aluuan Posted July 22, 2004 Share Posted July 22, 2004 any onw knows where i can dl .rim extractor and builder? Link to comment Share on other sites More sharing options...
Darth Dex Posted July 22, 2004 Share Posted July 22, 2004 *sigh* Why did we bother to make a Sticky Called: List of Downloads: Mods and Tools" Also, KOtor Tool Extacts them. Link to comment Share on other sites More sharing options...
aluuan Posted July 22, 2004 Author Share Posted July 22, 2004 Originally posted by Darth Dex *sigh* Why did we bother to make a Sticky Called: List of Downloads: Mods and Tools" Also, KOtor Tool Extacts them. kotor tool Cant extract and it cant rebuild back to .rim it only can make mods/save/hack files nothing else. what i want is to make a new .rim file to replace the end_m01aa.rim default file. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 22, 2004 Share Posted July 22, 2004 yes it can extact .rim files. it cant make new ones but it can make, .mod files that are the same as .rim (kind of) and KotOR reavitness them. Link to comment Share on other sites More sharing options...
Darth Dex Posted July 22, 2004 Share Posted July 22, 2004 yes it can extact .rim files. it cant make new ones but it can make, .mod files that are the same as .rim (kind of) and KotOR reavitness them. Link to comment Share on other sites More sharing options...
messkell Posted July 22, 2004 Share Posted July 22, 2004 aluuan, go to the sticky thread Darth Dex mentioned, and click the link "rim builder" by eiz. this will download iotools-exe-0.0.tar.gz the iotools archive contains a command line executable called rim32_build.exe which can be used for building .rim files Link to comment Share on other sites More sharing options...
aluuan Posted July 23, 2004 Author Share Posted July 23, 2004 whats the trick getting the rim builer to work? Link to comment Share on other sites More sharing options...
messkell Posted July 23, 2004 Share Posted July 23, 2004 1. place the rim32_build.exe and all the files that will comprise of your new .rim file(files such as .ncs, .dlg, etc) into a working directory. 2. then, access the "command prompt" To access the MSDOS command prompt on Windows 95/98/ME, go to Start -> Run and type 'command' without the quotation marks. On Windows NT/2000/XP, go to Start -> Run and type 'cmd' without the quotation marks. 3. at the command prompt type/enter the full path to the working directory(previously mentioned in step #1). 4. then type "rim32_build output.rim" without the quotes. note: output.rim is just an example. you can use whatever name you want. Link to comment Share on other sites More sharing options...
aluuan Posted July 23, 2004 Author Share Posted July 23, 2004 thanks alot i can do some serious moding now:) Link to comment Share on other sites More sharing options...
T7nowhere Posted July 23, 2004 Share Posted July 23, 2004 I have had some trouble with the rim extractor and builder. With the extractor Im am getting missing filesand with the builder It doubles the Sive of the Rims and basicaly corrupts them. hmm. Perhaps Im not doing something correctly. I'll try it agian. Link to comment Share on other sites More sharing options...
messkell Posted July 23, 2004 Share Posted July 23, 2004 T7nowhere, I basically use the latest version of kotor tool to extract the entire contents of an existing .rim to a working directory. I have never used the rim extractor. Next, I take the files I created/modified(.dlg's, new .ncs's,etc) and place them into the working directory. I then take the rim32_build and place it into the working directory, and go to the command prompt. at the command prompt, I change the path to the working directory, and then type "rim32_build output.rim" without the quotes. these are the basic steps I use every time to create a new .rim file. I hope this helps:) messkell Link to comment Share on other sites More sharing options...
animeangel Posted October 31, 2005 Share Posted October 31, 2005 Hi. I’m a complete n00b at this, and until I discovered HazardX’s script compiler, the words Command Prompt were usually followed by ‘Huh?” Anyway, I’ve had trouble getting the Command Prompt to work for me. I’m not sure what I’m doing wrong though, so I’ll describe my problem in detail. Ok. I’ve put rim32_build.exe and all my required files in a working folder. I open the command prompt, and it comes up with this: Microsoft Windows XP [Version 5.1.2600] © Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\Tara> I can’t use the backspace key at this point, so I type in my path. It now looks like this: Microsoft Windows XP [Version 5.1.2600] © Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\Tara>C:\Documents and Settings\Tara\My Documents\Downl oads\Working\rim32_build lev_m40aa_s.rim Now I press enter. It comes up with this: Microsoft Windows XP [Version 5.1.2600] © Copyright 1985-2001 Microsoft Corp. C:\Documents and Settings\Tara>C:\Documents and Settings\Tara\My Documents\Downl oads\Working\rim32_build lev_m40aa_s.rim 'C:\Documents' is not recognized as an internal or external command, operable program or batch file. C:\Documents and Settings\Tara> So err… here’s where I give up and go get a coffee. As far as I can tell, I’m not doing anything wrong. But, as I said, I’m a complete n00b. If anyone can help me I’d greatly appreciate it. Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 31, 2005 Share Posted October 31, 2005 I have to say I am wondering why you want to create .rim files, but, to help you out, here's a few links to some help pages: Top 10 DOS commands http://www.computerhope.com/dostop10.htm Microsoft Windows XP Command Prompt reference http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/ntcmds.mspx These are just the first two hits on Google (http://www.google.com), but I checked them out and they're pretty good. One thing to know is that paths in Windows that contain spaces often need to be surrounded by double quote (") marks. Some programs/commands are smart enough to parse paths with spaces in them, others are not; you can usually play it safe by putting the quotes around a path. The reason is that spaces are used to separate elements of a command (the command and its various parameters), and the first space in your above path makes windows think you are issuing the 'C:\Documents' command with 'and Settings\Tara\My Documents\Downloads\Working\rim32_build' and 'lev_m40aa_s.rim' as parameters. The form is just fine (if you add the double quote (") marks), specifying the explicit path to an executable in the command, but it makes for lots of typing. It is often easier to change the current path (what you see before the ">" prompt) to the directory where the executable exists. So here's some directions that might make this easier. They assume that: [*] You're logged into a Windows XP session with the user id 'Tara' [*] You've created a Downloads directory (folder) inside of your My Documents directory [*] You've created a Working directory (folder) inside of the aforementioned Downloads directory [*] You've placed a copy of the rim32_build.exe file in that directory [*] All of the files you want to put inside of the .rim file are also in that same directory 1. Start up the command prompt: Start | Programs | Accessories | Command Prompt or 'run' the cmd.exe from Start | Run. (When I set up Windows on a PC, I Contol-click-drag a copy of the Command Prompt item from the first location above to the Start Menu, so I always have it right there. 2. Assuming you're still keeping your files in the path show in your prior post, type cd My Documents\Downloads\Working. This command changes directory to what you specify. Fortunately, Windows XP's cd command knows how to handle paths with spaces in them; earlier versions of Windows required you to enclose the target path in quotes. 3. Just to check, type dir to see what's in the directory you just changed to, and verify that your files are indeed present. 4. now type rim32_build lev_m40aa_s.rim. If you're set everything up as described, and I haven't forgotten anything, you should end up with a .rim file. Link to comment Share on other sites More sharing options...
Kristy Kistic Posted October 31, 2005 Share Posted October 31, 2005 The down side of the rim builder is that it packs itself (rim32_build.exe) into the rim. Effectively adding about 240k to the size of the rim Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 31, 2005 Share Posted October 31, 2005 Not having seen a proper command line usage of rim32_build, I simply used the one show earlier in the post. Perhaps it takes a wildcarded file list? Link to comment Share on other sites More sharing options...
Tupac Amaru Posted October 31, 2005 Share Posted October 31, 2005 The down side of the rim builder is that it packs itself (rim32_build.exe) into the rim. Effectively adding about 240k to the size of the rim This normally happens if you put the rimbuilder in the same folder as the files you want to include into the .rim. Just run the program from a different folder and specify the directory where it can find the files it should build into a .rim like rim_32build c:\rimfiles lev_m40aa_s.rim The first parameter is the source folder, the second the output file. Link to comment Share on other sites More sharing options...
animeangel Posted November 1, 2005 Share Posted November 1, 2005 It worked! *cheers* You guys are great. Thanks for the help. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted November 1, 2005 Share Posted November 1, 2005 I'm confused, what do you need a .rim builder for, I've been getting into modules and KT does everything I've needed so far? Link to comment Share on other sites More sharing options...
animeangel Posted November 3, 2005 Share Posted November 3, 2005 Well, I was using it to re-package the rim file included with KOTOR, lev_m40aa_s.rim, otherwise known as the Leviathan's Prison Block. There was probably another way to do it, but it's beyond me. I'm making a recruitment mod, and wanted to edit the conversation in which you decide who will rescue you from the Leviathan. I had to remove T3. (Beep boop beep!) Unfortunately, this file used the same name as the conversation in which Bastila 'saves' you from Malak, so I couldn't just put it in the Override folder. Hence, I needed to repackage the rim. Man, that ^ looks confusing... Link to comment Share on other sites More sharing options...
cjt0202 Posted November 3, 2005 Share Posted November 3, 2005 Well, I was using it to re-package the rim file included with KOTOR, lev_m40aa_s.rim, otherwise known as the Leviathan's Prison Block. There was probably another way to do it, but it's beyond me. ... Unfortunately, this file used the same name as the conversation in which Bastila 'saves' you from Malak, so I couldn't just put it in the Override folder. Hence, I needed to repackage the rim. I ran into the same problem. The dialogue on the beach after the temple has the same name as the dialogue on the Ebon Hawk after you crash on the Unknown World (and boy did I utter a few choice words when I realized that the mod that was breaking the scene was my own!). I checked out how the "Shores of Death" mod handled it since it had to have been working on the same dialogue I was, and that had repackaged the entire module. But that approach just seemed like way too much bother for my little silliness. What I ended up doing was renaming my dialogue file, decompiling the script that launched the dialogue and editing it to call the renamed version instead. Link to comment Share on other sites More sharing options...
Darth333 Posted November 3, 2005 Share Posted November 3, 2005 Anyways, you don't need a rim builder for this: just use Kotor tool>Tools>Open ERF/MOD builder and pack your file as a .mod file. Drop it in the modules folder and it will have priority over the original game file. This also has the advantage that you do not have to worry about making a back up of your original rim file since they don't have the same extension. Link to comment Share on other sites More sharing options...
Kristy Kistic Posted November 10, 2005 Share Posted November 10, 2005 For whatever reason, my files don't work correctly when packed into a mod. Characters disappear and cutscenes break as opposed to putting the exact same files in a rim which works fine for me. Link to comment Share on other sites More sharing options...
Darth333 Posted November 10, 2005 Share Posted November 10, 2005 I never had any such problems. Are you packing eveything in the same .mod file? (.are , .ifo., .git and other files related to your module) Link to comment Share on other sites More sharing options...
Kristy Kistic Posted November 10, 2005 Share Posted November 10, 2005 Well maybe I'm doing it wrong. For example I packed the .are .git .ifo in a mod and named it sta_m45ad.mod. (no changes) I then took all the files from sta_m45ad_s.rim - replaced one dialog file and packed them into a mod named sta_m45ad_s.mod. I dropped the files into the modules folder and although it did load, there was nothing to do since the main reason your on the viewing deck wasn't there. Link to comment Share on other sites More sharing options...
RedHawke Posted November 11, 2005 Share Posted November 11, 2005 You have to pack everything for that one level in the one mod file. Link to comment Share on other sites More sharing options...
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