Zymotico Posted May 25, 2004 Author Posted May 25, 2004 No, I dropped the ball on the vehicle project. Also someone came up to me and asked if they could do it, but recently dropped out of the project too. I can provide you with the original MAX file if you want. Just email me or give me an email address to send it to.
tFighterPilot Posted May 25, 2004 Posted May 25, 2004 Is it skinned? I'll send you a PM with my email, I'm afraid to post it here, GothiX might want revenge for that little incident with his email and the porn site...
Zymotico Posted May 25, 2004 Author Posted May 25, 2004 Yes, it is skinned, boned, and weighted. (sounds kinda nasty)
tFighterPilot Posted May 26, 2004 Posted May 26, 2004 That's it! No more animated vehicles on my part! I would show you a screenshot from modview, but I'm afraid the shock would kill you.
tFighterPilot Posted May 26, 2004 Posted May 26, 2004 Ok problem. The model's X-Form is f*cked up. I sent it to Corto and he's working on it. I really hope he'll succeed.
Zymotico Posted May 27, 2004 Author Posted May 27, 2004 I think I found a fix, but it involves deleting all the bones and skin modifiers. After removing all bones and skin modifiers, pick an object (for example the middle wing), goto the heirarchy tab, click on affect pivot only, and the click on the transform reset button, then click on affect pivot only button again to get out of that mode. Do that for all objects. Now select all objects click on affect pivot again, make sure to are in move object mode, now at the bottom tool bar type in the xyz coordinates of 0,0,0. All pivots should now be located at the origin. Now build a new skeleton and weights, and hopefully it will be fine.
tFighterPilot Posted May 27, 2004 Posted May 27, 2004 I think that's what Corto did. So he sent me the mesh only, and I replaced the original mesh with this one. Then I reweightened it, compiled it, and it was still messed up, EXACTLY the same as before.
CortoCG Posted June 4, 2004 Posted June 4, 2004 I'm working on it as much as I can. Actually, it looks fine after compiling now, but it still needs some tweaking.
tFighterPilot Posted June 4, 2004 Posted June 4, 2004 Ok, the model works, but as usual, one problem is left. The animation doesn't work. It just stays in it's starting state. I can see the animation in modview, and I copied the animation file from the x-wing (though changed it a tiny bit) Some help here will be hot.
Zappa_0 Posted June 5, 2004 Posted June 5, 2004 Hmmmm maybe you should try talking with duncan, monsoontide or somebody else that may be of some help.
tFighterPilot Posted June 5, 2004 Posted June 5, 2004 I think I know what the problem is. I checked both the X-Wing and Lambadda-Shuttle models and saw that there is a bone called ship_bone, maybe it's needed. Cuz when I looked at the V19 in modview, I saw that all the animations are red, when they should be blue.
Zymotico Posted June 6, 2004 Author Posted June 6, 2004 Is tFighterPilot or CortoCG working on it now? It doesn't really matter. You are free to add whatever you need to make it drivable.
Zappa_0 Posted June 7, 2004 Posted June 7, 2004 I think they are both working on it, not really foresure tho.
Zappa_0 Posted June 22, 2004 Posted June 22, 2004 Hey, Just wondering how you guys are doing about the vehicle?
tFighterPilot Posted June 22, 2004 Posted June 22, 2004 If you want a non animated version, then you can have it.
Neon Posted June 22, 2004 Posted June 22, 2004 Cool! Send it to me, sounds cool I don't have my lisence, so what ever
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