DK_Viceroy Posted August 7, 2004 Author Share Posted August 7, 2004 I think less civs will actually be better but have the commander system i've envisged { i've even given up getting the chiss in }. We could put other civ units under the command of certian commanders based on relations we know they have with them. Luke skywalker could get wookie units General Kenobi could get naboo and gungan units Darth Vader could get noghirir and trandoshan units General Taan could get Chiss units Nitro for your benefit i'll post the commanders up Rebel Aliance General Jan Dodona General Jan Dodonna Is best at making the best out of a bad situation thanks to skillful deploymenty of the scarce few heavy firepower uits in the alliance with skillfull support of x-wings and b-wings since he iis used to commanding just those aircraft he is reluctant to try and insert the A,B and E wings into his strategy so he doesn't get them. he prefers to preserve his forces only commiting when absoloutly nessacery and relies on superior intelligence to deploy his meager resources Classification: Intelligence Firepower General Antilles Gets Starfighter bonuses all aircraft trained as veterans cheaper faster and in general better Classifcation: Fighters General Skywalker Good at commando tactics X-wings have no targeting Computers but their accuracy ratio is better because of luk's power of the force. Jedi have the special ability to make troops work together better by using force co-ordination. His commandos are also stealthed and are generally better and also gets mounted commandos as well as the ability to enlist the locals. Classification: Commandos Terrain Advanatages Imperial Navy General Maximillian Veers Gets access to walkers which are trained as veterans gets an Walker Construction facility that would replace the imperial mechanised production factory where walkers are constructed. would get variuos upgrades like Improved Gyros that would allow walkers to move faster and fire while moving. Also gets the stormtrooper commando { snowtrooper inspired } He is unable however to mount effective sieges and relies on fast attacks being very vulnerable to hit and run. Classification: Walkers Fast Attacks Admiral Motti Admiral Motti beleives in Sheer weight of numbers due to the vast untapped resources of manpower in the empire he has developed Enchanced training regimes that allow half trained forces to be employed in the filed with experienced units which completes their training and helps make them a deadly asset. He also uses the same with TIE fighters using swarm after swarm off there swift fighters in an attempt to wear them down. He gets access to the repulsolift line of tanks Since general Veers is the walker expert. He gets a slight production bonus which increases slowly the longer the game goes on. Classification: Numerical Superiority Darth Vader Gets access to advanced technologies since he is the Emporer's Right hand man he gets access to The TIE Advanced X1 and later the TIE Defender {Very Expensive (for a fighter) but worth it} can train the imperial royal red guard. Gets advanced factories but units have less health and are more likely to defect due to the dark lords treatment of his men. Dark jedi can also have a similar effect to Luke skywalkers jedi except That once the dark jedi is killed the forces it was co-ordinating get lower statistics than before due to over reliance on them. He gets access to the repulsolift line of tanks Since general Veers is the walker expert Classification: Advanced Technology And Raw Firepower Dark Jedi Galactic Republic General Kenobi All rocket firing units run out quicker and have a slower rate of fire and reload but slightly greater accuracy his jedi starfighters are equipped with sonic mines after seeing how effectively the late jago fett used his. however his perceptiveness allows him to use uplink ceners to slowly reveal the area around enemy buidlings but this progress halts if power fails and is restarted if infiltrated Gets CLassification: Siege And Intelligence General Yoda All units get greater armour General yoda gets access to the advanced AT-XT prototype and all units will fire faster when injured because of yodas inspirational leadership but unfortunatly General yodas airforce is lacking in equipment due to his preffered aircraft being the gunship and gunship transport. He is however the only general in the game to get jedi masters. Which have a very minor version of luke skywalkers and darth vaders force co-ordination abilities Classification: Jedi Infantry And Support General Skywalker { Anakin Of Course } Gets the upgraded jedi starfighter { clone wars shorts } all units get a shorter line of sight all units move faster and atack faster while they all cost more but build faster. However he does not get access to some of the more advanced upgrades and advanced units but he does get the Torrent class starfighter and gets some technologies other republic generals do not. Classification: Advanced Fighter Technology And Engineer Officer Speratist General Grevious Not Much is known about General Greviuos so as more details are released about him and after episode 3 is released analyis of his tactics will allow him to be classified. Possibly Droids and their effective application to the field and their upgrades based on his own components. He also can equip some droids with lightsabres from fallen jedi and hs units get an attack bonus versus them. he heaviuly uses droid piloted units with some notable exceptions. General Poggle Poggle being from geonosis gets an almost completly different set of buildings that look like they're from geonosis His production facilities are the most expensive in the game but are underground with only the entrace on the surface and builds units faster quicker and slightly cheaper but only when production foundires are clustered in groups of 3 or more his foundries can also be equipped with multiple exits increasing unit cost by half but allowing another one of that unit for free. he gets the geonosain warrior, Fanblade Fighter sonic cannon and gets a bonus to research however his activities are often very hard to conceal and thus has no stealth capabilities and his Geonosain fighters alothough increadibly effective are more expensive. Classification: Production And Sonic Technology General Taan General Taan a master of training and tactics and especially deception She hails from the Chiss Consortium and can Build Chiss bodyguards to protect sites of great importance. Also due to the fact it was she who stole the decimator designs she can also construct these however due to materials being needed for her decimators units will be less well armed and armoured and sverely damaged units have a chance of blowing up when if attacked. to compensate for this she can disguise her troops when in large groups. Classification: Ambush Infiltrartion and Decimators Link to comment Share on other sites More sharing options...
Majin Boba Fett Posted August 7, 2004 Share Posted August 7, 2004 Why is Luke Skywalker leading Wookiee units? Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 7, 2004 Author Share Posted August 7, 2004 Because han marries leia and that makes Luke part of chewbaccas honour family. also because he's the only alliance leader { in the template }who knows a wookie well. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 7, 2004 Share Posted August 7, 2004 I'm not really a fan of a Commander system like that, on the whole it's far too similar to the Generals in Zero Hour. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 7, 2004 Author Share Posted August 7, 2004 You liked it earlier. The classification is just so forumites know what they're side leans towards but they hjave abilities to use other startegies. This is superior to anything EA could possibly hope to create so don't compare Mud to a jewel Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 7, 2004 Share Posted August 7, 2004 Originally posted by General Nitro If you ever show up to the forum game puzzlebox, you probably wont have very friendly allies... Thats quite alright Nitro I stopped trying to get the blood off of the dagger a while ago;) Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 7, 2004 Share Posted August 7, 2004 You liked it earlier.Well if I did I've changed my mind now.This is superior to anything EA could possibly hope to create so don't compare Mud to a jewelHave you played Generals: Zero Hour? Because what you're suggesting is exactly what they have. Even if it was implemented more successfully than the rather unbalanced way they have things, it's still the exact same concept. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 7, 2004 Author Share Posted August 7, 2004 I think something was lost in the translation EA turns ANY good idea into a dirt clod this would be a jewel namely because EA wouldn't be involved {thank god} and yes i do have zero hour i now use it as a firisbee since that's more fun. Zero hour doesnb't have what star wars has. There are very few original game system ideas floating arounf out there if at all. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 7, 2004 Share Posted August 7, 2004 Still I think there's plenty of scope for new ideas rather than just using the Zero Hour idea and doing it better than EA. At least a reinterpretation of it like this: Each faction has three Commanders, each with a different speciality. Throughout the course of a game, if you meet certain criteria you will be given access to one of the three Commanders. After completing further criteria, you can employ a second Commander. However, you can't employ the third one, you only get access to two of the possible three at most. It's similar to both Zero Hour and AoM, but different enough to not be a complete copy. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 7, 2004 Author Share Posted August 7, 2004 Perhaps though i thought in any army you reported to only oner Commanding officer especially since comining some would be a little overpowered however individually they're better. Why don't you like the idea anymore and o daft reason like it copies ZH Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 8, 2004 Share Posted August 8, 2004 "I'll just reiterate my stance on the number of civs since you brought it up Nitro, and since I get the impression Puzzlebox's design includes a relatively large range of civs." Just five Vostok, but one would imagine an expansion would be seen if for no other reason than money. Conquer the Galaxy-DK, when you talk about space battles are you talking about mincing them with the normal game or not? It also may get too repetitive, unless you planned on adding a lot of secondary civs and such. Link to comment Share on other sites More sharing options...
Darth Windu Posted August 8, 2004 Share Posted August 8, 2004 Puzzlebox - my reply to your post was not meant to seem aggressive or anything of the sort. Viceroy - but with the Avenger, they never existed in the films, and that is why most people would buy the game. To me, the Empire's signature units are expendable fighters and heavy Mech's. As for the Generals idea, as you all may know i have a general for each civ throughout the single-player game. However i have also gone back to giving each civ three MP generals with various bonuses and whatnot, but unlike Zero Hour they do not lose any weapons, although a UU for each is being considered. Also, I have decided to use Vostok's Republic Dropship Worker concept, although slightly different from how he has it, but this means i need another Republic unit - any ideas? Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 8, 2004 Share Posted August 8, 2004 Apparently your template is downloaded as SWGB2.doc I remember having multiple download boxes up at the time I downloaded yours and I wouldn't imagine it to be very difficult to guess what happened seeing as how "Windu's Template" isn't Windu's Template, your actual doc errors and is only accessible through quick view. Swgb2gp.doc was headed as yours. Now I'm sure I've insulted someone else by listing their template as the one I berated but oh well, after reading this thinking it was yours Windu I assigned to you the attributes of an idiot and have thought of you that way since I read it, from that perspective I could only view your response to me as hostile because morons don't have proper usage and lack descriptive capabilities. Well my system has some kinks I suppose, not that I group absolutely everybody. I haven't gotten through your template yet because my quick view is semi retarded, but I will read it all soon. You did remark stupidly once however, the template in your mind can't be unworkable because you have not fully seen it, that is just a sample I pulled to give Vostoc a bone to see if he could actually be of any help. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 8, 2004 Share Posted August 8, 2004 Viceroy - the fact it copies Zero Hour is not a "daft" reason at all, and is one of the biggest reasons I no longer like the concept. The biggest criticism of SWGB was that it was too similar to Age of Kings, so if the next Star Wars RTS copies another popular RTS again people are going to be even less approving of it. Windu - I don't know how you maintain balance if they gain stuff but don't lose any units. Puzzlebox - hopefully my response to the "bone" you threw me has proven the worth of community opinion on your ideas, since we've most likely undertaken heavy discussion on many of the fundamental concepts for a new Star Wars RTS. Can I ask straight out what your five civs are to get any criticism I have of the choices you've made out of the way before you go ahead and work out the entirity of each civ? Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 8, 2004 Author Share Posted August 8, 2004 Yes but remeber this will be different in terms of the Tech level rerplacement i've came up with the Priority Level System. one thing on that though how many should we have and how should we number them ex. 1-5 or 5-1 and since you would be choosing it in game that's also another fundamental differnce. Vostok i thoucght about your idea and maybe you could pick your commanding officers second in command and depending on which preimary you chose decides what bonuses you get from the secondary to rpevent imbalances or overpowering this perhaps is better. also vostok in case you remeber i was pushing for this system {albeit in a more complicated form} before i went missing so it's hardly a copy of Zero hour just me resserecting a good idea and EA having since used it. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 8, 2004 Share Posted August 8, 2004 There you go! The second-in-command idea is great and really makes it quite different from Zero Hour. It doesn't matter if you thought of it before EA, they put it in a game before you, so putting it in a game now will still look like a rip off even if you thought of it first. As for Tech Levels (or Priority Levels, whatever) I think five is a bit too much. Three or four is decent. I have no opinion on which way the numbering system should go. Link to comment Share on other sites More sharing options...
Majin Boba Fett Posted August 8, 2004 Share Posted August 8, 2004 I think you should start with 1 and go up from there. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 8, 2004 Author Share Posted August 8, 2004 5 was an example i thought abot reverse nbumbering because 1 could be the highest priority and say 5 the lowest. Puzzlebox I envision having maps that have space battles and maps that don't but normally there would be space elements. Windu are you forgetting Vader's tie The TIE Advanced X/1 or the TIE Avenger. The general idea is similar to that except i'm putting in more than one unique unit to encourage diversity in an already diverse idea NO generic units at all yeah civs may get similar units but not identical. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 8, 2004 Share Posted August 8, 2004 Viceroy, including the TIE Avenger will make the Empire's play style notably different from what we see in the movies, and that is why it is bad. Some EU fits in with the movie style, like AT-PTs, some does not, like TIE Avengers. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 8, 2004 Author Share Posted August 8, 2004 I was just sayig it was in the movies i wasn't saying it would be in the game. Maybe darth Vader might get them since he piloted the prototype but it would be more feasible to make TIE fighters and Interceptors Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 8, 2004 Share Posted August 8, 2004 TIE Avengers are not in the movies. At this point I'd like to repost Vostok's Laws of Non-Canon Units and Star-Warsy-ness to show exactly how the TIE Avenger doesn't fit, and also for Puzzlebox's benefit to help him make a game with the proper StarWarsy feel. 1. The Non-Canon Unit shall not replace or at least do-as-well-as a Canon Unit at a given task. 2. It is possible for the Non-Canon Unit to exist as we did not see a type of warfare it excels at in the movies. 3. The Non-Canon Unit shall not have some amazing ability that just about every army would have if they existed. The TIE Avenger violates the First and Second Laws. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted August 8, 2004 Author Share Posted August 8, 2004 Since you are a purist and therefore Despise EU you thereeoifre under estimate it. Do you actually know what the avenger was. The TIE Advanced X-1 is in the movies vaders trie in casde your forgetting. ah put your a purist of course you klnow you merely forget Putists to be considered lords of purism must know the film inside out and back to front. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted August 8, 2004 Share Posted August 8, 2004 Vader's TIE is not the TIE Avenger. The TIE Avenger was mass produced for normal TIE Fighter Pilots to compete with the superior X-Wings and A-Wings of the Rebel Alliance. Vader's TIE is just better because it's for Vader and not the common TIE Fighter Pilot. Even if Vader's TIE was a prototype for the TIE Avenger, the main thing I'm disputing is TIE Avengers being used in force, not the fact that the most important guy in the Imperial Forces has a better Fighter. And I'll tell you again: A Star Wars Purist does not necessarily know the films inside out and back to front. A Star Wars Scholar does. Don't assume they are one and the same thing. I just happen to be both, which may be confusing you. Link to comment Share on other sites More sharing options...
Majin Boba Fett Posted August 8, 2004 Share Posted August 8, 2004 TIE Avenger = No TIE Fighters, Bombers, and possibly Interceptors = Link to comment Share on other sites More sharing options...
Puzzlebox Posted August 8, 2004 Share Posted August 8, 2004 I have the Avenger as a scenario editor unit, if people want it they have it by allowing Empire to build through there, but seeing as how it was not my intention for it to be used.... I wanted it to be buildable but have no one build it. Yes Thats what I said:) Link to comment Share on other sites More sharing options...
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