slider Posted June 16, 2004 Share Posted June 16, 2004 well if you see any features from _debug mod that is working in linux versions let me know, it will be for me with pleasure that i will correct it immedialty but normally execpt i missed something, it should be just fine... send me a message on my email if you find any problem thanks for your time Link to comment Share on other sites More sharing options...
Nalukai Posted July 16, 2004 Share Posted July 16, 2004 yeah you can do all kinda of weird combos with the set saber move.... any move that causes you to pause at the end you can auto escape the freeze by hitting a bind of one of the debug move my favorite combo with that is single saber side kick/lunge/saberbutt o-o Link to comment Share on other sites More sharing options...
Kurgan Posted July 17, 2004 Share Posted July 17, 2004 Don't post the actual commands please. If you're right and "everybody knows them already" then there's no need. But for now, just.... no. Screw around with your cheats on your private server, and email the mod authors and tell 'em to fix their code up without the debug, if you want to make yourselves useful... Link to comment Share on other sites More sharing options...
acdcfanbill Posted July 17, 2004 Share Posted July 17, 2004 so, no one has this prob with basejka ? Link to comment Share on other sites More sharing options...
Kurgan Posted July 17, 2004 Share Posted July 17, 2004 Apparently it's a simple matter of mods that forget to remove the "debug" functions when they compile. Since that's all it seems to be, it shouldn't be a problem... except for those server admins who continue to (ignorantly) use the goofed up mods, leaving themselves open to exploit abuse. Link to comment Share on other sites More sharing options...
Tinny Posted October 20, 2004 Share Posted October 20, 2004 i'm a bit confused, Renagade and Slider, how do we fix this in our mods? Do we just remove all functions with the #ifdef _DEBUG and #endif things around them? Link to comment Share on other sites More sharing options...
razorace Posted October 21, 2004 Share Posted October 21, 2004 All you have to do is compile your public releases in "final" configuration instead of "debug" mode. Link to comment Share on other sites More sharing options...
Agen Posted October 21, 2004 Share Posted October 21, 2004 I've known about these from JA Reloaded 1.2 for a long time, many people know about it. There is definately no need to block each debug command individually in a mod, releasing final builds should do the trick. I believe this is how Ja 1.4 has fixed it (It's definately fixed, play on a server that runs it). Link to comment Share on other sites More sharing options...
Kurgan Posted October 23, 2004 Share Posted October 23, 2004 Originally posted by razorace All you have to do is compile your public releases in "final" configuration instead of "debug" mode. An important lesson for all mod makers then it sounds like! I'm moving this to General Editing for future reference. Link to comment Share on other sites More sharing options...
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