted April 15, 2004 Share Posted April 15, 2004 hence more realism. but should it be an animation or should the fall be in real time? cus the only current game that shows the walkers fall is the rogue squadron series but they use animations and it cuts from the pace of the game, it especially would in a game like this. IMO. but its a whole new engine so only time will tell. Link to comment Share on other sites More sharing options...
Gukkjo Posted April 15, 2004 Share Posted April 15, 2004 I would think it'd only make sense for it to be in real time. I hope they do put it in real time anyway, it'd be a lot better. Link to comment Share on other sites More sharing options...
StormHammer Posted April 15, 2004 Share Posted April 15, 2004 It should definitely be in real time, but I don't think it matters whether it is a set 'death' animation, or a variation via ragdoll. AS long as it looks good, I'll be happy. To be honest, I think ragdoll can be overused. If you play Unreal Tournament 2003, ragdoll looks cool, but not very realistic. So do you want something that looks cool, or looks realistic? It's sometimes hard to achieve both. Link to comment Share on other sites More sharing options...
Eagle Warrior Posted April 16, 2004 Share Posted April 16, 2004 i think this game will be real realistic. the burning debris if you touch it you will be on fire and falling stuff will hurt you. if you fall of a high place you will get hurt and ships if they dont get blown up fully in air and come down and you are near it you will get hurt (if it doesnt have that:mad: i will be mad:mad: i like REALISTIC BATTLES:mob: Link to comment Share on other sites More sharing options...
slapshot16 Posted April 17, 2004 Share Posted April 17, 2004 If you shoot it in the head with a rocket launcher, it should just blow up, or at least it's head. If you use the tow cable, then yeah it should definitly fall Link to comment Share on other sites More sharing options...
Mountainforest Posted April 18, 2004 Share Posted April 18, 2004 Originally posted by StormHammer It should definitely be in real time, but I don't think it matters whether it is a set 'death' animation, or a variation via ragdoll. AS long as it looks good, I'll be happy. To be honest, I think ragdoll can be overused. If you play Unreal Tournament 2003, ragdoll looks cool, but not very realistic. So do you want something that looks cool, or looks realistic? It's sometimes hard to achieve both. Why do you think it's called unreal tournament? Link to comment Share on other sites More sharing options...
Brett Posted April 19, 2004 Share Posted April 19, 2004 It's been a while since I've played it, but as I recall, the AT-AT's in the old N64 game Shadows of the Empire fell over when they were tangled up. They didn't just explode. I don't see any reason why Battlefront would be a step backwards from a nearly 10 year old game. Link to comment Share on other sites More sharing options...
tFighterPilot Posted April 19, 2004 Share Posted April 19, 2004 Originally posted by Taran'atar It's been a while since I've played it, but as I recall, the AT-AT's in the old N64 game Shadows of the Empire fell over when they were tangled up. They didn't just explode. I don't see any reason why Battlefront would be a step backwards from a nearly 10 year old game. I think the author of this thread doesn't know what realistic phisics are... Link to comment Share on other sites More sharing options...
Global Strike Posted April 22, 2004 Author Share Posted April 22, 2004 quote posted by tfighterpilot _____________________________________________________ Tfighterpilot, i know exactly what realistic phyisics are. :jawa Link to comment Share on other sites More sharing options...
Creek Posted April 22, 2004 Share Posted April 22, 2004 hm ... lets wait 4 the game and we'll know it! i like these smyilys Link to comment Share on other sites More sharing options...
joesdomain Posted April 23, 2004 Share Posted April 23, 2004 I have be an advocate of Star Wars Realism for many years now. I hope Battlefront has more realistic gameplay than previous star wars games. Link to comment Share on other sites More sharing options...
joesdomain Posted April 23, 2004 Share Posted April 23, 2004 I have seen some bad realism in games like Galactic Battlegrounds where a solider, bounty hunter, etc. can shoot a pistol at a AT-ST Walker or AT-AT Walker and they are destroyed. That is fake and doesn't happen in the movies. Or a AT-ST or AT-AT shooting a trooper and he stands there still alive after one shot. I think it took 3-4 shots from a at-st to kill a trooper. that is just nonsense. Link to comment Share on other sites More sharing options...
eastcoast2895 Posted April 23, 2004 Share Posted April 23, 2004 i wouldn't mind the one animation from shadows of the empire of the at-at falling, but i'd prefer to see different animations of the at-at and other walkers falling that depend on which way the tow cable is being pulled, which direction the shot came from, etc. it would add an extra bonus to see a neat animation to keep it fresh, like the games with good ragdoll physics. Link to comment Share on other sites More sharing options...
Darth_Ak4t7 Posted April 24, 2004 Share Posted April 24, 2004 Rag Doll would be nice, watching people fly through the air via explosion then come down to the planet nose first and crumple up in a little ball. :jawa :jawa :bdroid1: : Link to comment Share on other sites More sharing options...
slapshot16 Posted April 24, 2004 Share Posted April 24, 2004 Originally posted by joesdomain I have seen some bad realism in games like Galactic Battlegrounds where a solider, bounty hunter, etc. can shoot a pistol at a AT-ST Walker or AT-AT Walker and they are destroyed. That is fake and doesn't happen in the movies. Or a AT-ST or AT-AT shooting a trooper and he stands there still alive after one shot. I think it took 3-4 shots from a at-st to kill a trooper. that is just nonsense. Don't go trashing that game, it was awesome. And the game would be totally unblanced if a whole army of troopers couldn't take down an at-st or if an at-st would kill everything in one shot. (+the at-st was good against other mechs, it sucked against troopers anyway.) Link to comment Share on other sites More sharing options...
joesdomain Posted April 24, 2004 Share Posted April 24, 2004 Thatis why it is important to have realism in the game. In the star wars movies, AT-ST walkers could easily take down troopers. IT should be the same for this game. Galactic Battlegrounds is my favorite game and I am not trashing it. I was only referring to that games problem of realism. To counter another mech in a game you should have another mech in the first place or man a turrent. Link to comment Share on other sites More sharing options...
Darth_Ak4t7 Posted April 24, 2004 Share Posted April 24, 2004 Originally posted by StormHammer Well, according to an article at IGN, the dev team have watched the battles from the movies hundreds of times to try and get the best sense of what players would like to see. Therefore, if it features in the movies, then I don't see why it should not feature in the game. It makes sense for the AT-AT to stumble and fall once the tow cable is in place. That can be achieved without rag doll physics. The only thing ragdoll would give you is a slightly different fall each time. adding on to that, AT-STs should be able to take out rebel troops with one shot, and AT-STs should be taken down by ewok traps and such. See it all part of this chain thing where everything is connected together:rolleyes: Link to comment Share on other sites More sharing options...
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