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Cantina 6: PTH Part V Revenge (Discussion)


Admiral Odin

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Originally posted by Redwing

The time skip won't happen, if it does happen next thread, until at least midway through the plotline. I'm guessing you mean the dimension jump? :)

 

 

 

Of course... I think :confused::D Ya, before dimension jump... Elaina has to be with them through that so she's not left behind in the time skip... ok? (I've just totally confused myself... did I confuse you guys too?:D )

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Originally posted by wildjedi

Of course... I think :confused::D Ya, before dimension jump... Elaina has to be with them through that so she's not left behind in the time skip... ok? (I've just totally confused myself... did I confuse you guys too?:D )

 

No, that's what I thought you meant. ;)

 

That's exactly the issue that might come up with everyone else, which is why I'm bringing it up (and am willing to delay it indefinitely if there are any issues) :D

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Admiral: Drago does remember. You don't think he'd "forget" do you. If he heard you say that you'd be in serious smelly brown stuff.

 

At any rate Vidar never said he was going to take Drago up on the offer and I'd say that if Allessa doesn't get off the planet then the deal will be off. (Along with a few Asier heads, if Hal has anything to do with it.)

 

As to Viking, you know as well as I do that the meaning of words gets twisted and while I've also seen it translated as port I think everyone got the meaning I intended.

 

Reference Scar's opinion of my forces, well, since he doesn't have his own army I think his opinion is moot.

 

In adition, for the purposes of my own reference I am compiling a tome on Agamar.

 

Brief History

 

Culture

 

Conflict between Commons Parliament and Noble Senate

 

Geography

 

A detailed breakdown of the military, including variations in Legionary formations, precise numbers for each territory and an illustrated weapons guide.

 

If anyone's interested maybe I could make it available for download.

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I'm interested. :)

 

I'm doing something similar, mostly because I have to. >< A webcomic, a novel (first chapter written, need to write more to submit for next workshop class ^^;;), and the RPGs here...I need to keep my notes straight! :D

 

Although it's more of an outline than yours looks to be, BD; reason, because I'm constantly developing the world, through writing as well as art, and I like leaving room to add stuff.

 

I had the idea of making a sort of group world-building/revealing/describing-type project, since I have the Aether, you have Agamar, Admiral has the Aesir culture, and Deac has Mrear and [can't remember the name, am half-asleep :D] Deac's culture. (JM, Scar or whoever else wanted to join could make something else up. :D) We'd use something like the questions from here, roughly, for example, and post a couple things per day, or something. Since everyone keeps saying how they need to finish writing/compiling/etc their 'world bibles', I'm curious to know what you of this idea :)

 

Second topic: As for the armies and Scar's opinions, I do think you are very much underestimating the Aesir. There is no way that, in a match between a force of Agamarians and Aesir of equal numbers that Aesir would win. The Aesir are all adults are between a hundred and hundreds of thousands years of age. They all are Force-sensitive, and have had all that time in their adult life to become extremely skilled and versatile with whatever they chose to. All that experience, plus superior military technology - better weapons and armor. Add in the fact that they are ultra-paranoid and thus likely to be much better prepared, and will likely know everything about their enemy forces if at all possible (and it's very much possible in this case). The Agamarian army has no possible edge over all this from what you've listed. Ignoring ranged weapons and eliminating the Futhark gives the same result.

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While I broadly aggree with you I need to make a few points in defence of my people.

 

1. After you achieve mastery of a weapon you don't have much more to do. You can only know so many moves, combinations etc and you can only get so fast.

 

2. Agamarian Warriors train exaustivly with two or three weapons. For example.

 

Bow & Shortsword

 

Shortsword & Spear

 

Lance & Longsword & Shortsword

 

So although they're not as versatile they're highly specialized.

 

Added to this the Noble Orders (I refuse to use the word Knight, I'm actually leaning toward creating my own title) are fanatically dedicated warriors, thats why out of all the nobles there are only around 150-200,000 on the whole planet.

 

So although Admiral's Asier would win it would be really painful.

 

As to thw "World Bible" I should have something to show you around Christmas time.

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Originally posted by Redwing

I had the idea of making a sort of group world-building/revealing/describing-type project <<snip>>

 

We'd use something like the questions from here, roughly, for example, and post a couple things per day, or something.

 

I prolly should have pointed out that this would be done in a new thread. :D

 

It could be treated like an RPG, answer one question a day (or several days). When complete, we'd have approximentations of world bibles, that could be used for RPGs.

 

Anyone interested in doing this? Coz I don't want to post this, and then be the only one replying in the thread! :D

 

(BD, if you want to do your Agamarian Bible on your own, you could do some other RPG world 'Bible'...like the End of the World RPG (a world which I find a tad confusing), as the list I referenced does allow for alternate Earths as well as "not Earth at all" worlds ;))

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Okay, PtH questions:

 

1) Do the undead Sith get their body parts reattached immediately when they're removed, or do they have to die before they fully reconstitute?

 

2) Did the Aesir make wing-armor for Aidan as well as armor for the rest of his body? [Not too far-fetched considering how light mithril is, but it woud require alot of extra mithril to cover all that...]

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Gotcha.

 

Originally posted by BattleDog

((I stand by my assessment of the swords, since they should have short swords, and daggers.

 

As to the helms, since the Heloki seem to be able to rip it apart anyway..... Well.))

 

Well mithril is (at least nearly) impenetrable by lightsabers, which is very important here as there are many more Sith than Heloki. Also, while the Heloki have armor-piercing claws, it still takes a moment to pierce the armor, I assume...imagine what would happen to a bare head.

 

Originally posted by Admiral

((Sorry but I have to run, tonight I plan on posting one of the indivdual fights in it's entirety (just to make things simple since I have a number of them) ))

 

I assume you mean fights between your own characters?

 

Also: See PMs.

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Red and BD: about that first part.

 

Yes it takes a second before the Heloki can puncuture the armor. And do not forget about the Fenris brood (they haven't played a large part since this battle doesn't play to there strenghts). Bare heads with a Heloki's claw could mean in short order a missing head.

 

Another thing about long swords. They have greater reach then short swords and can be designed for stabing. Also as the formations fail and one finds himself with more room you then can take full advantage of a longsword. Where Hal switched weapons, the Aesir do not and that is far better since they do not have to be defenseless even for a second.

 

--------------------------------------------

Yes I mean my own characters.

 

---------------------------------------------

 

Scar:

 

As a reminder, the Sith Interrogator would not pause in the middle of this fight to capture anyone. Since Cracern has been given what amounts to a death blow they would go past him onto the others to make sure no Aesir survive.

 

Also the Interrogator is at the bottom of the Sith Ranks and wouldn't have anyone under his command. Keep in mind when they captured Sir Vin they wanted to know how many others were on the planet. They don't want that information and turning them isn't high on their list of things to do.

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Okay, I've been thinking: How about having one of the keys on Tarsis.

 

The main hook with this place is the total blanket "no tech" rule.

 

The idea being that anything you bring fails, so there's no point. They'd also be stuck there until a pre-aranged time or visual signal for the Asgardried to pick them up.

 

In adition the group would get hit with about every mythalogical creature we haven't yet seen and I really want to do a pitched battle with some of my legions.

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Mythological creature? Wait until you see next thread...

 

But, sure! I definitely like that idea. In fact, if you look at the draft framework for PtH, you see the plan goes something like this:

 

PtH 6: My universe (alternate Earth/Magic world)

PtH 7: ?

PtH 8: Fire (Phoenix Gate)

PtH 9: Eye (of Odin)

PtH 10: Ice (Unsure)

PtH 11: Time Matrix

 

So, PtH 7 really needs a setting...which could be, totally or partially, Tarsis. (Or Tarsis could be a setting in a later thread, of course.) That's from a purely plot standpoint. What do you think?

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That depends. The 'Great Time Skip' doesn't HAVE to happen next thread although it's the most convenient place for it.

 

I don't think that would interfere with the group being able to go to Tarsis, though.

 

Side note: BD, do you want Drago to tag along to see Earth's magic world, or leave the group before they dimension-skip?

 

Oh, and incidentally I am posting that worldbuilding thread either tonight or tomorrow (er - *looks at clock* later today). :)

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I think Drago should stay with the Legions, I'm not quite sure at the moment since he should have conflicting responsibilities.

 

Like I said the hook with Tarsis is the no-tech thing, which leaves the Sith in the lurch without lightsabres. I can invisage the entire Lahara sector Legionary Force (whats left of it) hiding on Tarsis and using it as base. Since ships can land and take off and as soon as something leaves the planet it starts working again.

 

The reason you don't take tech there is incase the Tarsae capture it and then somehow get off Tarsis.

 

Flax will be going there in the Cantina next thread so you'll get a look at it anyway. Obviously I don't want to unravel the whole world now.

 

I'm not really happy with the time skip. 20 years is going to screw with the characters too much, I think. How about four or five smaller jumps.

 

If we do a twenty year skip Hal will just turn into his father.

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