RedHawke Posted August 5, 2004 Author Share Posted August 5, 2004 Originally posted by Darth333 AJL's problem could be due to a script named k_punk_re.ncs in the unk_m44ab module (where the computer is) but I am still unsure. I haven't found from where the script is fired and what is it's usefulness. Looking at the decompiled script, the same thing should happen with Jolee... anyone else had that problem? Sorry AJL, I knew Bioware would have something in the game to rain on the parade. The solution might be a script to just return to the party the replaced NPC called after the script to remove my pc, using a nested group of 'if' statements, testing for the number of the global, and returning to the party the NPC of that number. Would that work Darth333? Link to comment Share on other sites More sharing options...
Darth333 Posted August 5, 2004 Share Posted August 5, 2004 First, it would be good to verify if this script is really the cause. I don't see it attached anywhere in the module maybe i overlooked... and there is probably another script to remove them from your party first (that would explain the "twins")... Link to comment Share on other sites More sharing options...
RedHawke Posted August 5, 2004 Author Share Posted August 5, 2004 Originally posted by Darth333 First, it would be good to verify if this script is really the cause. I don't see it attached anywhere in the module maybe i overlooked... and there is probably another script to remove them from your party first (that would explain the "twins")... I have been looking around in the modules myself and have no Idea why the game would crash, except that the game is looking for something, possibly hardcoded, and it is not there and then just freezes, so the quickest solution to the problem I can think of would be to replace the original NPC right after mine is removed, then whatever script or other call that is causing the crash to go to the temple summit would then get a satisfactory result instead. I just made a possible fix, by replacing the original NPC after mine leaves the game, with Jolee and (possibly) Juhani also added to the current party in the temple catacombs as well. Possibly my NPC tied the replaced NPC up and stuck them in a closet on the Ebon Hawk or something. I'll have to test it first, and that will take some time, I'll have to do Manaan, and the Unk World again. I'll run through with the old scripts to try and replicate the problem, see if it happens to me, and then see if the fix works. If the problem happens and the fix works I'll zip it up and re-release as a bug-fix at pcgamemods. I would really like to know has anyone else had this problem? Link to comment Share on other sites More sharing options...
RedHawke Posted August 5, 2004 Author Share Posted August 5, 2004 OK everyone, I replicated AJL's crash problem, and boy was it a whopper to figure out. While I still don't know what causes the crash, I have figured a way around it by removing RedHawke from the party BEFORE entering the temple, if you have replaced Juhani, RedHawke will appear with Jolee and enter the temple with you, but will now just vanish, leaving you to go through the temple with just Jolee. And hopefully eliminating the problem all together. So I had to remove the option to replace Jolee, and add and remove a few files from the mod. I will put the new version up for download ASAP! NOTE TO ALL RECRUIT MODDERS: I also found out another thing, you have to have Jolee in the party to get through the unknown world temple, if not then Bastila talks to you repeatedly and nothing else happens, so Jolee is off my replace list as well. Link to comment Share on other sites More sharing options...
Colma Adawin Posted August 5, 2004 Share Posted August 5, 2004 Originally posted by RedHawke OK everyone, I replicated AJL's crash problem, and boy was it a whopper to figure out. While I still don't know what causes the crash, I have figured a way around it by removing RedHawke from the party BEFORE entering the temple, if you have replaced Juhani, RedHawke will appear with Jolee and enter the temple with you, but will now just vanish, leaving you to go through the temple with just Jolee. And hopefully eliminating the problem all together. So I had to remove the option to replace Jolee, and add and remove a few files from the mod. I will put the new version up for download ASAP! NOTE TO ALL RECRUIT MODDERS: I also found out another thing, you have to have Jolee in the party to get through the unknown world temple, if not then Bastila talks to you repeatedly and nothing else happens, so Jolee is off my replace list as well. i wish you luck on your endevor for your recuritment mod, and i hope you can solve the solution asap as well MattCole Link to comment Share on other sites More sharing options...
FiEND_138 Posted August 5, 2004 Share Posted August 5, 2004 Heh, guess it's a good thing I haven't got to Mannan yet in my new play through. Anxiously awaiting the update Link to comment Share on other sites More sharing options...
RedHawke Posted August 5, 2004 Author Share Posted August 5, 2004 ^^^^ FiEND, Matt, and everyone else I just put v1.2 up at pcgamemods, check my first post in this thread for all future updates... I hope there isn't going to be many! The problem was in replacing Jolee or Juhani, but I fixed that... Had to remove the option of replacing Jolee Bindo though. It ran fine with Juhani on my machine, if you replace Juhani with RedHawke she will show up with Jolee and even run into the temple with you, and now she will then just disappear once you are inside. Hopefully solving the problem. Link to comment Share on other sites More sharing options...
Darth333 Posted August 5, 2004 Share Posted August 5, 2004 I did not have time to look at it more deeply yet but is everything ok Redhawke? I'll see if I can find a way to fix Jolee's problem.Perhaps simply removing the reference to the scripts that remove Jolee and Juhani from your party when you do the tile thing. Perhaps player could go into solo mode manually. I don' t know yet if it would work, I have to look more deeply at the contents of the scripts around this point of the game. Link to comment Share on other sites More sharing options...
Colma Adawin Posted August 5, 2004 Share Posted August 5, 2004 Originally posted by RedHawke ^^^^ FiEND, Matt, and everyone else I just put v1.2 up at pcgamemods, check my first post in this thread for all future updates... I hope there isn't going to be many! Hey Thx RedHawke, i was the first person to DL it seriously :D oh and does your mod conflict with Svosh's Revan Redemtion Robes? MattCole DOES YOUR MOD CONFLICT WITH SVOSH'S REVAN REDEMTION ROBES??? hehe sorry but you missed it..... i think Link to comment Share on other sites More sharing options...
RedHawke Posted August 5, 2004 Author Share Posted August 5, 2004 Originally posted by Darth333 I did not have time to look at it more deeply yet but is everything ok Redhawke? I'll see if I can find a way to fix Jolee's problem. Well everything seems to work, with removing RedHawke before going into the unknown world temple, as long as the k_punk_pretempl2 script is called when entering the temple either way (With the Elders or The One), I just removed my NPC then. Because once in the temple the NPC commands for the party must be disabled. The only thing now is that RedHawke is standing in front of the Temple as well as a Elder Rakatan, you can talk to them but she is no longer part of the party... Wierd! As far as the Jolee problem anything you can find out would be cool Darth333! EDIT: OK removed the RedHawke that remained in front of the temple but the Elder Rakatan remains... still wierd! But it doesn't seem to effect anything. EDIT2: Matt as both Svosh's Revan Redemption Robes and My Mod both use appearance.2da, they will have to be merged to be compatable. EDIT3: Posted Version 1.3 up at pcgamemods. Link to comment Share on other sites More sharing options...
Darth333 Posted August 5, 2004 Share Posted August 5, 2004 Would you send me the source code? It would be easier for me to test things out. Link to comment Share on other sites More sharing options...
Colma Adawin Posted August 5, 2004 Share Posted August 5, 2004 Originally posted by RedHawke EDIT2: Matt as both Svosh's Revan Redemption Robes and My Mod both use appearance.2da, they will have to be merged to be compatable. Thx i just had a problem with it once i installed it, i had my game running whilst installing the mod it sorted now MattCole Link to comment Share on other sites More sharing options...
RedHawke Posted August 6, 2004 Author Share Posted August 6, 2004 Originally posted by Darth333 Would you send me the source code? It would be easier for me to test things out. Darth333 source scripts sent. I hope we can figure a way to add Jolee back in as replaceable. But no worries if we don't! I find him humorous anyway! That still leaves everyone with the option to replace any of the 6 others, still a very good thing. Further tested V1.3 with Juhani as the NPC replaced, and everything works now, no crashes... Whew! Link to comment Share on other sites More sharing options...
RedHawke Posted August 7, 2004 Author Share Posted August 7, 2004 Heads up on the release of Version 1.4 of the mod. (Hopefully it's the Final version! For Now! ) Thanks to a good question by someone called IAmAJedi13 at pcgamemods, I corrected a Missing NPC breaking the 'Carth running off' Dialogue on Unknown World, when going Darkside. The cure was to return the replaced NPC back into the party, all reappear but Juhani, so the dialogue will work correctly, Carth will whine at you and run off, etc. If you have any of the previous versions of the mod, install this one over the earlier version ASAP, before going into the temple and, as long as you haven't replaced Jolee, all should be good with the universe! Darth333 and I are looking at the possibility of going through the temple without Jolee, returning the ability to have Jolee be replaceable, so that function may return to this mod in the future! So if you have replaced Jolee all hope may not be lost for your save game, just don't go into the temple yet! Sorry for all the updates... but at least it shows everyone here at Holowan my dedication to my work... Right? *Sound of crickets chirping... sees everyone staring blankly this direction, then Phases quickly into hyperspace* Link to comment Share on other sites More sharing options...
sith_master2000 Posted August 9, 2004 Share Posted August 9, 2004 I just LOVE your RedHawke NPC. I rate it 10/10! When I downloaded and tested it, I started to wonder if I could make my own NPC character; but there's one big problem, I don't know how! Could you please give me a list of programs and steps in how to make an NPC (if it's not too much trouble). Thanks! Link to comment Share on other sites More sharing options...
Achilles Posted August 9, 2004 Share Posted August 9, 2004 Originally posted by sith_master2000 I just LOVE your RedHawke NPC. I rate it 10/10! When I downloaded and tested it, I started to wonder if I could make my own NPC character; but there's one big problem, I don't know how! Could you please give me a list of programs and steps in how to make an NPC (if it's not too much trouble). Thanks! Try these: http://www.lucasforums.com/showthread.php?s=&threadid=131944 http://www.lucasforums.com/showthread.php?s=&threadid=123668 Both of these, as well as several other helpful tutorials, can be found in the sticky threads at the top of this page. I hope that helps. Link to comment Share on other sites More sharing options...
RedHawke Posted August 9, 2004 Author Share Posted August 9, 2004 ^^^^ Thanks sith_master2000, I'm glad you like it! As far as making your own NPC for KOTOR sith_master2000, the ever vigilant and helpful Achillies, has pointed you in the right direction, the first link, Darth333's How to Recruit an NPC in 10 Steps thread, is the exact one I used to get the Job done for my recruit mod, the second is dj_owen's Deconstructing the Yuthura Mod thread is also very useful. I hope you do decide to make an NPC sith_master2000, the more the merrier I always say! Link to comment Share on other sites More sharing options...
RedHawke Posted August 11, 2004 Author Share Posted August 11, 2004 ^^^^ No further bug reports with the Mod? I'll take this as a good sign then! Link to comment Share on other sites More sharing options...
Darth333 Posted August 11, 2004 Share Posted August 11, 2004 Working on it Redhawke, the only problem is that there are only 24 hours in a day Link to comment Share on other sites More sharing options...
RedHawke Posted August 12, 2004 Author Share Posted August 12, 2004 Originally posted by Darth333 Working on it Redhawke, the only problem is that there are only 24 hours in a day Actually Darth333, I was referring to anyone having problems with the mod in its current incarnation (Release Version 1.4). That statement was in NO WAY aimed your direction! Link to comment Share on other sites More sharing options...
Darth333 Posted August 12, 2004 Share Posted August 12, 2004 I did not took it personally at all, just wanted to let you know Link to comment Share on other sites More sharing options...
Glamador Posted August 12, 2004 Share Posted August 12, 2004 i am having an error where redhawke looks like a blue Revan...wtf?...i tried looking at appearance.2da for problems but it should work from wat i see...its strange...im using the revan the white version of appearance.2da btw Link to comment Share on other sites More sharing options...
RedHawke Posted August 13, 2004 Author Share Posted August 13, 2004 Originally posted by Glamador i am having an error where redhawke looks like a blue Revan...wtf?...i tried looking at appearance.2da for problems but it should work from wat i see...its strange...im using the revan the white version of appearance.2da btw And you copied all of the files in the 'Use With RTWSF' folder and overwrote the normal ones unzipped your override as well, right? You have to copy all of those .utc and .uti files as well as the .2da's in the 'Use With RTWSF' subfolder or it will refrence a different line in the appearance.2da and the wrong things will show up. I hope this helps! Link to comment Share on other sites More sharing options...
RubADucky Posted August 16, 2004 Share Posted August 16, 2004 Umm, I know this isn't about this mod but I just used another mod by RedHawke which is called Revan the Light or something like that. I noticed a bug which really messes up the Star Forge level. After landing on the Star Forge and going through the door there would be a cut scene which shows one of Malak's servants activating the battle droids but it got skipped. People said you could just continue by going through the other doors like you normally would. But the problem is that there are a pair of battle droids in both doors so it clogs up the passageway. Since the cutscene didn't trigger the droids won't move and you can't attack so I'm stuck and can't continue on the level. It really needs a bug fix, other than that bug the mod was great, I loved the robes. Thank you. Link to comment Share on other sites More sharing options...
RedHawke Posted August 16, 2004 Author Share Posted August 16, 2004 You mean this mod here? Revan/Sith/Bastila Item Pack Bug Thread The fix for the Star Forge bug is in the first post. And a patch for this bug is available on pcgamemods. I hope this helps! Link to comment Share on other sites More sharing options...
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