{xg}darthVADER Posted November 7, 2004 Author Share Posted November 7, 2004 Originally posted by wedge2211 Well, as to the trailer...Jerk-O-Vision "spectator" cinemtography and you love shots of walkers sitting in one spot shooting way too much. On the other hand, I liked seeing how the Raven-made AT-ST's footsteps don't sync with its motion while the modded AT-AT's do. For the map--I still think the snowfield is empty, but that doesn't look so bad with the giant vehicles running around in it. The puffy things on the trench lips are still really really strange looking, and there were some wierd patch sparklies in that arched tunnel in the snow--little things that could really be improved easily. After watching ESB, there's also a lot of extra "stuff" on the hangar floor--and I hope there's more to this map than just the snowfield and the hangar! Definitely some kudos for the falling walkway and landing shuttle--interactivity is a BIG plus. This just needs a little more polishing. just the snowfield and the hanger? i dont think so there is an other hanger on the other side of the base and a vast tunnel network leading upto that hanger also some nice idea's i had were (these were taking from the original idea's from lucas) in the tunnel network there wil be some doors wich have signs on them saying danger do not enter behidn these doors are wampa's that broke into the base earlyer the rebels can remove these signs from the doors wand lets the imperials walk into a trap a reason for the imperials to go trough these doors is they are a faster way to the other hanger in wich the empire needs to lock down the main hanger doors so the last few transports cant escape and i agee there should be more on the ground of the hanger and there will be soon an other idea i had was making alot of the enviorment destructible such as being able to shoot edges off walls causing a cave in in the tunnels and more stuff like this and i wil see what i can do with the trenches but dont expect too much change. Link to comment Share on other sites More sharing options...
Dilandau-Sama Posted November 12, 2004 Share Posted November 12, 2004 And no Taun-Tauns? There have to be Taun-Tauns on Hoth... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted November 13, 2004 Author Share Posted November 13, 2004 i can add them but i wouldnt realy see the use of them but we'll see Link to comment Share on other sites More sharing options...
Neon Posted November 24, 2004 Share Posted November 24, 2004 Hm, the use of it, maybe because the map is big, and if rebels want to move ouside, they can use TaunTauns to move faster. Or when people play it on FFA, then they can use Tauntauns 2. I mean, from the look of the trailer, it looks huge. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted January 24, 2005 Author Share Posted January 24, 2005 ok good news guys ive gotten new refrences and some free time comming up and i'll continu on this map expect some screenshots soon P.S. if anyone can make me a model or a prefab of a rebel medium transport i would appriciate it so much Link to comment Share on other sites More sharing options...
monsoontide Posted January 26, 2005 Share Posted January 26, 2005 What sort of transport? You mean this one? http://www.starwars.com/databank/starship/rebelmediumtransport/index.html Might be possible... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted January 27, 2005 Author Share Posted January 27, 2005 yep thats the one i need it for the final objective for the rebels Link to comment Share on other sites More sharing options...
monsoontide Posted January 27, 2005 Share Posted January 27, 2005 What do you want the polycount to be (approx)? Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted January 27, 2005 Author Share Posted January 27, 2005 highest thats possible for a normal .md3 use as much detail as you possibly can Link to comment Share on other sites More sharing options...
monsoontide Posted January 27, 2005 Share Posted January 27, 2005 What sort of time frame do you need it by Realistically that is... ;D Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted January 27, 2005 Author Share Posted January 27, 2005 prefrebly within a month or so but take your time Link to comment Share on other sites More sharing options...
monsoontide Posted January 28, 2005 Share Posted January 28, 2005 Please PM me some e-mail details so I can send it to you when I have it done... Thanks Link to comment Share on other sites More sharing options...
monsoontide Posted February 13, 2005 Share Posted February 13, 2005 OK, the Rebel Transport is now 95% finished. I've made it into an .md3 and everything seems to be in place. Just have to write the shader code and and test it out in Radiant to make sure it all works properly! It's going to be a public release though, just in case anyone else wants to use it or turn it into a vehicle or something... But will send it to you directly its finsihed, before I upload it the public servers... Link to comment Share on other sites More sharing options...
monsoontide Posted February 14, 2005 Share Posted February 14, 2005 OK, I've finsihed it! Tested it in Radiant and after a few tweaks, it looks lovely! I tried to send it to you just now, but your hotmail mailbox is full. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted February 15, 2005 Author Share Posted February 15, 2005 ok sorry for the late reply try sending it to havoc373@gmail.com Link to comment Share on other sites More sharing options...
jdumber2k Posted March 8, 2005 Share Posted March 8, 2005 is this thread dead? and are you still making the map? jw and when (hopefully) will it be released? Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted March 8, 2005 Author Share Posted March 8, 2005 i'm trying to work on it as much as i can but i dont have alot of time with school and real life issues but i wil release it as soon as i can Link to comment Share on other sites More sharing options...
Pahricida Posted March 8, 2005 Share Posted March 8, 2005 After all it can just be fine tuning you have to adjust now, right? I can tell that it looked quite complete to me in that trailer thing... Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted March 9, 2005 Author Share Posted March 9, 2005 yeah thats true thats a good idea i'll tune what i have now and maybe make an extended version with all the features i wanted in later. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted March 31, 2005 Author Share Posted March 31, 2005 i'll be releasing this map very soon only a ffa and team ffa version tho i might make the siege version later anyways i keep getting an error when i load it i get the error BG_getvehiclemodelname: couldnt find vehicle snow-speeder-tfp but i have that file installed and in the pk3 what can i do? Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted April 4, 2005 Author Share Posted April 4, 2005 the battle of hoth begins begun this battle has i just released it you can get it here http://www.pcgamemods.com/11480/ hope you enjoy it Link to comment Share on other sites More sharing options...
kessno11 Posted April 4, 2005 Share Posted April 4, 2005 I'm looking forward to downloading this later today! Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted April 5, 2005 Author Share Posted April 5, 2005 rember to load it in team deathmatch load it in ffa and you wil just keep falling 60 feet down Link to comment Share on other sites More sharing options...
Pahricida Posted April 5, 2005 Share Posted April 5, 2005 impressive! beats my machine to death, but very impressive Link to comment Share on other sites More sharing options...
monsoontide Posted April 5, 2005 Share Posted April 5, 2005 Originally posted by {xg}darthVADER rember to load it in team deathmatch load it in ffa and you wil just keep falling 60 feet down And then getting blasted to bits by all the turret cannons!!!! LOL Link to comment Share on other sites More sharing options...
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