RoxStar Posted June 15, 2004 Share Posted June 15, 2004 I'm making a CTF/FFA map based on Halo's map Blood Gulch. I used a map from a stregy guide as a heightmap and I generated the canyon where the map itself is gonna be located. Any suggestons? Link to comment Share on other sites More sharing options...
PR-0927 Posted June 15, 2004 Share Posted June 15, 2004 Wow!! I wish I could map, but I'm not gonna get into mapping...yet. I'm glad you decided to pursue this, I can't wait!! Link to comment Share on other sites More sharing options...
-DK-Squee Posted June 15, 2004 Share Posted June 15, 2004 Just make it a little wider and then you can start texturing it and add details ^.^ Link to comment Share on other sites More sharing options...
RoxStar Posted June 15, 2004 Author Share Posted June 15, 2004 I just made it 1.5 times bigger al around. It looks pretty good. I just need to figure out where I should add those "secret passages" that halo has. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 16, 2004 Share Posted June 16, 2004 Ah, the classic HALO map. It looks like pretty much nothing right now. Be sure to try EasyGen for the texturing and for all the hills in the middle of the map! Link to comment Share on other sites More sharing options...
Methos007 Posted June 16, 2004 Share Posted June 16, 2004 You should also echo the Halo placement of weapons. For instance, have the rocket launcher in a bush in the middle like in Halo and a sniper+thermal detonators at the spawn. Also, you could add this prefab as part of the scenery. Too bad no one has made it into a veh yet. Link to comment Share on other sites More sharing options...
Lil Killa Posted June 16, 2004 Share Posted June 16, 2004 you need more hills in the center of the canyon.... it's not flat like that... also it looks like you forgot some of the ledges off to the side... Link to comment Share on other sites More sharing options...
RoxStar Posted June 16, 2004 Author Share Posted June 16, 2004 I'm still messing with the hills, I know they're gone, I'm just trying to get teh effect that I want. I need to make sure that vehicles can't hop over the hills and grap the flag and just hop back. As for the ledges I've been studying the original map to see how to shape the secret passages. Link to comment Share on other sites More sharing options...
PR-0927 Posted June 28, 2004 Share Posted June 28, 2004 So...? Is this map going well? Link to comment Share on other sites More sharing options...
bael1 Posted July 1, 2004 Share Posted July 1, 2004 lookin good, can't wait!! Halo is my favourite game and it's good to see someone making a map from it!! maybe after you have completed this you could do sidewinder, my favourite map from halo. Link to comment Share on other sites More sharing options...
RoxStar Posted July 1, 2004 Author Share Posted July 1, 2004 Originally posted by Majin Revan So...? Is this map going well? Quite;) I'll post some updates later. Link to comment Share on other sites More sharing options...
RoxStar Posted July 8, 2004 Author Share Posted July 8, 2004 The blue box is where the hills are gonna go. I made the map 2.5 times longer and the lighting effects I had in the previous builds seemed to have vanish. I'll try to get 'em back in the next build. Oh well, enjoy. Link to comment Share on other sites More sharing options...
PR-0927 Posted July 9, 2004 Share Posted July 9, 2004 Very nice!! Looking good. *I wish I could map.* Link to comment Share on other sites More sharing options...
B00mer Posted July 21, 2004 Share Posted July 21, 2004 Originally posted by RoxStar The blue box is where the hills are gonna go. I made the map 2.5 times longer and the lighting effects I had in the previous builds seemed to have vanish. I'll try to get 'em back in the next build. Oh well, enjoy. I, being a Halo Map designer and player myself, think that this so far is nothing close. A few tips though. 1) its really out of proportion. try to make it more in proportion. 2) make teleporters from each base to the center of the field on the appropriate sides. 3) dont use that worthog model ,just extract the one from the game and use that instead. I have it if you want. 4) make sure you dont forget all of the important things like the purtruding (spelling) rock off the side of the cliff walls. Just make sure it's as accurate as possible. I will definately play it. oh yeah and make sure you get the skybox right. Make it the bloodgulch sky you can extract it from the game via Halo Map Tools and/or sapien & guerilla what you should really do is model the terrain in 3ds max then import it. that would make it alot more accurate. Link to comment Share on other sites More sharing options...
Cazor Posted July 22, 2004 Share Posted July 22, 2004 Originally posted by B00mer 3) dont use that worthog model ,just extract the one from the game and use that instead. I have it if you want. oh yeah and make sure you get the skybox right. Make it the bloodgulch sky you can extract it from the game via Halo Map Tools and/or sapien & guerilla that, sir, would be illegal. Link to comment Share on other sites More sharing options...
Zappa_0 Posted July 22, 2004 Share Posted July 22, 2004 Maybe you could get a team together to try to make it a vehicle. Oh dont forget to make the store and make sure its stocked with headlight fluid and elbow grease!!! And that Puma looks awesome! Link to comment Share on other sites More sharing options...
RoxStar Posted July 26, 2004 Author Share Posted July 26, 2004 Originally posted by B00mer 1) its really out of proportion. try to make it more in proportion. Its going to be bigger becasue you can have super jumps in Jedi Academy. And the vehicles. It would be no fun to play with a small map.I already tried that. Originally posted by B00mer 2) make teleporters from each base to the center of the field on the appropriate sides. I will. But I need to have the terrain done first Originally posted by B00mer 3) dont use that worthog model ,just extract the one from the game and use that instead. I have it if you want. I'm not making Halo vehicles. Unless someone wants to volunteer. Originally posted by B00mer 4) make sure you dont forget all of the important things like the purtruding (spelling) rock off the side of the cliff walls. Just make sure it's as accurate as possible. I will definately play it. I won't. I just gotta make them using Easygen when I find the time. Originally posted by B00mer oh yeah and make sure you get the skybox right. Make it the bloodgulch sky you can extract it from the game via Halo Map Tools and/or sapien & guerilla I don't have the halo map tools because I do'nt have halo CE. Just the normal one. Do you think you could exctract it and email it to me? PM me for more info. Originally posted by B00mer what you should really do is model the terrain in 3ds max then import it. that would make it alot more accurate. I took a screenshot of the overhead view from blood gulch and converted it to a heightmap and easygen made me a pretty good copy of it. I also don't have 3DSmax. Link to comment Share on other sites More sharing options...
stubert Posted August 9, 2004 Share Posted August 9, 2004 where the rocket launcher is in the middle, instead put the conc rifle, in the base put rocket spawns instead of shotguns i don't think speeders will work over hills easily Link to comment Share on other sites More sharing options...
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