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Mod predictions for Battlefront


Lt. Havoc

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I'm betting within 2 months of its release we'll see the first small mods for the game.

 

Some of the first being simple things like

realism mod (easier to die, easier to kill, harder to repair or heal)

 

play as AI characters (someone will figure out a way to replace certain classes with the AI characters making the ewoks, Tuscan raiders and Jedi playable)

 

Weapon mod (allows you more choices of weapons per class or to pick up kits and swap your original)

 

Of course there will be a flood of skins too.

 

The modding community may get a jump on the game if they release a demo prior to September. I bet they'll release a MP demo in July, probably using the map of Yavin 4. The demo would generate more buzz for them along with testing issues and create feedback.

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I think all that could initially happen is the player models could be swapped for the original character classes. For instance instead of the rebel soldier you might have a Jedi. I didn't mean one with a lightsaber and force powers.

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At some point, a mod will be developed that draws material from the expanded universe. I'd expect to see a New Jedi Order mod be one of the most ambitious, as it would have to be a large mod to create the Vong.

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Originally posted by TK-8252

God no.

 

Whether you like it or not, I would bet my salary that it will happen.

 

Personally I'm no elitist and think it would be entertaining, even if only as an infrequent deversion from the original game.

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Ahem, Um... The games not even out yet! Why don't you wait till the game is here then we can discuss mods. But that doesn't mean i have some ideas. The best SWBF mod i can think of is an expanded Universe Mod. Think about it, the Maw Installation, Kessel, Mon Calamari and the World Devestators. That's what i would do.

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Wouldn't it be ironic if they made a mod that was based on Half-Life, since some person made a mod in Half-Life that allowed you to play a Star-Wars based shooter. One side would be the marines, another side the aliens, and the last side could be the Black Mesa security and scientist personnel.

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A space lv mod would be nice so people like me who are picking this game over Jump to Lightspeed won't be left out.

 

Ah, i so hope there will be a space battle map! there are still some secret maps, so...

 

It would be like: you step into your fighter and you and your friends fly towards the enemy star destroyer. You're taking heavy fire from it and decide to break up and go evasive. Then suddenly, imperial TIE's launch from the star destroyer and start chasing you! While your friends distract them, you amanage to land in their hangar and infiltrate the ship...

 

But they probably won't make anything like that... Maybe an expansion...?

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Originally posted by Doomgiver

Ah, i so hope there will be a space battle map! there are still some secret maps, so...

 

It would be like: you step into your fighter and you and your friends fly towards the enemy star destroyer. You're taking heavy fire from it and decide to break up and go evasive. Then suddenly, imperial TIE's launch from the star destroyer and start chasing you! While your friends distract them, you amanage to land in their hangar and infiltrate the ship...

 

But they probably won't make anything like that... Maybe an expansion...?

For crying out loud, just go play Jedi Academy!
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As a mapper for JO and to a much smaller extent, JA, i would like to do a map that has two bases, one rebels/republic and the other empire/trade fed. Maybe one base is across an ocean and you would need speeder bikes to get across, or have a quasi hoth like level with speeders and at-st's/AT-At's that take place on a green field like naboo, just not naboo. It seems the possibilities for battlefields is only limited by your imagination, and how hard it is to map for battlefront.

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I want a mod that converts everything in battlefront to things from the Star Wars universe!!!!!!!!!!1111111

 

Er.. no, wait...

 

I have no idea. Probably many, many additions on Star Wars, but probably some Total Conversions bringing in other universes too (just look at how they tried to make a Star Wars mod for Age of Empires II:)). I wouldn't have been surprised if someone made a Lord of the Rings Total conversion for Battlefront. I'm not joking, I honestly would not be:p.

 

As others have stated, it's funny how people spend the last months before a game's released discussing expansion packs, mods, secret stuff, and sequels. Play the damned game already, then start looking for add-ons and easter eggs:D! You're like people about to open their birthday presents while thinking "I wonder what I'll get for my next birthday".

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Are there any mod makers on these forums?

 

Mods take a lot of time and effort, and while I"m all in favor of them, it takes some real dedication and skill to get a decent one off the ground.

 

Does LucasArts even support mods?

 

I have yet to see a LucasArts game that supports any really significant mods in the community. I'm talking about total conversions. Either I haven't heard about them, they aren't being created, or LucasArts doesn't do enough to support the mod community.

 

I read an article that estimated development time on some mods in the thousands of hours. And some of those mods aren't even popular. An example of community support would be what Valve, idsoftware, and epic?(unreal engine) do. They have seminars, documentation, even source code available to the mod makers. They publicize that their game or engine is moddable.

 

What I've seen of LucasArts is closed door development and that usually translates into proprietary code that people won't have access to. Modding will be possible; the issue will be getting enough committed people to knock on that door enough times since LucasArts doesn't greet modders with open arms like other developers.

 

Counterstrike is really one of the great examples of modding success. After Counterstrike the whole industry started to embrace modders as a way of adding value to their games and a way of extending their product life. I haven't seen LucasArts embrace modders yet, but I'm not an insider so that may be happening.

 

Then again, the Star Wars franchise is very strict about what they will and won't allow. Example: Galactic Conquest mod on BF1942...they weren't allowed to play any of the original Star Wars scores and they weren't allowed to implement any jedi related features. Part of that might be due to the fact that BF1942 doesn't have a Star Wars license while SWBF will.

 

A lot of factors have to be present to create a nice mod. Dedicated staff with technical knowledge, the time to develop it, legal issues, and finally community acceptance. Whether all these factors will be present in any LucasArts game is the question.

 

Now it's also possible that a total conversion won't happen. Maybe it will just be the occasional custom model and/or gameplay tweak.

 

My hope is that the game is good enough upon release that some player will find an aspect of the game that they are passionate about and develops some great new way of playing the game. That's what happened with Counterstrike. The creators remembered some very memorable scenes involving the elite commandos in Half-Life...added their interest in counter-terrorism...and a very unique gameplay experience emerged.

 

Go Counterstrike Go.

 

Idei

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